Deflect Arrows (Feat): Difference between revisions

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| Category=[[Category:Monk]]
| Category=[[Category:Monk]]
| Flavor=You can knock arrows and other projectiles off course, preventing them from hitting you.
| Flavor=You can knock arrows and other projectiles off course, preventing them from hitting you.
| Prerequisites=Dex 13, [[Unarmed Strike, Improved|Improved Unarmed Strike]]
| Prerequisites=Dex 13, [[Unarmed Strike, Improved (Feat)]]
| Benefit=You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can't be deflected.
| Benefit=You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can't be deflected.
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Revision as of 02:49, 18 March 2016


You can knock arrows and other projectiles off course, preventing them from hitting you.

Prerequisites: Dex 13, Unarmed Strike, Improved (Feat)

Benefit: You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can't be deflected.