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! width="17%" | Feat Name || width="8%" align="center" | Category || width="8%" align="center" | Level Increase || width="33%" align="center" class="unsortable" | Prerequisites || align="center" class="unsortable" | Benefit | ! width="17%" | Feat Name || width="8%" align="center" | Category || width="8%" align="center" | Level Increase || width="33%" align="center" class="unsortable" | Prerequisites || align="center" class="unsortable" | Benefit | ||
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| [[Ignore Material Components (Feat)|Ignore Material Components]] || align="center" | Epic || align="center" | | | [[Ignore Material Components (Feat)|Ignore Material Components]] || align="center" | Epic || align="center" | {{:Ignore Material Components (Feat)|transcludesection=LevelInc}} || {{:Ignore Material Components (Feat)|transcludesection=Prerequisites}} || {{:Ignore Material Components (Feat)|transcludesection=ShortDesc}} | ||
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| [[Immortalization (Feat)|Immortalization]] || align="center" | Epic || align="center" | | | [[Immortalization (Feat)|Immortalization]] || align="center" | Epic || align="center" | {{:Immortalization (Feat)|transcludesection=LevelInc}} || {{:Immortalization (Feat)|transcludesection=Prerequisites}} || {{:Immortalization (Feat)|transcludesection=ShortDesc}} | ||
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| [[Immutable Charisma (Feat)|Immutable Charisma]] || align="center" | Epic || align="center" | | | [[Immutable Charisma (Feat)|Immutable Charisma]] || align="center" | Epic || align="center" | {{:Immutable Charisma (Feat)|transcludesection=LevelInc}} || {{:Immutable Charisma (Feat)|transcludesection=Prerequisites}} || {{:Immutable Charisma (Feat)|transcludesection=ShortDesc}} | ||
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| [[Immutable Constitution (Feat)|Immutable Constitution]] || align="center" | Epic || align="center" | | | [[Immutable Constitution (Feat)|Immutable Constitution]] || align="center" | Epic || align="center" | {{:Immutable Constitution (Feat)|transcludesection=LevelInc}} || {{:Immutable Constitution (Feat)|transcludesection=Prerequisites}} || {{:Immutable Constitution (Feat)|transcludesection=ShortDesc}} | ||
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| [[Immutable Dexterity (Feat)|Immutable Dexterity]] || align="center" | Epic || align="center" | | | [[Immutable Dexterity (Feat)|Immutable Dexterity]] || align="center" | Epic || align="center" | {{:Immutable Dexterity (Feat)|transcludesection=LevelInc}} || {{:Immutable Dexterity (Feat)|transcludesection=Prerequisites}} || {{:Immutable Dexterity (Feat)|transcludesection=ShortDesc}} | ||
|- | |- | ||
| [[Immutable Intelligence (Feat)|Immutable Intelligence]] || align="center" | Epic || align="center" | | | [[Immutable Intelligence (Feat)|Immutable Intelligence]] || align="center" | Epic || align="center" | {{:Immutable Intelligence (Feat)|transcludesection=LevelInc}} || {{:Immutable Intelligence (Feat)|transcludesection=Prerequisites}} || {{:Immutable Intelligence (Feat)|transcludesection=ShortDesc}} | ||
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| [[Immutable Strength (Feat)|Immutable Strength]] || align="center" | Epic || align="center" | | | [[Immutable Strength (Feat)|Immutable Strength]] || align="center" | Epic || align="center" | {{:Immutable Strength (Feat)|transcludesection=LevelInc}} || {{:Immutable Strength (Feat)|transcludesection=Prerequisites}} || {{:Immutable Strength (Feat)|transcludesection=ShortDesc}} | ||
|- | |- | ||
| [[Immutable Wisdom (Feat)|Immutable Wisdom]] || align="center" | Epic || align="center" | | | [[Immutable Wisdom (Feat)|Immutable Wisdom]] || align="center" | Epic || align="center" | {{:Immutable Wisdom (Feat)|transcludesection=LevelInc}} || {{:Immutable Wisdom (Feat)|transcludesection=Prerequisites}} || {{:Immutable Wisdom (Feat)|transcludesection=ShortDesc}} | ||
|- | |- | ||
| [[Impact Critical Shot (Feat)|Impact Critical Shot]] || align="center" | Combat || align="center" | | | [[Impact Critical Shot (Feat)|Impact Critical Shot]] || align="center" | Combat || align="center" | {{:Impact Critical Shot (Feat)|transcludesection=LevelInc}} || {{:Impact Critical Shot (Feat)|transcludesection=Prerequisites}} || {{:Impact Critical Shot (Feat)|transcludesection=ShortDesc}} | ||
|- | |- | ||
| [[Impaling Critical (Feat)|Impaling Critical]] || align="center" | Combat || align="center" | | | [[Impaling Critical (Feat)|Impaling Critical]] || align="center" | Combat || align="center" | {{:Impaling Critical (Feat)|transcludesection=LevelInc}} || {{:Impaling Critical (Feat)|transcludesection=Prerequisites}} || {{:Impaling Critical (Feat)|transcludesection=ShortDesc}} | ||
|- | |- | ||
| [[Impaling Critical, Improved (Feat)|Impaling Critical, Improved]] || align="center" | Combat || align="center" | | | [[Impaling Critical, Improved (Feat)|Impaling Critical, Improved]] || align="center" | Combat || align="center" | {{:Impaling Critical, Improved (Feat)|transcludesection=LevelInc}} || {{:Impaling Critical, Improved (Feat)|transcludesection=Prerequisites}} || {{:Impaling Critical, Improved (Feat)|transcludesection=ShortDesc}} | ||
|- | |- | ||
| [[Impeccable Pedigree (Feat)|Impeccable Pedigree]] || align="center" | Epic || align="center" | | | [[Impeccable Pedigree (Feat)|Impeccable Pedigree]] || align="center" | Epic || align="center" | {{:Impeccable Pedigree (Feat)|transcludesection=LevelInc}} || {{:Impeccable Pedigree (Feat)|transcludesection=Prerequisites}} || {{:Impeccable Pedigree (Feat)|transcludesection=ShortDesc}} | ||
|- | |- | ||
| [[Implacable Reflexes (Feat)|Implacable Reflexes]] || align="center" | Epic || align="center" | | | [[Implacable Reflexes (Feat)|Implacable Reflexes]] || align="center" | Epic || align="center" | {{:Implacable Reflexes (Feat)|transcludesection=LevelInc}} || {{:Implacable Reflexes (Feat)|transcludesection=Prerequisites}} || {{:Implacable Reflexes (Feat)|transcludesection=ShortDesc}} | ||
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| [[Implacable Will (Feat)|Implacable Will]] || align="center" | Epic || align="center" | | | [[Implacable Will (Feat)|Implacable Will]] || align="center" | Epic || align="center" | {{:Implacable Will (Feat)|transcludesection=LevelInc}} || {{:Implacable Will (Feat)|transcludesection=Prerequisites}} || {{:Implacable Will (Feat)|transcludesection=ShortDesc}} | ||
|- | |- | ||
| [[Implant Bomb (Feat)|Implant Bomb]] || align="center" | General || align="center" | | | [[Implant Bomb (Feat)|Implant Bomb]] || align="center" | General || align="center" | {{:Implant Bomb (Feat)|transcludesection=LevelInc}} || {{:Implant Bomb (Feat)|transcludesection=Prerequisites}} || {{:Implant Bomb (Feat)|transcludesection=ShortDesc}} | ||
|- | |- | ||
| [[Imprisoning Spell (Feat)|Imprisoning Spell]] || align="center" | Epic || align="center" | | | [[Imprisoning Spell (Feat)|Imprisoning Spell]] || align="center" | Epic || align="center" | {{:Imprisoning Spell (Feat)|transcludesection=LevelInc}} || {{:Imprisoning Spell (Feat)|transcludesection=Prerequisites}} || {{:Imprisoning Spell (Feat)|transcludesection=ShortDesc}} | ||
|- | |- | ||
| [[Improvised Weapon Mastery (Feat)|Improvised Weapon Mastery]] || align="center" | Combat || align="center" | | | [[Improvised Weapon Mastery (Feat)|Improvised Weapon Mastery]] || align="center" | Combat || align="center" | {{:Improvised Weapon Mastery (Feat)|transcludesection=LevelInc}} || {{:Improvised Weapon Mastery (Feat)|transcludesection=Prerequisites}} || {{:Improvised Weapon Mastery (Feat)|transcludesection=ShortDesc}} | ||
|- | |- | ||
| [[In Harm's Way (Feat)|In Harm's Way]] || align="center" | Combat || align="center" | | | [[In Harm's Way (Feat)|In Harm's Way]] || align="center" | Combat || align="center" | {{:In Harm's Way (Feat)|transcludesection=LevelInc}} || {{:In Harm's Way (Feat)|transcludesection=Prerequisites}} || {{:In Harm's Way (Feat)|transcludesection=ShortDesc}} | ||
|- | |- | ||
| [[Incite Rage (Feat)|Incite Rage]] || align="center" | Epic || align="center" | | | [[Incite Rage (Feat)|Incite Rage]] || align="center" | Epic || align="center" | {{:Incite Rage (Feat)|transcludesection=LevelInc}} || {{:Incite Rage (Feat)|transcludesection=Prerequisites}} || {{:Incite Rage (Feat)|transcludesection=ShortDesc}} | ||
|- | |- | ||
| [[Indomitable Challenge (Feat)|Indomitable Challenge]] || align="center" | Epic || align="center" | | | [[Indomitable Challenge (Feat)|Indomitable Challenge]] || align="center" | Epic || align="center" | {{:Indomitable Challenge (Feat)|transcludesection=LevelInc}} || {{:Indomitable Challenge (Feat)|transcludesection=Prerequisites}} || {{:Indomitable Challenge (Feat)|transcludesection=ShortDesc}} | ||
|- | |- | ||
| [[Indomitable Mount (Feat)|Indomitable Mount]] || align="center" | Combat || align="center" | | | [[Indomitable Mount (Feat)|Indomitable Mount]] || align="center" | Combat || align="center" | {{:Indomitable Mount (Feat)|transcludesection=LevelInc}} || {{:Indomitable Mount (Feat)|transcludesection=Prerequisites}} || {{:Indomitable Mount (Feat)|transcludesection=ShortDesc}} | ||
|- | |- | ||
