Impervious (Melee Weapon Magic Property): Difference between revisions
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=== Impervious === | === Impervious === | ||
* '''Price:''' +1 bonus | * '''Price:''' +1 bonus | ||
* '''Aura''' moderate transmutation; '''CL''' 7th; '''Weight''' | * '''Aura''' moderate transmutation; '''CL''' 7th; '''Weight''' - | ||
An impervious weapon is warded from damage and decay. A metallic weapon cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means. An impervious weapon grants a bonus equal to twice the weapon's enhancement bonus to the wielder's combat maneuver defense against [[Combat_Maneuvers#Sunder|Sunder combat maneuvers]]. If an impervious weapon gains the [[Broken]] condition, it is automatically made whole again one hour later, as long as the weapon is not destroyed. If it is destroyed, the effect is lost. | An impervious weapon is warded from damage and decay. A metallic weapon cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means. An impervious weapon grants a bonus equal to twice the weapon's enhancement bonus to the wielder's combat maneuver defense against [[Combat_Maneuvers#Sunder|Sunder combat maneuvers]]. If an impervious weapon gains the [[Broken]] condition, it is automatically made whole again one hour later, as long as the weapon is not destroyed. If it is destroyed, the effect is lost. | ||
* ''[[Creator]] Feat, fabricate, make whole; Cost +1 bonus'' | * ''[[Creator]] Feat, fabricate, make whole; Cost +1 bonus'' |
Revision as of 02:32, 31 December 2015
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Impervious
- Price: +1 bonus
- Aura moderate transmutation; CL 7th; Weight -
An impervious weapon is warded from damage and decay. A metallic weapon cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means. An impervious weapon grants a bonus equal to twice the weapon's enhancement bonus to the wielder's combat maneuver defense against Sunder combat maneuvers. If an impervious weapon gains the Broken condition, it is automatically made whole again one hour later, as long as the weapon is not destroyed. If it is destroyed, the effect is lost.
- Creator Feat, fabricate, make whole; Cost +1 bonus