Stealth Spell (Feat): Difference between revisions

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| Category=[[Category:Epic Feats]][[Category:Metamagic Feats]][[Category:Bard]][[Category:Cleric]][[Category:Druid]][[Category:Paladin]][[Category:Sorcerer]][[Category:Wizard]]
 
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| Prerequisites=Caster Level 21, [[Silent Spell (Feat)]], [[Still Spell (Feat)]]


[[Category:Epic Feats]]
| Benefit=A stealth spell gains the benefits of both [[Silent Spell (Feat)]] and [[Still Spell (Feat)]].  In addition, a stealth spell's visible magical effects are rendered invisible. Any visible aspect of the spell itself remains unseen, though its effects are still visible. For instance, a stealth fireball would have its explosion rendered invisible, but the effects of that detonation-people being tossed about, objects catching fire, and such-would still be visible. Targets take a -2 penalty against stealth spells that normally allow a Reflex saving throw.
[[Category:Metamagic Feats]]
[[Category:Wizard]]
[[Category:Sorcerer]]
[[Category:Bard]]
[[Category:Druid]]
[[Category:Paladin]]
[[Category:Cleric]]


 
'''Level Increase:''' +3 (A stealth spell uses up a spell slot three levels higher than the spell's actual level.)
==Stealth Spell==
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'''Prerequisites:''' Caster level 21+, [[Silent Spell]], [[Still Spell]]
 
 
'''Benefit:''' A stealth spell gains the benefits of both Silent Spell and Still Spell.  In addition, a stealth spell's visible magical effects are rendered invisible. Any visible aspect of the spell itself remains unseen, though its effects are still visible. For instance, a stealth fireball would have its explosion rendered invisible, but the effects of that detonation-people being tossed about, objects catching fire, and such-would still be visible. Targets take a -2 penalty against stealth spells that normally allow a Reflex saving throw.
 
A stealth spell uses up a spell slot three levels higher than the spell's actual level.

Revision as of 23:16, 2 April 2016



Prerequisites: Caster Level 21, Silent Spell (Feat), Still Spell (Feat)

Benefit: A stealth spell gains the benefits of both Silent Spell (Feat) and Still Spell (Feat). In addition, a stealth spell's visible magical effects are rendered invisible. Any visible aspect of the spell itself remains unseen, though its effects are still visible. For instance, a stealth fireball would have its explosion rendered invisible, but the effects of that detonation-people being tossed about, objects catching fire, and such-would still be visible. Targets take a -2 penalty against stealth spells that normally allow a Reflex saving throw.

Level Increase: +3 (A stealth spell uses up a spell slot three levels higher than the spell's actual level.)