| [[Infinite Deflection (Feat)|Infinite Deflection]] || align="center" | Epic || align="center" | | | [[Infinite Deflection (Feat)|Infinite Deflection]] || align="center" | Epic || align="center" | {{:Infinite Deflection (Feat)|transcludesection=LevelInc}} || {{:Infinite Deflection (Feat)|transcludesection=Prerequisites}} || {{:Infinite Deflection (Feat)|transcludesection=ShortDesc}} | ||
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| [[Initiative, Improved (Feat)|Initiative, Improved]] || align="center" | Combat || align="center" | | | [[Initiative, Improved (Feat)|Initiative, Improved]] || align="center" | Combat || align="center" | {{:Initiative, Improved (Feat)|transcludesection=LevelInc}} || {{:Initiative, Improved (Feat)|transcludesection=Prerequisites}} || {{:Initiative, Improved (Feat)|transcludesection=ShortDesc}} | ||
|- | |- | ||
| [[Initiative, Superior | | [[Initiative, Superior (Feat)|Initiative, Superior]] || align="center" | Epic || align="center" | {{:Initiative, Superior (Feat)|transcludesection=LevelInc}} || {{:Initiative, Superior (Feat)|transcludesection=Prerequisites}} || {{:Initiative, Superior (Feat)|transcludesection=ShortDesc}} | ||
|- | |- | ||
| [[Inspiration, Colossal (Feat)|Inspiration, Colossal]] || align="center" | Epic || align="center" | | | [[Inspiration, Colossal (Feat)|Inspiration, Colossal]] || align="center" | Epic || align="center" | {{:Inspiration, Colossal (Feat)|transcludesection=LevelInc}} || {{:Inspiration, Colossal (Feat)|transcludesection=Prerequisites}} || {{:Inspiration, Colossal (Feat)|transcludesection=ShortDesc}} | ||
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| [[Inspiration, Epic (Feat)|Inspiration, Epic]] || align="center" | Epic || align="center" | | | [[Inspiration, Epic (Feat)|Inspiration, Epic]] || align="center" | Epic || align="center" | {{:Inspiration, Epic (Feat)|transcludesection=LevelInc}} || {{:Inspiration, Epic (Feat)|transcludesection=Prerequisites}} || {{:Inspiration, Epic (Feat)|transcludesection=ShortDesc}} | ||
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| [[Inspiration, Improved (Feat)|Inspiration, Improved]] || align="center" | Combat || align="center" | | | [[Inspiration, Improved (Feat)|Inspiration, Improved]] || align="center" | Combat || align="center" | {{:Inspiration, Improved (Feat)|transcludesection=LevelInc}} || {{:Inspiration, Improved (Feat)|transcludesection=Prerequisites}} || {{:Inspiration, Improved (Feat)|transcludesection=ShortDesc}} | ||
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| [[Inspire Excellence (Feat)|Inspire Excellence]] || align="center" | Epic || align="center" | | | [[Inspire Excellence (Feat)|Inspire Excellence]] || align="center" | Epic || align="center" | {{:Inspire Excellence (Feat)|transcludesection=LevelInc}} || {{:Inspire Excellence (Feat)|transcludesection=Prerequisites}} || {{:Inspire Excellence (Feat)|transcludesection=ShortDesc}} | ||
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| [[Inspiring Plan (Feat)|Inspiring Plan]] || align="center" | Combat || align="center" | | | [[Inspiring Plan (Feat)|Inspiring Plan]] || align="center" | Combat || align="center" | {{:Inspiring Plan (Feat)|transcludesection=LevelInc}} || {{:Inspiring Plan (Feat)|transcludesection=Prerequisites}} || {{:Inspiring Plan (Feat)|transcludesection=ShortDesc}} | ||
|- | |- | ||
| [[Instantaneous Reload (Feat)|Instantaneous Reload]] || align="center" | Epic || align="center" | | | [[Instantaneous Reload (Feat)|Instantaneous Reload]] || align="center" | Epic || align="center" | {{:Instantaneous Reload (Feat)|transcludesection=LevelInc}} || {{:Instantaneous Reload (Feat)|transcludesection=Prerequisites}} || {{:Instantaneous Reload (Feat)|transcludesection=ShortDesc}} | ||
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| [[Intensified Spell (Feat)|Intensified Spell]] || align="center" | Metamagic || align="center" | | | [[Intensified Spell (Feat)|Intensified Spell]] || align="center" | Metamagic || align="center" | {{:Intensified Spell (Feat)|transcludesection=LevelInc}} || {{:Intensified Spell (Feat)|transcludesection=Prerequisites}} || {{:Intensified Spell (Feat)|transcludesection=ShortDesc}} | ||
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| [[Intimidating Prowess (Feat)|Intimidating Prowess]] || align="center" | Combat || align="center" | | | [[Intimidating Prowess (Feat)|Intimidating Prowess]] || align="center" | Combat || align="center" | {{:Intimidating Prowess (Feat)|transcludesection=LevelInc}} || {{:Intimidating Prowess (Feat)|transcludesection=Prerequisites}} || {{:Intimidating Prowess (Feat)|transcludesection=ShortDesc}} | ||
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| [[Invincible Warrior (Feat)|Invincible Warrior]] || align="center" | Combat || align="center" | | | [[Invincible Warrior (Feat)|Invincible Warrior]] || align="center" | Combat || align="center" | {{:Invincible Warrior (Feat)|transcludesection=LevelInc}} || {{:Invincible Warrior (Feat)|transcludesection=Prerequisites}} || {{:Invincible Warrior (Feat)|transcludesection=ShortDesc}} | ||
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| [[Invocation of Vigor (Feat)|Invocation of Vigor]] || align="center" | Epic || align="center" | | | [[Invocation of Vigor (Feat)|Invocation of Vigor]] || align="center" | Epic || align="center" | {{:Invocation of Vigor (Feat)|transcludesection=LevelInc}} || {{:Invocation of Vigor (Feat)|transcludesection=Prerequisites}} || {{:Invocation of Vigor (Feat)|transcludesection=ShortDesc}} | ||
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| [[Iron Grip (Feat)|Iron Grip]] || align="center" | Combat || align="center" | | | [[Iron Grip (Feat)|Iron Grip]] || align="center" | Combat || align="center" | {{:Iron Grip (Feat)|transcludesection=LevelInc}} || {{:Iron Grip (Feat)|transcludesection=Prerequisites}} || {{:Iron Grip (Feat)|transcludesection=ShortDesc}} | ||
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| [[Iron Will (Feat)|Iron Will]] || align="center" | General || align="center" | | | [[Iron Will (Feat)|Iron Will]] || align="center" | General || align="center" | {{:Iron Will (Feat)|transcludesection=LevelInc}} || {{:Iron Will (Feat)|transcludesection=Prerequisites}} || {{:Iron Will (Feat)|transcludesection=ShortDesc}} | ||
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| [[Iron Will, Improved (Feat)|Iron Will, Improved]] || align="center" | General || align="center" | | | [[Iron Will, Improved (Feat)|Iron Will, Improved]] || align="center" | General || align="center" | {{:Iron Will, Improved (Feat)|transcludesection=LevelInc}} || {{:Iron Will, Improved (Feat)|transcludesection=Prerequisites}} || {{:Iron Will, Improved (Feat)|transcludesection=ShortDesc}} | ||
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| [[Ironguts (Feat)|Ironguts]] || align="center" | General || align="center" | | | [[Ironguts (Feat)|Ironguts]] || align="center" | General || align="center" | {{:Ironguts (Feat)|transcludesection=LevelInc}} || {{:Ironguts (Feat)|transcludesection=Prerequisites}} || {{:Ironguts (Feat)|transcludesection=ShortDesc}} | ||
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| [[Ironhide (Feat)|Ironhide]] || align="center" | General || align="center" | | | [[Ironhide (Feat)|Ironhide]] || align="center" | General || align="center" | {{:Ironhide (Feat)|transcludesection=LevelInc}} || {{:Ironhide (Feat)|transcludesection=Prerequisites}} || {{:Ironhide (Feat)|transcludesection=ShortDesc}} | ||
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Revision as of 19:05, 15 April 2016
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Feats Removed From Game
For completeness' sake, a list of feats which exist in Pathfinder but not in Epic Path is included at the link below. These feats were removed from Epic Path for one of a variety of reasons. In general, nearly all racial feats were removed, and many of those feats became racial traits instead. Some racial feats improved on racial traits which no longer exist in Epic Path races. Item Creation feats were all replaced with the Creator feat. Some feats were removed because they were unbalanced.
GM's are cautioned to be careful when adding any of these feats back in, or creating new feats to follow the guidelines below for the power level of feats.
Power Level Guidelines for Feats
This is a quick overview of the desired power levels for the various feats.
As a rule of thumb, a single feat should fall fairly close to one of these examples:
- A +1 on a D20 roll that affects hitpoints or status conditions. This covers all to-hit and saving throws, for example.
- A +1 per hit die.
- A five foot bonus to movement.
- A +10 bonus to a skill roll, that scales with level. (starts low and gets larger)
- A +4 bonus to damage rolls.
Some feats may be mechanically more complex, and thus stronger. An example is a feat which only applies when a certain condition is met, such as Quarterstaff Master, that only applies to a fairly weak weapon. Others, such as Grudge Fighter, have conditions for use but stack with other more common feats. Some few feats may be deliberately weaker, because they are used as a 'feat tax' to balance out a feat tree, but in general, all feats should be close to these guidelines.
Epic level feats are twice as strong as non-epic feats, as a rule of thumb. Take all the guidelines above and double them to apply to epic level feats.
