Absolute Spell (Feat): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 8: Line 8:
* Any attempts to overcome Spell Resistance gain a +6 bonus.
* Any attempts to overcome Spell Resistance gain a +6 bonus.
* Attempts to dispel or counterspell the spell receive a -6 penalty.
* Attempts to dispel or counterspell the spell receive a -6 penalty.
|LevelInc=+8 (An absolute spell uses up a spell slot eight levels higher than the spell's actual level.)
|LevelInc=+8 (An absolute spell uses up a spell slot eight levels higher than the spell's actual level.)
}}
}}

Revision as of 18:14, 11 March 2016



Prerequisites: Caster level 28, Perfect Spell

Benefit: The spell becomes charged with magical energy, gaining the following benefits:

  • All random variables are maximized and doubled as if by the Perfect Spell feat.
  • All non-variable numbers (size of effect, number of creatures affected, maximum hit die affected, heal spell healing, duration, etc.) are doubled.
  • Any DCs associated with the spell gain a +4 bonus.
  • Any attempts to overcome Spell Resistance gain a +6 bonus.
  • Attempts to dispel or counterspell the spell receive a -6 penalty.

    Level Increase: +8 (An absolute spell uses up a spell slot eight levels higher than the spell's actual level.)