Absolute Spell (Feat): Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - " " to " ") |
No edit summary |
||
Line 1: | Line 1: | ||
{{Template:Feats | {{Template:Feats | ||
[[Category:Epic Feats]] | |Category=[[Category:Epic Feats]][[Category:Metamagic Feats]][[Category:Wizard]][[Category:Sorcerer]][[Category:Bard]][[Category:Druid]][[Category:Paladin]][[Category:Cleric]] | ||
[[Category:Metamagic Feats]] | |Prerequisites=Caster level 28, [[Perfect Spell]] | ||
[[Category:Wizard]] | |Benefit='''Benefit:''' The spell becomes charged with magical energy, gaining the following benefits: | ||
[[Category:Sorcerer]] | |||
[[Category:Bard]] | |||
[[Category:Druid]] | |||
[[Category:Paladin]] | |||
[[Category:Cleric]] | |||
'''Benefit:''' The spell becomes charged with magical energy, gaining the following benefits: | |||
* All random variables are maximized and doubled as if by the Perfect Spell feat. | * All random variables are maximized and doubled as if by the Perfect Spell feat. | ||
* All non-variable numbers (size of effect, number of creatures affected, maximum hit die affected, heal spell healing, duration, etc.) are doubled. | * All non-variable numbers (size of effect, number of creatures affected, maximum hit die affected, heal spell healing, duration, etc.) are doubled. | ||
Line 20: | Line 10: | ||
'''Level Increase:''' +8 (An absolute spell uses up a spell slot eight levels higher than the spell's actual level.) | '''Level Increase:''' +8 (An absolute spell uses up a spell slot eight levels higher than the spell's actual level.) | ||
}} |
Revision as of 18:06, 11 March 2016
Prerequisites: Caster level 28, Perfect Spell
Benefit: Benefit: The spell becomes charged with magical energy, gaining the following benefits:
- All random variables are maximized and doubled as if by the Perfect Spell feat.
- All non-variable numbers (size of effect, number of creatures affected, maximum hit die affected, heal spell healing, duration, etc.) are doubled.
- Any DCs associated with the spell gain a +4 bonus.
- Any attempts to overcome Spell Resistance gain a +6 bonus.
- Attempts to dispel or counterspell the spell receive a -6 penalty.
Level Increase: +8 (An absolute spell uses up a spell slot eight levels higher than the spell's actual level.)