Deflect Arrows (Feat): Difference between revisions
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| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | | Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
| Prerequisites|Dex 13, [[Unarmed Strike, Improved (Feat)]] | | Prerequisites|Dex 13, [[Unarmed Strike, Improved (Feat)]] | ||
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| Benefit=You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action. | | Benefit=You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action. | ||
'''Special''': This feat operates against alchemical items (such as Alchemist bombs and tanglefoot bags). | '''Special''': This feat operates against alchemical items (such as Alchemist bombs and tanglefoot bags). | ||
'''Note''':You must have at least one hand free (holding nothing) to use this feat, but loosing and re-gripping a two-handed weapon is a free action and may be included with uses of this feat. | '''Note''':You must have at least one hand free (holding nothing) to use this feat, but loosing and re-gripping a two-handed weapon is a free action and may be included with uses of this feat. | ||
'''Note''': Unusually massive ranged weapons (such as shot puts, boulders, or ballista bolts) and ranged attacks generated by natural attacks, spell-like abilities, supernatural abilities, or spell effects can't be deflected. | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | |||
| ShortDesc|Avoid one ranged attack per round | |||
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Revision as of 19:06, 14 April 2016
You can knock arrows and other projectiles off course, preventing them from hitting you.
Prerequisites: Dex 13, Unarmed Strike, Improved (Feat)
Benefit: You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action.
Special: This feat operates against alchemical items (such as Alchemist bombs and tanglefoot bags).
Note:You must have at least one hand free (holding nothing) to use this feat, but loosing and re-gripping a two-handed weapon is a free action and may be included with uses of this feat.
Note: Unusually massive ranged weapons (such as shot puts, boulders, or ballista bolts) and ranged attacks generated by natural attacks, spell-like abilities, supernatural abilities, or spell effects can't be deflected.