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Feat Name | Category | Level Increase | Prerequisites | Benefit |
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Absolute Spell | Epic | +8 | Caster level 31, Enhance Spell (Feat), Maximize Spell (Feat), Perfect Spell (Feat) | Make a spell much more powerful in many ways. |
Abyssal Rage | Epic | Barbarian 21, Primal Mien class feature | Gain immunity to bleeds, criticals, and precision damage while raging. | |
Accuracy, Uncanny | Epic | Level 16, Precise Shot, Improved (Feat), Perception 16 ranks | Ignore the minimum die result required by total concealment. | |
Acrobatic | General | Acrobatic (Feat) | Acrobatic (Feat) | Acrobatic (Feat) |
Acrobatic Steps | General | Level 16, Nimble Moves (Feat) | Ignore 20 feet or more of difficult terrain when you move | |
Adamantine Focus | Epic | Adamantine Focus (Feat) | Adamantine Focus (Feat) | Adamantine Focus (Feat) |
Adder Strike | Combat | Adder Strike (Feat) | Adder Strike (Feat) | Adder Strike (Feat) |
Additional Magic Item Space | Epic | Additional Magic Item Space (Feat) | Additional Magic Item Space (Feat) | Additional Magic Item Space (Feat) |
Adept Champion | Combat | Paladin 6, Smite Enemy class feature | Trade smite enemy damage for bonus on Maneuver Offense for one round | |
Advanced Ranger Trap | General | Ranger 6, Trapper class feature | Add +2 to the Disable Device and Perception check DCs for your ranger traps. | |
Agile Maneuvers | Combat | Agile Maneuvers (Feat) | Agile Maneuvers (Feat) | Agile Maneuvers (Feat) |
Agile Rage | Epic | Barbarian 21 | While raging, gain a +2 dodge bonus to AC. | |
Alertness | General | Alertness (Feat) | Alertness (Feat) | Alertness (Feat) |
Alertness, Uncanny | General | Alertness, Uncanny (Feat) | Alertness, Uncanny (Feat) | Alertness, Uncanny (Feat) |
Aligned Strike | Epic | Aligned Strike (Feat) | Aligned Strike (Feat) | Aligned Strike (Feat) |
Alignment Channel | Combat | Alignment Channel (Feat) | Alignment Channel (Feat) | Alignment Channel (Feat) |
Alignment-Based Casting, Improved | Epic | Alignment-Based Casting, Improved (Feat) | Alignment-Based Casting, Improved (Feat) | Alignment-Based Casting, Improved (Feat) |
Altitude Affinity | General | Level 11, Endurance (Feat) | Become unaffected by problems with high altitude and gain a scaling bonus to Survival and Movement at high altitudes. | |
Ambient Mercy | General | Ambient Mercy (Feat) | Ambient Mercy (Feat) | Ambient Mercy (Feat) |
Ammo Drop | Combat | Level 1, Sleight of Hand 1 rank, <proficient with sling OR slingstaff> | Load a sling or slingstaff with one hand as a free action without provoking attacks of opportunity. | |
Anathema Spell | Epic | +6 | Caster Level 24, Knowledge (Arcana) 24 ranks | Spell damages target's spells, spell-like, and supernatural abilities instead of hit points. |
Andoren Falconry | General | Andoren Falconry (Feat) | Andoren Falconry (Feat) | Andoren Falconry (Feat) |
Animal Affinity | General | Animal Affinity (Feat) | Animal Affinity (Feat) | Animal Affinity (Feat) |
Anklebreaker | Epic | Anklebreaker (Feat) | Anklebreaker (Feat) | Anklebreaker (Feat) |
Annus Mirabilis | Epic | Alchemist 31 | Gain a bonus grand discovery. | |
Antagonize | General | Level 1, <Diplomacy 1 rank OR Intimidate 1 rank> | Use Diplomacy or Intimidate to goad creatures. | |
Apotheosis | Epic | Level 50, Ascension (Feat), Immortalization (Feat) | Character reaches the pinnacle of existence. | |
Arc Slinger | Combat | Level 6, Weapon Focus (Feat), <proficient with sling OR slingstaff> | Reduce ranged attack penalties due to range by 2, throw sling ammo around cover, and ricochet ammo into secondary targets. | |
Arcane Armor Mastery | Combat | Caster Level 11, Arcane Armor Training (Feat), Armor Proficiency, Medium (Feat) | As a free action, reduce your arcane spell failure chance by 20% | |
Arcane Armor Training | Combat | Level 6, Armor Proficiency, Light (Feat) | Reduce your arcane spell failure chance by 10% as a swift action | |
Arcane Blast | General | Arcane Caster Level 16 | Sacrifice a spell to make a ray attack | |
Arcane Familiar | Epic | Arcane Familiar (Feat) | Arcane Familiar (Feat) | Arcane Familiar (Feat) |
Arcane Insight | General | Arcane Caster Level 16, Arcane Shield (Feat) | Sacrifice one or more spells to gain a larger temporary dodge bonus to AC | |
Arcane Savant | Epic | Arcane Caster Level 21 | Your caster level continues to improve even if you multi-class to a non-caster class. | |
Arcane Shield | General | Arcane Caster Level 11 | Sacrifice one or more spells to gain a temporary dodge bonus to AC | |
Arcane Strike | Combat | Arcane Caster Level 1 | Gain a feat bonus to-hit and damage on weapons you wield | |
Arcane Talent | General | Level 1 | Gain the use of a single cantrip three times per day | |
Arcane Vendetta | General | Level 6, <Divinity 6 ranks, -OR- Naturalism 6 ranks, -OR- Spellcraft 6 ranks> | +1 bonus base weapon damage vs. spellcasters | |
Archon Diversion | Combat | Archon Diversion (Feat) | Archon Diversion (Feat) | Archon Diversion (Feat) |
Archon Justice | Combat | Archon Justice (Feat) | Archon Justice (Feat) | Archon Justice (Feat) |
Archon Style | Combat | Archon Style (Feat) | Archon Style (Feat) | Archon Style (Feat) |
Armor Proficiency, Heavy | Combat | Level 1, Armor Proficiency, Light (Feat), Armor Proficiency, Medium (Feat) | No penalties on attack rolls while wearing heavy armor | |
Armor Proficiency, Light | Combat | Level 1 | No penalties on attack rolls while wearing light armor | |
Armor Proficiency, Medium | Combat | Level 1, Armor Proficiency, Light (Feat) | No penalties on attack rolls while wearing medium armor | |
Armor Skin | Epic | Level 16 | Increase your Natural Armor bonus by 1 | |
Armoring Spell | Epic | +2 | Caster Level 23 | Target gains Armor Class bonus in addition to spell effects. |
Arterial Spray | Epic | Fighter 21, Bloody Mess epic tactic | Your bleeding foes take bleed damage each time they attack | |
Ascension | Epic | Level 36 | Character begins to move beyond their mortal limits | |
Aspect of the Beast | General | Druid 1 | Gain one of several bestial manifestations, and grow into the rest as you level up. | |
Athletic | General | Athletic (Feat) | Athletic (Feat) | Athletic (Feat) |
Augment Summoning | General | Level 1 | Summoned creatures gain +1 damage per two character levels of the summoner. | |
Augmented Alchemy | Epic | Level 21, Profession (Alchemist) 21 ranks | Create more potent alchemical items | |
Aura of Courage, Improved | Epic | Paladin 21, Cha 25, Aura of Courage class feature | Clear all fear-based statuses on allies within your aura as a swift action. | |
Aura Spell | Epic | Aura Spell (Feat) | Aura Spell (Feat) | Aura Spell (Feat) |
Awesome Blow | Combat | Awesome Blow (Feat) | Awesome Blow (Feat) | Awesome Blow (Feat) |
Axe Guardian | Combat | Level 6, Proficient with a defensive weapon | Gain +2 to AC and Reflex saves from a defensive quality weapon |
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Feat Name | Category | Level Increase | Prerequisites | Benefit |
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Jack In the Box | Combat | - | Prowler level 25 | Prowler may use Uncanny Step once per encounter as a swift action |
Jaguar Pounce | Combat | - | BAB +4 | Gain Improved Critical when charging or spring attacking a flat-footed/helpless opponent. |
Jawbreaker | Combat | - | Heal 6 ranks, Improved Unarmed Strike, Rattling Fist | With successful Rattling Fist, you may cripple opponent's mouth |
Juggle Load | Combat | - | Ammo Drop, Sleight of Hand 1 rank, proficient with sling. | Fire your sling as many times in a full-attack action as you could if you were using a bow. |
Jumper | Animal | - | Acrobatics 1 rank, creature type other than humanoid or outsider | Animal or familiar counts as having a running start when making jump checks using Acrobatics |
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Feat Name | Category | Level Increase | Prerequisites | Benefit |
---|---|---|---|---|
Keen Strike | Epic | - | Level 23, Str 23, Wis 23, Improved Critical, Rattling Fist, Ki Pool (Adamantine) class feature | Treat unarmed attacks as slashing, with increased critical bonuses. |
Ki Armor | Epic | - | Monk 21, Wis 23, Perfect Self class feature | Use ki pool to grant self deflection bonus. |
Ki Blast | Epic | - | Monk level 30, Dex 21, Wis 21, Ki Pool (Adamantine) class feature | Hurl large blasts of pure ki energy to damage foes. |
Ki Channel | Epic | - | Wis 24, Heal 21 ranks, Ki Pool (Adamantine) class feature | Expend ki points to channel positive energy. |
Ki Diversity | Combat | - | Ki pool class feature, Wis 13 | You learn how to channel your ki in a new ability. |
Ki Stand | General | - | Ki pool | Stand up as a swift action, and spend 1 ki point to not provoke attacks of opportunity when you do so. |
Ki Strike, Absolute | Epic | - | Monk level 27+, Wis 25, Improved Ki Strike | Use ki pool to make attacks touch attacks. |
Ki Strike, Improved | Epic | - | Level 21+, Wis 21, Ki Pool (Adamantine) class feature | Ki strikes can overcome any typed Damage Reduction |
Ki Throw | Combat | - | Improved Trip, Improved Unarmed Strike | Throw opponent into adjacent square with a trip attack |
Ki Throw, Enhanced | Combat | - | Ki pool class feature, Ki Throw | Expend 1 ki point when using Ki Throw to cause target to take damage as if you had hit it with an unarmed strike when it falls. |
Ki Throw, Improved | Combat | - | Improved Bull Rush, Ki Throw | Throw opponent into occupied square as a bull rush |
Killing Blow | Combat | - | Rogue 17, Twist the Knife | When wielding only a single light melee weapon, triple your sneak attack dice on the first melee attack each round. |
Kip Up, Improved | Combat | - | Kip Up class ability | Prowler can kip up without provoking attacks of opportunity |
Knockout Artist | General | - | Sneak attack class feature, Improved Unarmed Strike | Gain +1 damage per sneak attack die when dealing nonlethal sneak damage |
-L-
Feat Name | Category | Level Increase | Prerequisites | Benefit |
---|---|---|---|---|
Lance of Heaven | Epic | - | Level 21, Dex 30, Spear of Wind | Once per round, move five feet after striking a foe. |
Landing Roll | Combat | - | Mobility | If tripped, move 5 feet as an immediate action |
Large Target | Combat | - | Proficient with sling | Attacks with slings add +1 bonus to damage for every size category opponent is larger than you. |
Launching Palm | Epic | - | Level 21, Improved Bull Rush, Improved Unarmed Strike | Send targets flying with unarmed strikes. |
Leadership | General | - | Level 7 | You begin to attract followers. |
Leadership, Epic | Epic | - | Level 21, Cha 25, Leadership, Leadership score 25 | You begin to attract more powerful followers. |
Ledge Walker | General | - | Dex 13, Acrobatics 1 rank | Move full speed on narrow surfaces, and +4 to saves versus prone |
Legendary Athlete | Epic | - | Level 21, Str 21, Dex 21 | Gain a +6 bonus on Acrobatics, Climb, and Swim checks. |
Legendary Climber | Epic | - | Level 27, Dex 21 | Climb at twice your base speed per round without penalty. |
Legendary Commander | Epic | - | Level 27, Cha 28, Epic Leadership, Diplomacy 27 ranks | Multiply number of followers and allow Epic Cohorts. |
Legendary Craftsman | Epic | - | Level 21, Int 21 | Gain a +6 bonus on all Craft checks. |
Legendary Fighter | Epic | - | Level 21, Str 21, Dex 21, Greater Weapon Focus | +6 bonus to CMB and CMD when disarming and sundering. |
