Monster Patterns and Roles: Difference between revisions
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==Monster Roles== | ==Monster Roles== | ||
The first rule of encounters is that they are fun. A sure way to avoid dull fights is to 'shake things up' with interesting settings, maguffins, variable terrain, etc. | The first rule of encounters is that they are fun. A sure way to avoid dull fights is to 'shake things up' with interesting settings, maguffins, variable terrain, etc. | ||
Another good way is vary the monsters. For example, six orcs are a pretty vanilla encounter, but eight orc minions with a leader and | Another good way is vary the monsters. For example, six orcs are a pretty vanilla encounter, but eight orc minions with a leader and a heavy backing them up is worth the same rewards and feels and plays very differently. | ||
Note that adding roles increases the damage in the game considerably, especially when you add minions: This is completely intentional. Fights should be fairly brief but intense affairs. | Note that adding roles increases the damage in the game considerably, especially when you add minions: This is completely intentional. Fights should be fairly brief but intense affairs. | ||