Absolute Spell (Feat): Difference between revisions
Jump to navigation
Jump to search
m (Reese moved page Absolute Spell to Absolute Spell (Feat)) |
No edit summary |
||
Line 1: | Line 1: | ||
{{Template:Feats | {{Template:Feats | ||
|Category=[[Category:Epic Feats]][[Category:Metamagic Feats]][[Category:Wizard]][[Category:Sorcerer]][[Category:Bard]][[Category:Druid]][[Category:Paladin]][[Category:Cleric]] | |Category=[[Category:Epic Feats]][[Category:Metamagic Feats]][[Category:Wizard]][[Category:Sorcerer]][[Category:Bard]][[Category:Druid]][[Category:Paladin]][[Category:Cleric]] | ||
|Prerequisites=Caster level 28, [[Perfect Spell]] | |Prerequisites=Caster level 28, [[Perfect Spell (Feat)]] | ||
|Benefit=The spell becomes charged with magical energy, gaining the following benefits: | |Benefit=The spell becomes charged with magical energy, gaining the following benefits: | ||
*All random variables are maximized and doubled as if by the Perfect Spell feat. | *All random variables are maximized and doubled as if by the Perfect Spell feat. |
Revision as of 14:59, 13 March 2016
Prerequisites: Caster level 28, Perfect Spell (Feat)
Benefit: The spell becomes charged with magical energy, gaining the following benefits:
- All random variables are maximized and doubled as if by the Perfect Spell feat.
- All non-variable numbers (size of effect, number of creatures affected, maximum hit die affected, heal spell healing, duration, etc.) are doubled.
- Any DCs associated with the spell gain a +4 bonus.
- Any attempts to overcome Spell Resistance gain a +6 bonus.
- Attempts to dispel or counterspell the spell receive a -6 penalty.
Level Increase: +8 (An absolute spell uses up a spell slot eight levels higher than the spell's actual level.)