Legendary Leaper | Epic | - | Acrobatics 21 ranks | Always considered to have a running start when jumping. Reduce fall height by up to 30 feet. |
Legendary Merchant | Epic | - | Level 21, Int 21, Wis 21 | Gain a +6 bonus on Appraise, Sense Motive, and any one Profession checks. |
Legendary Rider | Epic | - | Ride 21 ranks | No penalties for bareback riding. Never make checks to control mount in combat. |
Legendary Scholar | Epic | - | Level 21, Int 21 | Gain a +6 bonus on any three Knowledge checks. |
Legendary Tracker | Epic | - | Wis 25, Track, Knowledge (Nature) 25 ranks, Survival 25 ranks | You can follow tracks across water, underwater, and through the air. |
Legendary Wrestler | Epic | - | Level 21, Str 21, Dex 21, Improved Grapple, Escape Artist 12 ranks | +10 bonus to CMB and CMD when grappling. |
Let Them Come | Combat | - | Weapon Focus (Feat): selected weapon | Treat any 1-handed or 2-handed melee weapon you wield as having the Brace weapon feature. |
Life Lure | General | - | Channel divinity class feature | Channel divinity to fascinate undead. |
Light On Your Feet | Combat | - | Brawler level 3, Fleet | You take no movement penalties when wearing medium armor |
Lightning Reflexes | General | - | - | +2 bonus on Reflex saves |
Lightning Reflexes, Improved | General | - | Lightning Reflexes | Once per day, you may roll twice on a Reflex save |
Lightning Stance | Combat | - | Dex 17, Wind Stance, BAB +11 | Gain 50% concealment if you move |
Lingering Damage | Epic | - | Level 21, Sneak attack +11d6 class feature, Crippling Strike (advanced rogue talent) | Target takes extra damage the round following a successful sneak attack. |
Lingering Invisibility | General | - | Ability to cast Invisibility spell | When your invisibility ends, you gain concealment for 1 round per minute of duration the invisibility effect had remaining |
Lingering Spell | Metamagic | +1 | Caster Level 1 | Instantaneous area effect spell lasts for 1 round |
Linked Spell | Epic | +3 | Caster Level 21 | Join all affected targets to resist dispelling. |
Lithe Attacker | Animal | - | Narrow Frame, Escape Artist 5 ranks, animal or magical beast. | Animal or familiar can squeeze into even smaller spaces without penalties using Escape artist skill |
Living Spell | Epic | +6 | Caster Level 21, Bouncing Spell (Feat) | Non-instantaneous spells become sentient. |
Long Reach Mastery | Combat | - | Cavalry Whip Mastery or Long Whip Mastery | Reduces the unwieldy property to the cumbersome property |
Long Whip Mastery | Combat | - | Proficiency with a Long Whip | The Long Whip loses the provocative property |
Lookout | Combat | - | - | Act in surprise round if ally can act |
Low Profile | Combat | - | Dex 13, Small size or smaller | +1 dodge bonus to AC against ranged attacks |
Low-Light Vision, Improved | Epic | - | Level 21, Low-Light Vision | Range of your low-light vision doubles. |
Lunge | Combat | - | BAB +6 | Take a -2 penalty to your AC to attack with reach |
-M-
Feat Name | Category | Level Increase | Prerequisites | Benefit |
---|---|---|---|---|
Macabre Spell | Epic | +5 | Caster Level 21, Spell Focus (Feat): Necromancy | Targets slain by spell are raised as undead. |
Maelstrom Spell | Epic | +3 | Caster Level 21, Elemental Spell (Feat) | Damage inflicted as fire, cold, acid, electricity, and sonic. |
Mage Armor Adept | General | - | Ability to cast Mage Armor | Mage armor spell grants +1 additional armor bonus to AC |
Mage Armor Dismissal | General | - | Ability to cast Mage Armor | Dismiss mage armor to escape a grapple or other binding |
Magewhip | Combat | - | Proficiency with one of the whip weapons, Quicken Spellmetamagic feat, ability to cast spells | Deliver touch-range spells with your whip |
Magewhip, Greater | Combat | - | Magewhip, Improved, BAB +7 | Deliver quickened, touch-range spells with your whip |
Magewhip, Improved | Combat | - | Magewhip, Proficiency with one of the whip weapons, BAB +4 | Inflict whip damage as a ranged touch attack |
Magical Aptitude | General | - | - | +2 bonus on Spellcraft and Use Magic Device checks |
Mantis Style | Combat | - | Improved Unarmed Strike, Rattling Fist, Heal 3 ranks | +2 to save DC of your Rattling Fist |
Martial Weapon Proficiency, Single | Combat | - | - | No penalty on attacks made with a single type of martial weapon. |
Martial Weapons Proficiency | Combat | - | - | No penalty on attacks made with any martial weapon. |
Mass Inspiration | Epic | - | Level 21, Group Inspiration | Increase the number of creatures affected by some Bardic Performances. |
Mass Smite | Epic | - | Level 33, Cha 30, Great Smiting | The benefits of your Great Smiting apply to all allies. |
Massed Charge | Combat | - | Mounted Combat, Handle Animal 1 rank, Ride 6 ranks | You and mount suffer no penalties for squeezing when close to others with this same feat. You and mount gain +2 bonus on CMD versus bull rush, overrun, and trip attempts. |
Master Alchemist | General | - | Craft (alchemy) 5 ranks | +2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster |
Master Mage | Epic | - | Level 21, Int 21 | Gain a +6 bonus on all Fly, Spellcraft, and Use Magic Device checks. |
Master of Your Kind | Animal | - | Familiar, speak with animals of its kind ability. | Special abilities when interacting with animals of the same type as your familiar |
Master Siege Engineer | Combat | - | Siege Engineer, Knowledge (engineering) 10 ranks | Crew can load siege engine as a move action |
Master Staff | Epic | - | Caster Level 21, Creator (Feat) | Use spell slot instead of staff charge to cast spell through staff. |
Master Thief | Epic | - | Level 21, Dex 21 | Gain a +6 bonus on all Disable Device, Stealth, and Sleight of Hand checks. |
Master Wand | Epic | - | Caster Level 21, Creator (Feat) | Use spell slot instead of wand charge to cast spell through wand. |
Maximize Spell | Metamagic | +3 | Caster Level 7 | Maximize spell variables |
Medusa's Wrath | Combat | - | Gorgon's Fist, BAB +11 | Make 2 extra attacks against a hindered foe |
Meisterhau | Epic | - | BAB +23, Weapon Supremacy | Gain extra reach with chosen weapon. |
Merciful Spell | Metamagic | +0 | Caster Level 1 | Spell inflicts nonlethal damage instead of lethal |
Merciless Rush | General | - | Improved Bull Rush | Your bull rushes also deal your normal attack damage. |
Mercurial Waltz | Combat | - | Prowler level 3 | While under the effects of Haste, gain an additional 5-foot step |
Messy Wounds | Combat | - | Proficiency with Saber | First attack each round inflicts a bleed condition |
Meta-Extract | Epic | - | Alchemist level 21 | Choose a metamagic feat to apply to your extracts. |
Metamagic, Improved | Epic | - | Four metamagic feats, Spellcraft 24 ranks | Reduce level increase of metamagic feats by 1. |
Meteor Landing | Epic | - | Level 21, Dex 23, Weightless Step | Inflict your fall damage on a target. |
Minotaur's Charge | General | - | Strength 13, Improved Bull Rush | When you hit an opponent with a charge attack, you might also initiate a bull rush as a free action. This does not require you to move into your opponent's square and does not provoke an attack of opportunity. If you successfully push your opponent 15 feet or more, he is also knocked prone. |
Misanthropic Loner | Combat | - | Reclusive Loner | When at least 20 feet from any ally, your Loner bonus damage increases by 100% |
Missile Shield | Combat | - | Dex 13, Shield Focus | Deflect one ranged attack per round with shield |
Mobility | Combat | - | Dodge | +4 AC against attacks of opportunity from movement |
Monastic Legacy | Combat | - | Improved Unarmed Strike, still mind class feature | Count half your non-monk levels as monk levels for unarmed strike damage |
Monkey Lunge | Combat | - | Lunge, Acrobatics 1 rank | Use Lunge without suffering a penalty to AC. |
Moonlight Stalker | Combat | - | Int 13, Blind-Fight, Combat Expertise, Bluff 3 ranks, darkvision or low-light vision racial trait. | Gain +2 attack and damage against opponent you have concealment from. |
Moonlight Stalker Feint | Combat | - | Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Bluff 6 ranks, darkvision or low-light vision racial trait. | Make a Bluff check to feint with concealment vs. foe. |
Moonlight Stalker Master | Combat | - | Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Moonlight Stalker Feint, Bluff 9 ranks, darkvision or low-light vision racial trait. | While concealed, miss chance increases by 10% |
Moonlight Summons | General | - | Spell Focus (conjuration), ability to cast summon nature's ally | Summoned creatures are immune to confusion and sleep effects, and their natural weapons are treated as silver. |
Mounted Archery | Combat | - | Mounted Combat | Halve the penalty for ranged attacks while mounted |
Mounted Blade | General | - | Ride 3 ranks, Ride-by Attack | Attack an a second enemy during a ride-by attack. |
Mounted Combat | Combat | - | Ride 1 rank | Avoid attacks on mount with Ride check |
Mounted Onslaught | Combat | - | Mounted Combat, Trample, Ride 5 ranks | You may overrun more than one creature. |
Mounted Shield | Combat | - | Mounted Combat, Shield Focus | Apply shield bonus to mount's AC |
Multiattack | Combat | - | Three or more natural attacks. | The creature's secondary attacks with natural weapons take only a -2 penalty. |
Multichannel | Epic | - | Cleric 21, Wis 30 | Channel Divinity as a swift action |
Multispell | Epic | - | Quicken Spell, caster level 21st | Cast an additional quickened spell per round. |
Multiweapon Fighting | Combat | - | Dex 13, three or more hands. | Penalties for fighting with multiple weapons are reduced by -2 with the primary hand and by -6 with off hands. |
Music of the Gods | Epic | - | Cha 25, Perform 27 ranks, Bardic Performance class feature | Your Bardic Performances affect creatures normally immune to mind-affecting effects. |
Mutagen Bomb | Epic | - | Alchemist level 25, True Mutagen discovery | Replace bomb damage with the effects of a mutagen. |
Mutagen, Epic | Epic | - | Alchemist level 25, True Mutagen discovery | Mutagen bonuses increases. |
Mystic Stride | General | - | Dex 15, Nimble Moves, woodland stride class feature | Move at full speed even through magically enhanced foliage. |
-N-
Feat Name | Category | Level Increase | Prerequisites | Benefit |
---|---|---|---|---|
Narrow Frame | Animal | - | Escape Artist 1 rank, animal or magical beast. | Animal or familiar takes no penalties when squeezing |
Natural Attack, Improved | Combat | - | Ranger or Druid, BAB +4, natural weapon | Increase the die size of your natural attack |
Natural Spell | General | - | Wis 13, wild shape class feature, Wild Speech | Cast spells while using wildshape |
Near and Far | Combat | - | Snap Shot, Two-Weapon Fighting, BAB +6 | Ranged attacks do not provoke attacks of opportunity |
Neckbreaker | Combat | - | Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Rattling Fist, Heal 12 ranks | May deal Str or Dex damage to pinned opponent |
Necromantic Affinity | General | - | Con 15 | You resist necromantic effects and heal as if undead |
Negative Energy Aura | Epic | - | Level 21, Wis 23, Channel Divinity class feature | Surround yourself with an aura of negative energy that injures nearby creatures. |
Net Adept | Combat | - | Exotic Weapon Proficiency (net), BAB +1 | May treat a net as a one-handed weapon |
Net and Trident | Combat | - | Dex 15, Net Adept, Two-Weapon Fighting | May treat a net in the off-hand as a light weapon |
