Enforcer (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats
| Category=
| Category=
| Flavor=
| Flavor=You are skilled at causing fear in those you brutalize.
| Prerequisites=
| Prerequisites=[[Intimidate]] 1 rank
| Benefit=
| Benefit=Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier.  If you are successful, the target is shaken until the end of your next turn. This duration increases by 1 round for every 5 by which you beat the DC. The shaken condition does not stack with any other fear condition, nor can it improve another shaken condition into a greater fear condition. Using demoralize on a target which is already shaken can only extend the duration of the shaken condition.
}}
}}
; Enforcer (Combat)
You are skilled at causing fear in those you brutalize.
Prerequisite: Intimidate 1 rank.
Benefit: Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier.  If you are successful, the target is shaken until the end of your next turn. This duration increases by 1 round for every 5 by which you beat the DC. The shaken condition does not stack with any other fear condition, nor can it improve another shaken condition into a greater fear condition. Using demoralize on a target which is already shaken can only extend the duration of the shaken condition.

Revision as of 16:22, 18 March 2016


You are skilled at causing fear in those you brutalize.

Prerequisites: Intimidate 1 rank

Benefit: Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier. If you are successful, the target is shaken until the end of your next turn. This duration increases by 1 round for every 5 by which you beat the DC. The shaken condition does not stack with any other fear condition, nor can it improve another shaken condition into a greater fear condition. Using demoralize on a target which is already shaken can only extend the duration of the shaken condition.