Enforcer (Feat): Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "Category:Epic Path Category:Feats * ''Go back to Epic Path page.'' * ''Go back to Master Feats List page.''" to "{{Template:Feats}}")
m (Text replacement - " " to " ")
Line 1: Line 1:
{{Template:Feats}}
{{Template:Feats}}




Line 8: Line 7:


Prerequisite: Intimidate 1 rank.
Prerequisite: Intimidate 1 rank.


Benefit: Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier.  If you are successful, the target is shaken until the end of your next turn. This duration increases by 1 round for every 5 by which you beat the DC. The shaken condition does not stack with any other fear condition, nor can it improve another shaken condition into a greater fear condition. Using demoralize on a target which is already shaken can only extend the duration of the shaken condition.
Benefit: Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier.  If you are successful, the target is shaken until the end of your next turn. This duration increases by 1 round for every 5 by which you beat the DC. The shaken condition does not stack with any other fear condition, nor can it improve another shaken condition into a greater fear condition. Using demoralize on a target which is already shaken can only extend the duration of the shaken condition.

Revision as of 20:44, 11 March 2016



Enforcer (Combat)

You are skilled at causing fear in those you brutalize.

Prerequisite: Intimidate 1 rank.

Benefit: Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier. If you are successful, the target is shaken until the end of your next turn. This duration increases by 1 round for every 5 by which you beat the DC. The shaken condition does not stack with any other fear condition, nor can it improve another shaken condition into a greater fear condition. Using demoralize on a target which is already shaken can only extend the duration of the shaken condition.