Net Maneuvering | Combat | - | Net Adept, BAB +3 | May use a net to trip or disarm |
Net Trickery | Combat | - | Net Adept, Net Maneuvering, BAB +6 | May use a net to blind your opponent |
Nightmare Fist | Combat | - | Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darkness | While fighting in magical darkness, you deal +2 damage |
Nightmare Striker | Combat | - | Improved Unarmed Strike, Nightmare Fist, Nightmare Weaver, Rattling Fist, Heal 5 ranks, ability to cast faerie fire | If your target is illuminated by Faerie Fire, your Rattling Fist attacks also inflict Shaken |
Nightmare Weaver | Combat | - | Nightmare Fist, Intimidate 2 ranks | Can demoralize foes while casting darkness. |
Nimble Moves | General | - | Dex 13 | Ignore 5 feet of difficult terrain when you move |
Nimble Natural Summons | General | - | Augment Summoning, Spell Focus (conjuration), caster level 6th. | Movement of creatures you summon via summon nature's ally is not reduced in undergrowth. |
Noble Scion | General | - | Cha 13, can only select at 1st level | +2 on Knowledge (nobility) plus gain a nobility-related boon |
Not-So-Reckless Strike | Combat | - | Reckless Strike | Your opponent's roll to hit you cannot crit you. |
Notched Shield | Combat | - | Shield Focus, BAB +4 | Use a two-handed polearm with one hand while wielding a notched shield in your off-hand |
-O-
Feat Name | Category | Level Increase | Prerequisites | Benefit |
---|---|---|---|---|
Obdurate Rage | Epic | - | Barbarian 21, Primal Rage | The power of the earthquake drives you. |
Opening Volley | Combat | - | - | Successful ranged attack grants +4 on next melee attack roll |
Orc Hewer | Combat | - | Str 13, Cleave, Goblin Cleaver, Power Attack | This feat functions as Goblin Cleaver, but your additional attacks can be made against creatures your size or smaller |
Ordered Mind | General | - | Caster level 7th, lawful alignment | Use a different spell than your foe's when using counterspell |
Osyluth Guile | Combat | - | Bluff 8 ranks, Dodge | Get a bonus to your AC equal to Charisma modifier against one opponent. |
Outdoor Master | Epic | - | Level 21, Wis 21 | Gain a +6 bonus on Handle Animal, Heal, and Survival checks. |
Outflank | Combat | - | BAB +4 | Double flanking bonuses with an ally |
Overchannel | Epic | - | Level 27, Wis 29, Channel Divinity class feature | Overload your channeling ability for more power. |
Overrun, Greater | Combat | - | Improved Overrun, BAB +6 | Enemies you overrun provoke attacks of opportunity |
Overrun, Improved | Combat | - | Power Attack | +2 bonus on overrun attempts, no attack of opportunity |
Overwhelming Critical | Epic | - | Level 21, Str 23, Improved Critical, Weapon Focus | Add +3d6 damage on successful critical hit. |
-P-
Feat Name | Category | Level Increase | Prerequisites | Benefit |
---|---|---|---|---|
Paired Opportunists | Combat | - | ||
Parry Spell | General | - | Spellcraft 15 ranks, Improved Counterspell | Reflect a counterspelled spell back on its caster |
Parting Shot | Combat | - | Shot on the Run, BAB +6 | Make a ranged attack when withdrawing |
Passing Trick | Combat | - | Improved Feint, Mobility, size Small or smaller | Successful Acrobatics check allows you to feint |
Penetrate Damage Reduction | Epic | - | Level 21 | Automatically bypass damage reduction on one creature per day. |
Penetrating Strike | Combat | - | Fighter 12, Weapon Focus (Feat) | Your attacks ignore 5 points of damage reduction |
Penetrating Strike, Greater | Combat | - | Penetrating Strike, fighter 16 | Your attacks ignore 10 points of damage reduction |
Perfect Health | Epic | - | Level 21, Con 25, Great Fortitude | Immune to nonmagical diseases and most poisons. |
Perfect Spell | Epic | +6 | Caster Level 25, Empower Spell (Feat), Maximize Spell (Feat) | Numerical effects of a spell are maximized and then doubled. |
Perfect Strike | Combat | - | Dex 13, Wis 13, Improved Unarmed Strike, BAB +8 | Roll twice for unarmed strikes and take the better roll |
Permanent Emanation | Epic | - | Caster Level 21, ability to cast chosen spell | Makes a caster-centered emanation spell permanent. |
Persistent Spell | Metamagic | +2 | Caster Level 5 | Creatures who saved against a spell must save again |
Persuasive | General | - | - | +2 bonus on Diplomacy and Intimidate checks |
Pestilent Spell | Epic | +5 | Caster Level 21, Spell Focus (Feat): Conjuration | Spell summons vermin swarms in addition to spell effects. |
Piercing Spell | Metamagic | +1 | Caster Level 3 | Affected spell treats creatures with SR as having an SR of 5 lower. |
Piercing Thrust | Epic | - | Level 21, Dex 26, Weapon Supremacy | Once per round, move five feet after striking a foe. |
Pin Down | Combat | - | Level 11, Combat Reflexes, one of the following: Fighter's Challenge class feature, Goading Ki (Feat), Censuring Smite (Feat) or Heedful Jeer (Feat) | Opponents that take 5-foot step or withdraw provoke attack of opportunity from you |
Pinning Knockout | Combat | - | Dex 13, Greater Grapple, BAB +9 or monk level 9th | Against a pinned opponent, you may double nonlethal damage with grapple check |
Pinning Rend | Combat | - | Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base bonus +9 or monk level 9th | Against pinned opponent, you may deal bleed damage with Grapple check |
Pinnions of Darkness | Epic | - | Cleric 25, Wis 25, neutral or evil alignment | You sprout wings of ineffable darkness, gaining dark abilities. |
Pinpoint Poisoner | Combat | - | Adder Strike, Two-Weapon Fighting or flurry of blows class feature, Craft (alchemy) 6 ranks | When using Adder Strike, you may poison two blowgun darts that can be used in melee |
Pinpoint Targeting | Combat | - | Improved Precise Shot, BAB +16 | No armor or shield bonus on one ranged attack |
Piranha Strike | Combat | - | Weapon Finesse, BAB +1 | Gain Power Attack with light weapons. |
Planar Wild Shape | General | - | Wild shape class feature, Knowledge (planes) 5 ranks | May add the celestial or fiendish template to your animal form |
Point-Blank Master | Combat | - | Weapon Specialization with a ranged weapon | Do not provoke attacks of opportunity while firing one ranged weapon |
Point-Blank Shot | Combat | - | - | +1 attack and damage on targets within 30 feet |
Polyglot | Epic | - | Int 25, Linguistics 21 ranks | You can speak all languages. |
Positioning Inspiration | Combat | - | Inspiration class feature | Slide one recipient of Inspiration as a free action |
Positioning Inspiration, Improved | Combat | - | Positioning Inspiration, Warlord level 11+ | Slide one or more of the recipients of Inspiration as a free action |
Positive Energy Aura | Epic | - | Level 21, Wis 23, Channel Divinity class feature | Surround yourself with an aura of positive energy that heals nearby creatures. |
Potent Faith | Epic | - | Cleric 27, Cha 28 | Your ability to affect enemies with channel divinity is powerful indeed. |
Potent Holy Symbol | General | - | Good alignment, worshiper of a good deity | Your holy symbol keeps vampires at bay when casting spells |
Power Attack | Combat | - | Str 13, BAB +1 | Trade melee attack bonus for damage |
Powerful Precision | Epic | - | Str 25, Dex 25, Weapon Focus, Weapon Specialization, Power Attack, BAB +21 | Even your most powerful attacks are beautifully executed. |
Powerful Shape | General | - | Wild shape class feature, druid 8 | While in wild shape, you are treated as one size category larger. |
Precise Shot | Combat | - | Point Blank Shot | No penalty for shooting into melee |
Precise Shot, Improved | Combat | - | Dex 19, Precise Shot, BAB +11 | No cover or concealment chance on ranged attacks |
Precise Strike | Combat | - | Dex 13, BAB +1. | Deal +1d6 points of precision damage with melee attacks |
Preferred Spell | General | - | Spellcraft 5 ranks, Heighten Spell | Spontaneously cast a specific spell |
Primal Rage | Epic | - | Level 21, Str 21, Con 21, Mighty Rage class feature | Gain bonuses while raging. |
Prismatic Bomb | Epic | - | Alchemist level 23, Acid Bomb discovery, Madness Bomb discovery, Poison Bomb discovery, Shock Bomb discovery, Sticky Bomb discovery | Replace bomb damage with the effects of prismatic spray. |
Prismatic Spell | Epic | - | Level 21, Elemental Spell | Spell damage accompanied by effects of prismatic spray. |
Prodigy | General | - | - | Gain a +2 bonus on two Craft, Perform, or Profession skills. |
Profane Enhancement | Epic | - | Level 21, Channel Divinity class feature | Your Channel Divinity power is more potent when you use it for negative energy effects. |
Project Spell | Epic | - | Level 21, Reach Spell | Increase a spell's range from Personal to Touch. |
Prolonged Summons | Epic | - | Level 21, Cha 21, Ability to cast gate as a spell without using an item | Summoned creatures remain longer. |
Prone Shooter | Combat | - | BAB +1, Stealth 1 rank | You are harder to hit while prone |
Prone Slinger | Combat | - | - | May use a sling while prone |
Prowess, Epic | Epic | - | Level 21 | Gain +1 to attack, damage, CMB and CMD |
Pugnacious Inspiration | Epic | - | Cleric 29 | You can channel divinity to gain an additional attack each round |
Punishing Kick | Combat | - | Con 13, Wis 13, Improved Unarmed Strike, BAB +8 | Knock down or push back foes with unarmed strikes |
Pure Faith | General | - | Paladin 3, Divine Health class feature | Gain a +4 sacred bonus against poison. |
Purloined Talent | Combat | - | Prowler level 1 | Prowler may select a basic Rogue talent |
Purloined Talent, Epic | Combat | - | Prowler level 21 | Prowler may select an epic Rogue talent |
Purloined Talent, Greater | Combat | - | Prowler level 11 | Prowler may select an advanced Rogue talent |
Pushing Assault | Combat | - | Str 15, Power Attack, BAB +1 | Push a foe back with a two-handed weapon |
-Q-
Feat Name | Category | Level Increase | Prerequisites | Benefit |
---|---|---|---|---|
Quaff | General | - | Draw a potion as a swift action, drink a potion as a move action. | |
Quarterstaff Master | Combat | - | Weapon Focus (quarterstaff), BAB +5 | Use a quarterstaff one-handed. |
Quick Draw | Combat | - | BAB +1 | Draw weapon as a free action |
Quicken Spell | Metamagic | +4 | Caster Level 9 | Cast spell as a swift action |
Quicken Spell, Automatic | Epic | - | Caster Level 25, Quicken Spell | Apply Quicken Spell metamagic feat for free to certain spells. |
Quickpick Master | Combat | - | Proficiency with a Quickpick | Wielding a quickpick in two hands grants 2x STR mod to damage |
Quivering Palm Adept | Combat | - | Quivering palm class feature | Add +2 to the saving throw DC against your quivering palm attacks. |
Quivering Palm Versatility | Combat | - | Quivering palm class feature, Quivering Palm Adept, BAB +13 | You can cause either ability damage, loss of memory, or great pain with your Quivering Palm strike. |
-R-
Feat Name | Category | Level Increase | Prerequisites | Benefit |
---|---|---|---|---|
Radiant Charge | General | - | Lay on hands class feature | Expend uses of lay on hands to deal extra damage, bypassing evil creatures' resistances and immunities. |
Raging Brutality | General | - | Rage class feature, Power Attack, BAB +12 | Add Constitution bonus on damage rolls |
Raging Deathblow | General | - | Greater rage class feature | Rend a dying foe and gain one round of rage |
Raging Hurler | General | - | Rage class feature, Throw Anything | Throw a two-handed weapon as a standard action |
Raging Throw | General | - | Con 13, rage class feature, Improved Bull Rush, BAB +6 | Add Con bonus on checks to bull rush |
