Absolute Spell (Feat): Difference between revisions
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[[Category:Paladin]] | [[Category:Paladin]] | ||
[[Category:Cleric]] | [[Category:Cleric]] | ||
==Absolute Spell== | ==Absolute Spell== | ||
'''Prerequisites:''' Caster level 28, [[Perfect Spell]] | '''Prerequisites:''' Caster level 28, [[Perfect Spell]] | ||
'''Benefit:''' The spell becomes charged with magical energy, gaining the following benefits: | '''Benefit:''' The spell becomes charged with magical energy, gaining the following benefits: |
Revision as of 15:28, 10 March 2016
Absolute Spell
Prerequisites: Caster level 28, Perfect Spell
Benefit: The spell becomes charged with magical energy, gaining the following benefits:
- All random variables are maximized and doubled as if by the Perfect Spell feat.
- All non-variable numbers (size of effect, number of creatures affected, maximum hit die affected, heal spell healing, duration, etc.) are doubled.
- Any DCs associated with the spell gain a +4 bonus.
- Any attempts to overcome Spell Resistance gain a +6 bonus.
- Attempts to dispel or counterspell the spell receive a -6 penalty.
Level Increase: +8 (An absolute spell uses up a spell slot eight levels higher than the spell's actual level.)