Explosive Bomb (Discovery): Difference between revisions
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* ''Go back to the [[Alchemist]] page.'' | * ''Go back to the [[Alchemist]] page.'' | ||
* ''Go back to the [[Alchemist Discoveries]] page.'' | * ''Go back to the [[Alchemist Discoveries]] page.'' | ||
=== Explosive Bomb === | === Explosive Bomb === | ||
'''Prerequisites''': - | '''Prerequisites''': - | ||
'''Benefit''': The alchemist's bombs now have a splash radius of 10 feet rather than 5 feet (see Throw Splash Weapon). Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is a full-round action that requires a Reflex save. Rolling on the ground provides the target with a +2 to the save. Dousing the target with at least 2 gallons of water automatically extinguishes the flames. | '''Benefit''': The alchemist's bombs now have a splash radius of 10 feet rather than 5 feet (see Throw Splash Weapon). Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is a full-round action that requires a Reflex save. Rolling on the ground provides the target with a +2 to the save. Dousing the target with at least 2 gallons of water automatically extinguishes the flames. | ||
'''Note''': This is a bomb modifier discovery, and may not be combined with any other bomb modifier discoveries, until the Alchemist learns the Eureka class ability at level 22. | '''Note''': This is a bomb modifier discovery, and may not be combined with any other bomb modifier discoveries, until the Alchemist learns the Eureka class ability at level 22. |
Revision as of 20:28, 11 March 2016
- Go back to the Epic Path page.
- Go back to the Alchemist page.
- Go back to the Alchemist Discoveries page.
Explosive Bomb
Prerequisites: -
Benefit: The alchemist's bombs now have a splash radius of 10 feet rather than 5 feet (see Throw Splash Weapon). Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is a full-round action that requires a Reflex save. Rolling on the ground provides the target with a +2 to the save. Dousing the target with at least 2 gallons of water automatically extinguishes the flames.
Note: This is a bomb modifier discovery, and may not be combined with any other bomb modifier discoveries, until the Alchemist learns the Eureka class ability at level 22.