Raging Vitality | General | - | Con 15, rage class feature | +2 bonus to Con when raging, and continue raging if unconscious |
Rapid Grappler | Combat | - | Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, BAB +9 or monk level 9th | Spend a swift action to make a combat maneuver check to grapple while using Greater Grapple. |
Rapid Reload | Combat | - | Weapon Focus (Feat): any crossbow | Reload your weapon quickly |
Rapid Shot | Combat | - | Rogue 7 | Make an extra ranged attack at full BAB during a full attack action |
Rapid Shot, Improved | Epic | - | Rogue 21, Dex 24, Rapid Shot | Gain another bonus ranged attack when making a full attack action |
Rapid Strike | Combat | - | Rogue 7 | Make an extra melee attack at full BAB during a full attack action |
Rapid Strike, Improved | Epic | - | Rogue 21, Dex 24, Rapid Strike | Gain another bonus melee attack when making a full attack action |
Rattling Fist | Combat | - | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Rattle an opponent with an unarmed attack |
Rattling Fist Adept | Combat | - | Rattling Fist, BAB +3 | Add +1 to the saving throw DC against your Rattling Fist attacks. |
Rattling Fist, Improved | Epic | - | Monk 25, Dex 23, Wis 23, Rattling Fist | Your opponent cannot make opportunity attacks or immediate actions while Rattled. |
Rattling Pin | Combat | - | Improved Grapple, Rattling Fist | Use Rattling Fist against pinned opponents |
Ray Shield | Combat | - | Dex 15, Missile Shield, Spellbreaker | Deflect one ranged touch attack per round with shield |
Razortusk | Combat | - | Str 16, Con 16 | Gain an extra bite attack |
Reach Spell | Metamagic | Special | Caster Level 3 | Increase spell range to higher range category |
Reactive Countersong | Epic | - | Combat Reflexes, Rapid Inspiration, Perform 27 ranks | You can begin a countersong at any time. |
Reactive Reach | Combat | - | Proficiency with an adaptive reach weapon | Change your adaptive reach as an immediate reaction |
Reaper Saber | Epic | - | Level 21, Str 21, Cleave | Increase your weapon damage against cleaved foes. |
Rebuffing Reduction | Combat | - | Damage reduction, Improved Bull Rush | Bull Rush opponent who fails to pierce your DR |
Reckless Aim | Combat | - | Point-Blank Shot, Precise Shot | Take risks to increase your to-hit chances with your ranged or thrown weapon |
Reckless Strike, Improved | Combat | - | Reckless Strike | When using reckless strike, you threaten if both dice rolled are 11+ (in addition to normal threat rules). |
Reclusive Loner | Combat | - | Loner class ability | When at least 15 feet from any ally, your Loner bonus damage increases by 50% |
Reflect Arrows | Epic | - | Level 27, Dex 25, Deflect Arrows | You can deflect ranged attacks back at the attacker. |
Reflect Rays | Epic | - | Level 21, Dex 25, Ray Shield | You can deflect ranged touch attacks back at the attacker. |
Reflexes, Epic | Epic | - | Level 21 | Gain a +4 bonus on all Reflex saves. |
Refractory Blessing | Epic | - | Level 25, Channel Divinity class feature. | You channel energy to reduce damage taken from energy sources. |
Reject Poison | General | - | Dex 13, poison use class feature | Improve your chances against poisons you are familiar with |
Relentless Challenge | Epic | - | Level 21, Indomitable Challenge | Recover hit points when issuing a challenge. |
Remote Bomb | General | - | Delayed bomb discovery | Increase the delay on your bombs and detonate bombs remotely. |
Rending Claws | Combat | - | Str 13, two claw attacks, BAB +6 | Deal 1d6 extra damage if both claws hit |
Rending Fury | Combat | - | Rend special attack, BAB +6 | Need half the normal number of attacks to deal rend damage |
Rending Fury, Greater | Combat | - | Improved Rending Fury, BAB +12 | When you rend an opponent, you deal bleed damage |
Rending Fury, Improved | Combat | - | Rending Fury, BAB +9 | Deal extra damage on a successful rend |
Rent Asunder | Combat | - | Proficiency with asunder weapon | Grants a CMB bonus for Sunder maneuvers |
Reposition, Greater | Combat | - | Improved Reposition, BAB +6 | Enemies you reposition provoke attacks of opportunity |
Reposition, Improved | Combat | - | Combat Expertise | +2 bonus on reposition attempts, no attack of opportunity |
Reposition, Quick | Combat | - | Improved Reposition, BAB +6 | May reposition in place of one of your melee attacks |
Reposition, Tactical | Combat | - | Int 13, Combat Expertise, Improved Reposition | You can slide an opponent with Reposition even if they fall prone to end the forced movement. |
Repositioning Strike | Combat | - | Improved Reposition, BAB +9. | Attempt a reposition attack on a successful critical hit |
Reputation, Epic | Epic | - | Level 21, Cha 24 | Gain a +6 bonus on Diplomacy, Intimidate, and Perform checks. |
Research Mastery | Epic | - | Int 19, Spellcraft 24 ranks | Reduce time to create new spells. |
Reverse-Feint | Combat | - | Toughness, BAB +1 | Leave your defenses open to provoke an attack, but immediately retaliate with an attack of your own |
Reward of Grace | General | - | Lay on hands class feature | With each use of lay on hands, gain a +1 sacred bonus on attack rolls. |
Reward of Life | General | - | Lay on hands class feature | With each use of lay on hands, gain hit points equal to your Charisma. |
Rhetorical Flourish | General | - | Cha 13, Persuasive | Use verbal misdirection while making Diplomacy check |
Ricochet Splash Weapon | General | - | Dex 13, Throw Anything | Make an attack roll with a splash weapon if it misses and lands in another creature's square. |
Riddle of Steel | Combat | - | Exotic Weapon Proficiency: Bastard Sword, Power Attack | Wielding bastard sword one-handed grants you 1.5x STR mod |
Ride The Lightning | General | - | Ability to cast Lightning Bolt | Teleport to any open space in the line of effect of your Lightning Bolt |
Ride-By Attack | Combat | - | Mounted Combat | Move before and after a charge attack while mounted |
Righteous Rebuke | General | - | Cleric lvl 3 | While Castigate is in effect, a cleric may slide a foe 1 square after he successfully hits them with a melee attack. |
Righteous Strike | Epic | - | Level 21, any Lawful alignment | Unarmed strike treated as an axiomatic weapon. |
Rime Spell | Metamagic | +1 | Caster Level 3 | Spell with the cold descriptor also entangles creatures if the spell damages them. |
Riptide Attack | Combat | - | Improved Drag, Improved Trip. | You may automatically drag a tripped target as a swift action. |
Rugged Northerner | General | - | Con 13, Survival 1 rank | Treat cold weather conditions as one step less severe. |
Ruinous Rage | Epic | - | Str 25, Improved Sunder, Mightier Rage | Add your CON modifier to your CMB for Sunder checks when raging |
Run | General | - | - | Run at 5 times your normal speed |
-S-
Feat Name | Category | Level Increase | Prerequisites | Benefit |
---|---|---|---|---|
Sacred Enhancement | Epic | - | Level 21, Channel Divinity class feature | Your Channel Divinity power is more potent when you use it for positive energy effects. |
Sacred Summons | General | - | Aura class feature, ability to cast summon monster | Summon monsters whose alignment subtype matches yours as a standard action. |
Sap Adept | Combat | - | Sneak attack +1d6 | Gain bonus damage on nonlethal attacks |
Sap Master | Combat | - | Sap Adept, sneak attack +3d6 | Deal twice your sneak attack damage when dealing nonlethal damage |
Saving Shield | Combat | - | Shield Proficiency | Grant shield bonus to an adjacent ally |
Scholar | General | - | - | Gain a bonus to two Knowledge skills |
School Strike | Combat | - | Improved Unarmed Strike, wizard school class feature | May deliver magic school effect as swift action after melee attack |
Scirocco | Epic | - | Level 29, Int 13, Dex 29, Improved Whirlwind Attack | Whirlwind Attack now includes movement. |
Scorpion Style | Combat | - | Improved Unarmed Strike | Reduce target's speed to 10ft. |
Sea Legs | General | - | Profession (sailor) 5 ranks | Gain +2 on Acrobatics, Climb, and Swim checks |
Second Chance | Combat | - | Combat Expertise, BAB +6 | Exchange later attacks to reroll missed first attack |
Second Chance, Improved | Combat | - | Second Chance, BAB +11 | Take a -5 penalty on later attacks to reroll missed attack |
Secret Signs | General | - | Int 13 | You can hide somatic components of spellcasting |
Selective Channeling | General | - | Cha 13, channel divinity class feature | Choose whom to affect with channel divinity |
Selective Spell | Metamagic | +1 | Caster Level 10 | Exclude targets from an area effect spell |
Selective Symphony | Epic | - | Symphony class feature, Perform 24 ranks | You may exclude a number of creatures from the effects of your Symphony. |
Self-Concealment | Epic | - | Dex 30, Stealth 27 ranks, Acrobatics 27 ranks, Improved Evasion class feature | Attacks against you gain a 10% miss chance. |
Self-Sufficient | General | - | - | +2 bonus on Heal and Survival checks |
Serpent Lash | Combat | - | Weapon Finesse, proficient with a whip with trip and disarm properties | Learn new combat techniques for the whip |
Shadow Dodge | General | - | Dex 13 | Move in and out of shadows to gain a dodge bonus to armor class |
Shadow Druid | General | - | Druid 1, patron deity is an evil god | Add selected spells to your druid spell list |
Shadow Gambit | General | - | Spell Focus (illusion), caster level 5th. | Cause an ongoing figment you control to deal damage as if it were real. |
Shadow Grasp | Metamagic | +1 | Tenebrous Spell, Umbral Spell. | Entangle creatures with spells you cast that have the darkness descriptor. |
Shadow Strike | Combat | - | BAB +1 | Deal precision damage against targets with concealment |
Shake It Off | General | - | - | Gain +1 to all saving throws per adjacent ally |
Shapeshifter Foil | General | - | Knowledge (arcana) 5 ranks or Knowledge (nature) 5 ranks, ability to use polymorph effects | When you deal damage, target's ability to use any polymorph effects is hindered |
Shaping Focus | General | - | Knowledge (nature) 5 ranks, wild shape class feature | Count other class levels as druid levels for the purpose of wild shape. |
Shatter Defenses | Combat | - | Dazzling Display, BAB +6 | Hindered foes are flat-footed |
Shatter Resolve | General | - | Channel Divinity feature, worshiper of evil god | Whenever a creature is damaged by your channel negative energy, and fails its Will save, it also becomes shaken |
Shattering Strike | Combat | - | Monk 21+, Epic Weapon Focus (unarmed strike), Ki Pool (adamantine) class feature. | Your fists gain the Sunder weapon property, and add WIS to your CMB for Sunder attempts |
Shatterspell | Combat | - | Disruptive, Spellbreaker, 10th level fighter | Sunder an ongoing spell effect as if you had the Spell Sunder rage power |
Shield Bash, Improved | Combat | - | Shield Proficiency | Keep your shield bonus when shield bashing |
Shield Focus | Combat | - | Shield Proficiency, BAB +1 | Gain a +1 bonus to your AC when using a shield |
Shield Focus, Greater | Combat | - | Shield Focus, fighter 8 | Gain a +1 bonus to your AC when using a shield |
Shield Master | Combat | - | Shield Slam, BAB +11 | No two-weapon penalties when attacking with a shield |
Shield of Swings | Combat | - | Str 13, Power Attack, BAB +1 | Reduce damage with a two handed weapon to gain a +4 shield bonus |
Shield Proficiency | Combat | - | - | No penalties on attack rolls when using a shield. |
