Absolute Spell (Feat): Difference between revisions
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[[Category:Epic Feats]] | [[Category:Epic Feats]] | ||
[[Category:Metamagic Feats]] | |||
[[Category:Wizard]] | [[Category:Wizard]] | ||
[[Category:Sorcerer]] | [[Category:Sorcerer]] |
Revision as of 19:36, 9 January 2016
Absolute Spell
Prerequisites: Perfect Spell, Spellcraft 28 ranks.
Benefit: The spell becomes charged with magical energy, gaining the following benefits:
- All random variables are maximized and doubled as if by the Perfect Spell feat.
- All non-variable numbers (size of effect, number of creatures affected, maximum hit die affected, heal spell healing, duration, etc.) are doubled.
- Any DCs associated with the spell gain a +4 bonus.
- Any attempts to overcome Spell Resistance gain a +6 bonus.
- Attempts to dispel or counterspell the spell receive a -6 penalty.
An absolute spell uses up a spell slot eight levels higher than the spell's actual level.