Absolute Spell (Feat): Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "Category:Epic Path Category:Feats * ''Go back to Epic Path page.'' * ''Go back to Master Feats List page.''" to "{{Template:Feats}}") |
No edit summary |
||
Line 1: | Line 1: | ||
{{Template:Feats}} | {{Template:Feats}} | ||
[[Category:Epic Feats]] | |||
[[Category:Wizard]] | |||
[[Category:Sorcerer]] | |||
[[Category:Bard]] | |||
[[Category:Druid]] | |||
[[Category:Paladin]] | |||
[[Category:Cleric]] | |||
==Absolute Spell== | ==Absolute Spell== | ||
'''Prerequisites:''' Perfect Spell, Spellcraft 28 ranks. | '''Prerequisites:''' [[Perfect Spell]], [[Spellcraft]] 28 ranks. | ||
Revision as of 21:03, 7 January 2016
Absolute Spell
Prerequisites: Perfect Spell, Spellcraft 28 ranks.
Benefit: The spell becomes charged with magical energy, gaining the following benefits:
- All random variables are maximized and doubled as if by the Perfect Spell feat.
- All non-variable numbers (size of effect, number of creatures affected, maximum hit die affected, heal spell healing, duration, etc.) are doubled.
- Any DCs associated with the spell gain a +4 bonus.
- Any attempts to overcome Spell Resistance gain a +6 bonus.
- Attempts to dispel or counterspell the spell receive a -6 penalty.
An absolute spell uses up a spell slot eight levels higher than the spell's actual level.