Shield Slam | Combat | - | Improved Shield Bash, Two-Weapon Fighting, BAB +6 | Free bull rush with a bash attack |
Shield Specialization | Combat | - | Shield Focus, fighter 4 | +2 bonus to AC against criticals with one type of shield |
Shield Specialization, Greater | Combat | - | Greater Shield Focus, Shield Specialization, fighter 12 | +2 bonus to AC against criticals, and negate critical hit once per day |
Shield Use: Tower Shield | Combat | - | Shield Proficiency, BAB +1 | You are able to use a Tower Shield proficiently |
Shield Use: War Shield | Combat | - | Shield Proficiency, BAB +1 | You are able to use a War Shield proficiently |
Shield Wall | Combat | - | Shield Proficiency. | Gain an AC bonus from an adjacent ally's shield |
Shielded Approach | Combat | - | Shield Focus, Fighter 4 | Use your shield to gain improved cover (50% miss chance) against one target you are moving towards |
Shielded Approach, Greater | Combat | - | Fighter 8, Greater Shield Focus, Shielded Approach | Your shield provides improved cover against all foes you are moving towards |
Shinbreaker | Combat | - | Proficiency with Aklys | Make trip attacks out to 40' |
Shot on the Run | Combat | - | BAB +4, Dex 13, Mobility, Point-Blank Shot | Make ranged attack at any point during movement |
Shredding Spell | Epic | +4 | Caster Level 21 | Spell damages items and equipment. |
Shrewd Tactician | Combat | - | Alertness, Combat Reflexes | Opponents do not gain a +2 bonus on attack rolls for flanking you. |
Shrugging Shoulder | Epic | - | Level 21, Str 25, Improved Bull Rush | +10 bonus to CMB and CMD when bull rushing. |
Sickening Spell | Metamagic | +2 | Caster Level 5 | Sicken creature with spell damage |
Sidestep | Combat | - | Dex 13, Dodge, Mobility | Make 5-foot step immediately after an opponent misses |
Sidestep, Improved | Combat | - | Dex 15, Sidestep | Sidestep without using your 5-foot step on your next turn |
Siege Commander | Combat | - | Craft (siege weapon) 5 ranks, Knowledge (engineering) 5 ranks or Profession (Siege Engineer) 1 rank | Grant weapon crew +4 on assemble or move checks |
Siege Engineer | Combat | - | Knowledge (engineering) 5 ranks or Profession (siege engineer) 5 ranks, proficiency with 1 siege weapon | You are considered proficient with all siege weapons |
Siege Gunner | Combat | - | Siege Engineer | Take no size penalties for aiming a direct fire siege weapon |
Silent Spell | Metamagic | +1 | Caster Level 3 | Cast spell without verbal components |
Silent Spell, Automatic | Epic | - | Caster Level 21, Silent Spell (Feat) | Apply Silent Spell metamagic feat for free to certain spells. |
Simple Weapon Proficiency | Combat | - | - | No penalty on attacks made with simple weapons. |
Sin Seer | General | - | Paladin 11, Detect Ethos class feature | Gain the ability to detect undead. |
Sinewy Grip | Epic | - | Level 21, Str 25, Vice Grip, Iron Grip | You do not take a handiness penalty when wielding an over-sized weapon. |
Skeleton Summoner | General | - | Spell Focus (necromancy), ability to cast summon monster | Summon skeletons instead of living creatures with summon monster. |
Skill Focus | General | - | - | +3 bonus on one skill (+6 at 10 ranks) |
Skill Focus, Epic | Epic | - | 21 ranks in skill selected | You gain a +12 bonus on all skill checks with one skill. |
Skilled Driver | General | - | - | Gain +4 bonus on driving checks with made with one vehicle |
Sleeper Hold | Combat | - | Greater Grapple, BAB +8 | You might knock out an opponent if you maintain a grapple for a number of rounds equal to its Constitution bonus. See text for details. |
Sliding Axe Throw | Combat | - | Dex 13, BAB +1 | Use throwing axes to trip your opponent. |
Sling Flail | Combat | - | Weapon Focus (sling), BAB +1 | Make melee attacks with a sling |
Sly Draw | General | - | Quick Draw | Make a sleight of hand check instead of Bluff to feint when drawing a light weapon. |
Small But Deadly | General | - | Weapon Focus or natural weapon, Small size or smaller | You can ignore your racial penalty to Strength when calculating the damage you deal with natural weapons or weapons you've trained with. |
Smash | Combat | - | Str 13, Power Attack, BAB 1+, Heavy Armor | Your bull rushes knock foes across the room |
Snap Shot | Combat | - | Combat Reflexes, Weapon Focus, BAB +6 | Threaten squares within 5 feet of you when wielding a ranged weapon |
Snap Shot, Greater | Combat | - | Dex 17, Improved Snap Shot, Combat Reflexes, BAB +12 | Gain bonus on damage and critical confirmation when using ranged weapons |
Snap Shot, Improved | Combat | - | Dex 15, Snap Shot, BAB +9 | You threaten an additional 10 feet with Snap Shot |
Snatch Arrows | Combat | - | Dex 15, Deflect Arrows | Catch one ranged attack per round |
Sneak Attack of Opportunity | Epic | - | Rogue 27, Sneak Attack +13d6 class feature, Opportunist advanced rogue talent | Attacks of opportunity are automatically sneak attacks. |
Sneak Attack, Improved | Epic | - | Rogue 21, Sneak Attack +11d6 class feature | Add +2d6 to your sneak attack damage. |
Sneaking Precision | General | - | Rogue 13, Sneak attack +7d6 class feature, Critical Focus, any other critical feat | On the second sneak attack in a round, you may apply a critical feat |
Sneaky Vagabond | General | - | - | You get a +2 bonus on Stealth checks when others are actively trying to find you. In crowds, this bonus increases to +4. |
Sorcerous Bloodstrike | General | - | Cha 13, sorcerer bloodline class feature | Regain a bloodline power when you reduce a creature to 0 or fewer hit points. |
Sorcerous Strike | Combat | - | Sorcerer bloodline class feature, Improved Unarmed Strike | Apply a bloodline ability as part of a melee attack |
Sorcerous Strike, Improved | Combat | - | Sorcerous Strike, Arcane Strike, Improved Unarmed Strike, BAB +6 | Apply a bloodline ability as part of a melee touch attack |
Spear Dancer | General | - | Weapon Focus (any two-handed reach weapon), Perform 4 ranks. | Each time you hit a creature with a two-handed reach weapon that you have Weapon Focus in, the creature is dazzled for 1 rnd. |
Spear of Wind | Epic | - | Level 21, Dex 28, Piercing Thrust | Once per round, move five feet after striking a foe. |
Spectral Strike | General | - | Wisdom 21, Channel Energy class ability | Spend Channel Energy to strike incorporeal foes. |
Speed, Epic | Epic | - | Level 21, Dex 21, Run | Your speed increases by 30 feet. |
Spell Bluff | General | - | Bluff 5 ranks, Spellcraft 5 ranks | Bluff other spellcasters, increasing the DC needed to identify your spell. |
Spell Capacity, Improved | Epic | - | Caster level 21 | Increase your Spells per Day. |
Spell Expertise, Major | General | - | Spell Expertise, Minor (Feat), cast 9th-level spells | Cast 5th-level or lower spell as a supernatural ability 2/day |
Spell Expertise, Minor | General | - | Cast 4th-level spells | Cast 1st-level spell as a supernatural ability 2/day |
Spell Focus | General | - | - | +1 bonus on save DCs for one school of magic |
Spell Focus, Epic | Epic | - | Caster Level 21, Spell Focus, Greater (Feat) | +1 to spell DCs in one school of magic. |
Spell Focus, Greater | General | - | Spell Focus (Feat) | +1 bonus on save DCs for one school of magic |
Spell Knowledge | Epic | - | Level 21, Ability to cast spells of the maximum normal spell level | Learn two new spells of any level. |
Spell Mastery | General | - | 1st-level Wizard | Prepare some spells without a spellbook |
Spell Opportunity | Epic | - | Combat Casting, Combat Reflexes, Quicken Spell, Spellcraft 23 ranks | Cast a touch spell as an attack of opportunity. |
Spell Penetration | General | - | - | +2 bonus on level checks to beat spell resistance |
Spell Penetration, Epic | Epic | - | Level 21, Greater Spell Penetration | +2 on caster level checks to beat a creature's spell resistance. |
Spell Penetration, Greater | General | - | Spell Penetration | +2 bonus on level checks to beat spell resistance |
Spell Perfection | General | - | Spellcraft 15 ranks, 3 metamagic feats | Apply any metamagic feat to one spell without penalty, up to 9th level |
Spell Resistance, Improved | Epic | - | Level 21, Spell Resistance | Your Spell Resistance increases by 2. |
Spell Shot | Epic | - | Level 27, Dex 25, Extraordinary Shot | Counterspell spells with a readied action. |
Spell Specialization | General | - | Int 13, Spell Focus | Pick one spell and cast it as if you were higher level. |
Spell Specialization, Greater | General | - | Int 13, Spell Focus, Spell Specialization, ability to cast 5th-level spells | Sacrifice a spell to cast your specialized spell. |
Spell Sponge | Animal | - | Animal companion or familiar, share spells ability. | Shared buff spells last longer on animal or familiar |
Spell Stowaway | Epic | - | Bailiwick skill 21 ranks | Gain the benefits of a chosen spell when it is cast within 300 feet of you |
Spellbreaker | Combat | - | Disruptive, fighter 10 | Enemies provoke attacks if their spells fail |
Spellcasting Harrier | Epic | - | Level 21, Combat Reflexes, Disruptive | Spellcasters who cast defensively around you provoke attacks of opportunity. |
Spellsong | General | - | Cha 13, bard performance class feature, ability to cast 1st-level spells | Combine spellcasting and bardic performance. |
Spider Step | General | - | Acrobatics 6 ranks, Climb 6 ranks, monk 6 | Walk on walls or ceilings for half your slow fall distance |
Spiked Destroyer | Combat | - | Proficient in spiked armor | When you succeed a bull rush or overrun you may automatically attack with armor spikes against the same target. |
Spinning Throw | Combat | - | Improved Bull Rush, Improved Trip, Improved Unarmed Strike, Ki Throw | Spend a swift action to bull rush opponent, move it, then knock it prone |
Spirited Charge | Combat | - | Ride-By Attack | Double damage on a mounted charge |
Splash Weapon Mastery | General | - | - | Gain a number of benefits when throwing a splash weapon. |
Splintering Weapon | General | - | Weapon Proficiency, BAB +1 | Break a weapon to deal bleed damage |
Split Spell | Epic | +3 | Caster Level 21 | Divide spell effects in half and aim at separate targets. |
Spontaneous Domain Access | Epic | - | Divine Caster 21, Divine Domain class feature, Wis 25 | Spontaneously cast domain spells. |
Spontaneous Metafocus | General | - | Cha 13, one metamagic feat, ability to spontaneously cast spells | Apply metamagic to one spell and keep the standard casting time. |
Spontaneous Metamagic | Epic | - | Caster Level 21 | Spontaneously cast a spell with one or more metamagic feats using only a standard and swift action. |
Spontaneous Spell | Epic | - | Caster Level 21 | Gain a spell you can cast spontaneously, in place of any prepared spell |
Spring Attack | Combat | - | Mobility, BAB+4 | Move before and after melee attack |
Squash Flat | General | - | Improved Bull Rush, Merciless Rush | If your bull rush exceed targets CMD by 5, attempt a trip |
Stabbing Shot | Combat | - | Point-Blank Shot (Feat) | Use arrow as a melee attack to push enemies back |
Stable Gallop | Animal | - | Animal or magical beast | Take fewer penalties when charging on a mount, or when attacking while mount runs |
Stage Combatant | Combat | - | Weapon Focus, BAB +5 | Take no penalty to deal nonlethal damage |
Stalwart | General | - | Diehard, BAB +4 | Forgo dodge AC bonus for equivalent DR |
Stalwart, Improved | General | - | Stalwart, BAB +11 | Double DR gained from Stalwart |
Stance of the Xorn | Combat | - | Wis 15, BAB +3 | Flanking creatures do not gain a bonus to hit you. |
