Stealth Spell (Feat): Difference between revisions
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{{Template:Feats}} | |||
[[Category:Epic Feats]] | |||
[[Category:Wizard]] | |||
[[Category:Sorcerer]] | |||
[[Category:Bard]] | |||
[[Category:Druid]] | |||
[[Category:Paladin]] | |||
[[Category:Cleric]] | |||
==Stealth Spell== | |||
'''Prerequisites:''' Caster level 21+, [[Silent Spell]], [[Still Spell]] | |||
[[Benefit:]] A stealth spell gains the benefits of both Silent Spell and Still Spell. In addition, a stealth spell's visible magical effects are rendered invisible. Any visible aspect of the spell itself remains unseen, though its effects are still visible. For instance, a stealth fireball would have its explosion rendered invisible, but the effects of that detonation-people being tossed about, objects catching fire, and such-would still be visible. Targets take a -2 penalty against stealth spells that normally allow a Reflex saving throw. | |||
Benefit: A stealth spell gains the benefits of both Silent Spell and Still Spell. In addition, a stealth spell's visible magical effects are rendered invisible. Any visible aspect of the spell itself remains unseen, though its effects are still visible. For instance, a stealth fireball would have its explosion rendered invisible, but the effects of that detonation-people being tossed about, objects catching fire, and such-would still be visible. Targets take a -2 penalty against stealth spells that normally allow a Reflex saving throw. | |||
A stealth spell uses up a spell slot three levels higher than the spell's actual level. | A stealth spell uses up a spell slot three levels higher than the spell's actual level. |
Revision as of 21:55, 7 January 2016
Stealth Spell
Prerequisites: Caster level 21+, Silent Spell, Still Spell
Benefit: A stealth spell gains the benefits of both Silent Spell and Still Spell. In addition, a stealth spell's visible magical effects are rendered invisible. Any visible aspect of the spell itself remains unseen, though its effects are still visible. For instance, a stealth fireball would have its explosion rendered invisible, but the effects of that detonation-people being tossed about, objects catching fire, and such-would still be visible. Targets take a -2 penalty against stealth spells that normally allow a Reflex saving throw.
A stealth spell uses up a spell slot three levels higher than the spell's actual level.