Bloody Vengeance (Feat): Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "''Go back to Reese's Campaign page.'' " to "") |
m (Text replacement - "''Go back to Combat Feats page.''" to "Category:Epic Path Category:Feats * ''Go back to the Epic Path page.'' * ''Go back to the Master Feats List page.''") |
||
Line 1: | Line 1: | ||
''Go back to [[ | [[Category:Epic Path]] | ||
[[Category:Feats]] | |||
* ''Go back to the [[Epic Path]] page.'' | |||
* ''Go back to the [[Master Feats List]] page.'' | |||
Revision as of 00:16, 3 January 2016
- Go back to the Epic Path page.
- Go back to the Master Feats List page.
- Bloody Vengeance (Combat)
Your retaliatory strikes have long-lasting effects.
Prerequisites: base attack bonus +1.
Benefit: If an opponent has damaged you within the past minute, you may study that opponent as a standard action. Thereafter, if you hit that creature with a melee attack, the target takes 1 point of bleed damage each round at the start of its turn. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage. Bleed damage does not stack. Bleed damage bypasses any damage reduction the creature might possess.