Discordant Voice (Feat): Difference between revisions
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{{Template:Feats | {{Template:Feats | ||
| Category=[[Category:Bard]] | | Category=[[Category:Bard]] | ||
| Flavor=By singing out a precise tone, you cause discordant vibrations to run through allies' weapons. | | Flavor=By singing out a precise tone, you cause discordant vibrations to run through allies' weapons. | ||
| Prerequisites=Bardic | |||
| Prerequisites=Bardic Performance class feature, [[Perform]] 10 ranks | |||
| Benefit=Whenever you are using bardic performance to create a spell-like or supernatural effect, allies within 30 feet of you deal an extra 1d6 points of sonic damage with successful weapon attacks. This damage stacks with other energy damage a weapon might deal. Projectile weapons bestow this extra damage on their ammunition, but the extra damage is dealt only if the projectile hits a target within 30 feet of you. | | Benefit=Whenever you are using bardic performance to create a spell-like or supernatural effect, allies within 30 feet of you deal an extra 1d6 points of sonic damage with successful weapon attacks. This damage stacks with other energy damage a weapon might deal. Projectile weapons bestow this extra damage on their ammunition, but the extra damage is dealt only if the projectile hits a target within 30 feet of you. | ||
}} | }} |
Revision as of 13:51, 11 April 2016
By singing out a precise tone, you cause discordant vibrations to run through allies' weapons.
Prerequisites: Bardic Performance class feature, Perform 10 ranks
Benefit: Whenever you are using bardic performance to create a spell-like or supernatural effect, allies within 30 feet of you deal an extra 1d6 points of sonic damage with successful weapon attacks. This damage stacks with other energy damage a weapon might deal. Projectile weapons bestow this extra damage on their ammunition, but the extra damage is dealt only if the projectile hits a target within 30 feet of you.