Divinity: Difference between revisions
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* ''Go back to the [[Epic Path]] page.'' | * ''Go back to the [[Epic Path]] page.'' | ||
* ''Go back to the [[Skills]] page.'' | * ''Go back to the [[Skills]] page.'' | ||
==Divinity (Wis, Cha or Con; Trained Only; Bailiwick)== | ==Divinity (Wis, Cha or Con; Trained Only; Bailiwick)== | ||
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At the time the player places her first rank in this skill, she must select either Wisdom, Charisma, or Constitution, and use that ability modifier as the key ability for this skill. Once selected, this ability modifier may not be changed. | At the time the player places her first rank in this skill, she must select either Wisdom, Charisma, or Constitution, and use that ability modifier as the key ability for this skill. Once selected, this ability modifier may not be changed. | ||
===Check=== | ===Check=== | ||
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| Determine extent of party's injuries || 10 + targets' level | | Determine extent of party's injuries || 10 + targets' level | ||
|} | |} | ||
===Action=== | ===Action=== | ||
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====Identify Spell Being Cast==== | ====Identify Spell Being Cast==== | ||
Identifying a spell as it is being cast requires no action, but you must be able to clearly see the spell as it is being cast, and this incurs the same penalties as a Perception skill check due to distance, poor conditions, and other factors. | Identifying a spell as it is being cast requires no action, but you must be able to clearly see the spell as it is being cast, and this incurs the same penalties as a Perception skill check due to distance, poor conditions, and other factors. | ||
====Suppress Your Alignment's Aura==== | ====Suppress Your Alignment's Aura==== | ||
Suppressing your aura can be done as an immediate action. If successful, your aura of good/evil/neutrality is suppressed for 1 minute. | Suppressing your aura can be done as an immediate action. If successful, your aura of good/evil/neutrality is suppressed for 1 minute. | ||
====Determine Properties of Magic Item==== | ====Determine Properties of Magic Item==== | ||
Attempting to ascertain the properties of a magic item takes 3 rounds per item to be identified and you must be able to thoroughly examine the object. Note that this skill may be used to assist another party member's attempt at determining the properties of a magic item, even if the other party member is using a different skill to make the check. | Attempting to ascertain the properties of a magic item takes 3 rounds per item to be identified and you must be able to thoroughly examine the object. Note that this skill may be used to assist another party member's attempt at determining the properties of a magic item, even if the other party member is using a different skill to make the check. | ||
====Crafting Magic Items==== | ====Crafting Magic Items==== | ||
Divinity is one of the skills which, when combined with the [[Creator]] feat, may be used to create new magic items. | Divinity is one of the skills which, when combined with the [[Creator]] feat, may be used to create new magic items. | ||
====Determine Extent of Party Injuries==== | ====Determine Extent of Party Injuries==== | ||
Divinity can be used to determine the exact extent of any injuries affecting all allies within 30 feet of you. This is a swift action, and requires a target DC equal to 10 + your targets' level. This roll is made only once for all targets, and any targets whose level exceeds your roll's result are not included in your results. | Divinity can be used to determine the exact extent of any injuries affecting all allies within 30 feet of you. This is a swift action, and requires a target DC equal to 10 + your targets' level. This roll is made only once for all targets, and any targets whose level exceeds your roll's result are not included in your results. | ||
===Retry=== | ===Retry=== | ||
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====Identify Spell Being Cast==== | ====Identify Spell Being Cast==== | ||
No. You cannot retry checks made to identify a spell. | No. You cannot retry checks made to identify a spell. | ||
====Suppress Your Alignment's Aura==== | ====Suppress Your Alignment's Aura==== | ||
Yes. You can try again in 1 minute. | Yes. You can try again in 1 minute. | ||
====Crafting Magic Items==== | ====Crafting Magic Items==== | ||
Yes. However, resources used in the creation of the item are often expended and must be repurchased. Additionally, the process of the item's creation must be restarted from the beginning. | Yes. However, resources used in the creation of the item are often expended and must be repurchased. Additionally, the process of the item's creation must be restarted from the beginning. | ||
====Determine Properties of Magic Item==== | ====Determine Properties of Magic Item==== | ||
When attempting to learn the properties of magic items, you can only attempt to ascertain the properties of an individual item once per day. Additional attempts that day reveal the same results. | When attempting to learn the properties of magic items, you can only attempt to ascertain the properties of an individual item once per day. Additional attempts that day reveal the same results. | ||
====Determine Extent of Party Injuries==== | ====Determine Extent of Party Injuries==== | ||
Yes. You can try again with another swift action. | Yes. You can try again with another swift action. | ||
