Enforcer (Feat): Difference between revisions

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m (Text replacement - "Prerequisites=" to "Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | Prerequisites|")
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| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|[[Intimidate]] 1 rank
| Prerequisites|[[Intimidate]] 1 rank
}}</onlyinclude>


| Benefit=Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier.  If you are successful, the target is shaken until the end of your next turn. This duration increases by 1 round for every 5 by which you beat the DC. The shaken condition does not stack with any other fear condition, nor can it improve another shaken condition into a greater fear condition. Using demoralize on a target which is already shaken can only extend the duration of the shaken condition.
| Benefit=Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier.  If you are successful, the target is shaken until the end of your next turn. This duration increases by 1 round for every 5 by which you beat the DC. The shaken condition does not stack with any other fear condition, nor can it improve another shaken condition into a greater fear condition. Using demoralize on a target which is already shaken can only extend the duration of the shaken condition.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Demoralize opponent as free action when you inflict nonlethal damage
}}</onlyinclude>


}}
}}

Revision as of 21:51, 14 April 2016


You are skilled at causing fear in those you brutalize.

Prerequisites: Intimidate 1 rank

Benefit: Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier. If you are successful, the target is shaken until the end of your next turn. This duration increases by 1 round for every 5 by which you beat the DC. The shaken condition does not stack with any other fear condition, nor can it improve another shaken condition into a greater fear condition. Using demoralize on a target which is already shaken can only extend the duration of the shaken condition.