===Epic Skill Uses=== | ===Epic Skill Uses=== | ||
Note: All uses below require a minimum of 21 Ranks in the skill to use. | Note: All uses below require a minimum of 21 Ranks in the skill to use. | ||
====Selective Alignment==== | ====Selective Alignment==== | ||
(DC 70) - you can make your alignment appear to be anything you want it to be, costs a swift action each round to sustain. | (DC 70) - you can make your alignment appear to be anything you want it to be, costs a swift action each round to sustain. | ||
====Pierce Immortality==== | ====Pierce Immortality==== | ||
(DC 30 + triple the undead creature's CR) - destroy an undead creature forever, after it has been reduced to 0 or fewer hit points. Can also be used to destroy phylactories, which are normally immune to damage. | (DC 30 + triple the undead creature's CR) - destroy an undead creature forever, after it has been reduced to 0 or fewer hit points. Can also be used to destroy phylactories, which are normally immune to damage. | ||
====Sanctify Ground==== | ====Sanctify Ground==== | ||
(DC 120) - once per day, can sanctify ground as though it were under the effects of a consecrate or desecrate spell. | (DC 120) - once per day, can sanctify ground as though it were under the effects of a consecrate or desecrate spell. |
Revision as of 17:00, 10 March 2016
Divinity (Wis, Cha or Con; Trained Only; Bailiwick)
Only Clerics and Paladins may learn this bailiwick skill. No other class may place ranks in it unless they have an ability which specifically states they may put ranks into a bailiwick skill not normally offered by their class. A bailiwick skill is a new skill that represents the core competency of a style of adventure, and has many useful applications.
The Divinity skill is an expression of your practical knowledge of the divine and its effects. For each rank a character places in Divinity, the character receives a free rank in Knowledge (Religion). Note that no character may ever have more ranks in a skill than her character level.
At the time the player places her first rank in this skill, she must select either Wisdom, Charisma, or Constitution, and use that ability modifier as the key ability for this skill. Once selected, this ability modifier may not be changed.
Check
Divinity is used whenever your knowledge and skill of the divine, theology or ritual magic is called into question. This skill is also used to identify the properties of magic items in your possession through the use of spells such as detect magic and identify. It can also be used to suppress your alignment's aura temporarily. The DC of this check varies depending upon the task at hand.
Task | Divinity DC |
---|---|
Identify a spell as it is being cast | 15 + spell level |
Suppress your alignment's aura | 10 + double your level |
Identify the properties of a magic item | 15 + item's caster level |
Craft a magic item with the Creator feat | Varies by item |
Determine extent of party's injuries | 10 + targets' level |
Action
Identify Spell Being Cast
Identifying a spell as it is being cast requires no action, but you must be able to clearly see the spell as it is being cast, and this incurs the same penalties as a Perception skill check due to distance, poor conditions, and other factors.
Suppress Your Alignment's Aura
Suppressing your aura can be done as an immediate action. If successful, your aura of good/evil/neutrality is suppressed for 1 minute.
Determine Properties of Magic Item
Attempting to ascertain the properties of a magic item takes 3 rounds per item to be identified and you must be able to thoroughly examine the object. Note that this skill may be used to assist another party member's attempt at determining the properties of a magic item, even if the other party member is using a different skill to make the check.
Crafting Magic Items
Divinity is one of the skills which, when combined with the Creator feat, may be used to create new magic items.
Determine Extent of Party Injuries
Divinity can be used to determine the exact extent of any injuries affecting all allies within 30 feet of you. This is a swift action, and requires a target DC equal to 10 + your targets' level. This roll is made only once for all targets, and any targets whose level exceeds your roll's result are not included in your results.
Retry
Identify Spell Being Cast
No. You cannot retry checks made to identify a spell.
Suppress Your Alignment's Aura
Yes. You can try again in 1 minute.
Crafting Magic Items
Yes. However, resources used in the creation of the item are often expended and must be repurchased. Additionally, the process of the item's creation must be restarted from the beginning.
Determine Properties of Magic Item
When attempting to learn the properties of magic items, you can only attempt to ascertain the properties of an individual item once per day. Additional attempts that day reveal the same results.
Determine Extent of Party Injuries
Yes. You can try again with another swift action.
Epic Skill Uses
Note: All uses below require a minimum of 21 Ranks in the skill to use.
Selective Alignment
(DC 70) - you can make your alignment appear to be anything you want it to be, costs a swift action each round to sustain.
Pierce Immortality
(DC 30 + triple the undead creature's CR) - destroy an undead creature forever, after it has been reduced to 0 or fewer hit points. Can also be used to destroy phylactories, which are normally immune to damage.
Sanctify Ground
(DC 120) - once per day, can sanctify ground as though it were under the effects of a consecrate or desecrate spell.