Stand Still | Combat | - | Combat Reflexes | Stop enemies from moving past you |
Starlight Summons | General | - | Spell Focus (conjuration), ability to cast summon nature's ally | Summoned creatures gain a bonus on Perception and Stealth checks. |
Steady Engagement | Combat | - | Combat Reflexes, Stand Still | If you prevent an opponent from moving via Stand Still, may disarm or trip the target as an immediate action. |
Steal, Greater | Combat | - | Improved Steal, BAB +6 | +2 bonus on steal attempts, no attack of opportunity |
Steal, Improved | Combat | - | Combat Expertise | +2 bonus on steal attempts, no attack of opportunity |
Steal, Quick | Combat | - | Improved Steal, BAB +6 | May steal in place of one of your melee attacks |
Stealth Spell | Epic | +3 | Caster Level 21, Silent Spell (Feat), Still Spell (Feat) | Magical effects of the spell are invisible. |
Stealthy | General | - | - | +2 bonus on Escape Artist and Stealth checks |
Step Up | Combat | - | BAB +1 | Take a 5-foot step as an immediate action |
Step Up and Strike | Combat | - | Following Step, BAB +6 | Follow adjacent creature and attack as an immediate action |
Still Spell | Metamagic | +1 | Caster Level 3 | Cast spell without somatic components |
Still Spell, Automatic | Epic | - | Caster Level 23, Still Spell | Apply Still Spell metamagic feat for free to certain spells. |
Stoic | General | - | Iron Will | +1 bonus on all saving throws against fear effects |
Stone Read | General | - | Knowledge (dungeoneering) 4 ranks. | Gain a +2 bonus on Perception checks while underground or in mountainous environment. If you have 10+ ranks in Knowledge (dungeoneering), bonus increases to +4. |
Storm of Throws | Epic | - | Level 21, Dex 23, Quick Draw, Rapid Shot | Make one attack against each surrounding foe with thrown weapons. |
Storm-Lashed | General | - | - | Halves the penalties in strong weather. +2 on saves vs. electricity. |
Strangler | Combat | - | Improved Grapple, sneak attack +1d6 | Deal sneak damage to grappled opponent |
Strike Back | Combat | - | Combat Reflexes, Mobility, BAB +11 | Attack foes that strike you while using reach |
Strong Comeback | General | - | - | Add a +2 bonus on all rerolls |
Stunning Assault | Combat | - | Power Attack, BAB +16 | Trade melee attack bonus to stun opponents |
Summon Companion | Epic | - | Level 21, Cha 23, Prolonged Summons | Once per day, summoned creature(s) remain until dismissed. |
Summon Good Monster | General | - | Good alignment | You can summon creatures that, by their very nature, wish to fight evil creatures. |
Summoning I, Epic | Epic | - | Caster Level 21, Cha 24, Ability to cast Summon Monster IX (Spell) as a spell you possess, Summoning Perfection (Feat) | Add more creatures you may summon and summon more monsters per casting. |
Summoning II, Epic | Epic | - | Caster Level 27, Cha 26, Summoning I, Epic (Feat) | Add more creatures you may summon and summon more monsters per casting. |
Summoning III, Epic | Epic | - | Caster Level 33, Cha 28, Summoning II, Epic (Feat) | Add more creatures you may summon and summon more monsters per casting. |
Summoning Perfection | Epic | - | Caster Level 21, Cha 21, Ability to cast Gate (Spell) or Summon Monster IX (Spell) as a spell you possess | Summoned creatures gain Advanced template. |
Summoning, Chivalric | Epic | - | Caster Level 21, Cha 23, non-chaotic alignment, Summoning Perfection | Summoned creatures gain the Resolute template. |
Summoning, Colossal | Epic | - | Caster Level 21, Cha 23, Summoning Perfection | Summoned creatures gain the Giant template. |
Summoning, Superb | Epic | - | Caster Level 29, Cha 25, Summoning Perfection, Epic Summoning I | Summoned creatures gain the Mighty template. |
Summoning, Superior | General | - | Caster Level 3, Augment Summoning | When summoning more than one creature, summon an extra one. |
Summons Enhancement | Epic | +3 | Caster Level 21, Augment Summoning | Binds a summon spell with another spell, causing creature(s) to be summoned with the second spell in effect. |
Sunder, Greater | Combat | - | BAB +6, Sunder, Improved (Feat) | Damage from sunder attempts transfers to your enemy |
Sunder, Improved | Combat | - | Power Attack (Feat) | +2 bonus on sunder attempts, no attack of opportunity |
Sundering Strike | Combat | - | BAB +9, Sunder, Improved (Feat) | Attempt a sunder attack on a successful critical hit |
Sunlight Summons | General | - | Spell Focus (Feat): Conjuration, ability to cast Summon Nature's Ally I (Spell) | Summoned creatures glow and are immune to blinding and dazzling effects. |
Sure Footed | Animal | - | Quadruped animal or magical beast | Mount is more resistant to falling when traversing difficult terrain |
Sure Grasp | General | - | Climb 1 rank | When climbing, roll twice and take the highest result |
Surprise Follow-Through | Combat | - | Str 13, Cleave, Power Attack, BAB +1 | Your cleave target is denied DEX bonus to AC |
Surprise Follow-Through, Improved | Combat | - | Str 13, Cleave, Great Cleave, Power Attack, Surprise Follow-Through, BAB +8 | All of your Great Cleave targets are denied DEX bonus to AC |
Surprise Lunge | Combat | - | Rogue 9 | Make an extra melee attack at full BAB during a full attack action |
Survivor | General | - | Con 13, Diehard, Endurance | You never fall unconscious from negative hit points unless you are dead. |
Swap Places | Combat | - | - | Swap places with a willing adjacent ally who has this feat |
Swarm of Arrows | Epic | - | Level 21, Dex 23, Rapid Shot, Weapon Focus | Make one attack against each surrounding foe with projectile weapons. |
Swift Mercy | General | - | Paladin 3 | Using Mercy on an ally requires only a swift action |
Sword Oath | General | - | BAB +4, Weapon Focus (Feat): any Light Blade or Heavy Blade weapon | You may select feats for your Light or Heavy Blade as if you were a fighter. |
Sylvan Summoning | Epic | - | Level 21, Cha 23, non-lawful alignment, Summoning Perfection | Summoned creatures gain Fey Creature template. |
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Feat Name | Category | Level Increase | Prerequisites | Benefit |
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Tamer of Nature | Epic | - | Ranger 21 | You can critically hit your quarry, even if it is normally immune to crits. |
Taunt | General | - | Fighter's Challenge class feature -or- Goading Ki (Feat) -or- Censuring Smite (Feat) -or- Heedful Jeer (Feat) | The penalty inflicted on a taunted creature increases by an additional -1. |
Team Up | Combat | - | Gang Up, BAB +6 | Aid another as a move action with two adjacent allies |
Technicals | Combat | - | Brawler level 1 | You may select one Fighter Tactic |
Technicals, Epic | Epic | - | Brawler level 21 | You may select one Epic Fighter Tactic |
Technicals, Improved | Combat | - | Brawler level 11 | You may select one Advanced Fighter Tactic |
Teleport Tactician | Combat | - | Combat Reflexes, Disruptive, Spellbreaker | Teleporting creatures provoke attacks of opportunity |
Tenacious Magic | Epic | - | Caster Level 21 | Dispelled magic is instead only suppressed briefly. |
Tenacious Survivor | Combat | - | Con 13, Diehard, Endurance | When you are killed by hit point damage, you can be brought back to life by healing magic for a few rounds |
Tenacious Transmutation | General | - | Spell Focus (transmutation) | +2 to DC to dispel your transmutations |
Tenebrous Spell | Metamagic | +1 or +0 | Caster Level 3 | Spells you cast in dim light or darkness are harder to resist or dispel. |
Terrifying Rage | Epic | - | Intimidate 21 ranks, Mighty Rage class feature | Enemies who see you raging may become panicked or shaken. |
Thanatopic Spell | Metamagic | +2 | Knowledge (religion) 6 ranks, Spell Focus (necromancy) | Affected spell's death effects, energy drain, and negative levels affect undead |
The Cup Runs Over | Epic | - | Cleric 21, Wis 25 | Any healing you cast becomes temporary hit points if it exceeds the target's maximum health. |
Theurgy | General | - | Wis 13, Int or Cha 13, ability to cast 1st-level arcane spells, ability to cast 1st-level divine spells | Augment arcane spells with divine energy and divine spells with arcane energy. |
Thousand Arms | Epic | - | BAB +25, Ultimate Mastery | Master one weapon group |
Thousand Faces | Epic | - | Level 21, Cha 21 | Gain a +6 bonus on Bluff, Disguise, and Escape Artist checks. |
Threatening Illusion | Metamagic | +1 | Spell Focus (Feat): Illusion | Cause an illusion (figment) spell to threaten enemies for purposes of flanking |
Threnodic Spell | Metamagic | +2 | Knowledge (religion) 6 ranks, Spell Focus (necromancy) | Change a mind-affecting spell so it can affect undead, but not living creatures. |
Throw Anything | Combat | - | No penalties for improvised ranged weapons | |
Thundering Rage | Epic | - | Barbarian 21, Str 25, Primal Rage | Any weapon held treated as a sonic blast weapon while raging. |
Thundering Spell | Metamagic | +2 | Caster Level 5 | Deafen creature with spell damage |
Tide of Iron | Epic | - | BAB +26, Thousand Arms | Inspire allies to fight better with your mastered weapon group. |
Titan Rage | Epic | - | Barbarian 21, Str 29, Towering Rage (Feat) | Gain the benefits of giant form II while raging. |
Toppling Spell | Metamagic | +1 | Caster Level 3 | Spell with the force descriptor knocks targets prone. |
Totem Spirit | General | - | Can only be selected at 1st level | Bonuses depend on which spirit you are attuned to. |
Touch of Serenity | Combat | - | Wis 18, Unarmed Strike, Improved, BAB +8 | Foes hit by unarmed strikes cannot attack or cast spells |
Toughness | General | - | +3 hit points, +1 per Hit Die beyond 3 | |
Toughness, Epic | Epic | - | Level 21 | You gain +30 hit points. |
Towering Rage | Epic | - | Level 21, Str 27, Primal Rage | Gain the benefits of giant form I while raging. |
Trample | Combat | - | Mounted Combat | Overrun targets while mounted |
Trapfinding, Epic | Epic | - | Perception 22 ranks, Trapfinding class feature | Automatic Perception check when passing within 5 feet of a trap. |
Trick Riding | Combat | - | Ride 9 ranks, Mounted Combat | Automatically pass simple Ride skill checks |
Trip, Greater | Combat | - | Combat Expertise, Improved Trip, BAB +6, Int 13. | Enemies you trip provoke attacks of opportunity |
Trip, Improved | Combat | - | Combat Expertise | +2 bonus on trip attempts, no attack of opportunity |
Tripping Staff | Combat | - | Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff ), BAB +6 | Treat a quarterstaff as if it had the trip weapon special feature . |
Tripping Strike | Combat | - | Trip, Improved, BAB +9 | Attempt a trip attack on a successful critical hit |
Tripping Twirl | Combat | - | Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarterstaff), BAB +12 | Use a quarterstaff to make a trip attempt against all adjacent enemies. |
True Blood | General | - | You may select an additional minor racial trait from your race's list of available traits. | |
True Death Spell | Epic | +5 | Caster Level 21, Deadly Spell (Feat) | Targets slain by spell cannot be raised from the dead. |
True Smite | Epic | - | Level 31, Cha 28, Great Smiting | Triple your level bonus to damage on a successful smite. |
Turn Undead | General | - | Channel Divinity class feature | Channel divinity can be used to make undead flee |
Twist the Knife | Combat | - | Rogue 13 | When wielding only a single light melee weapon, double your sneak attack dice on the first melee attack each round. |
Two-Handed Thrower | Combat | - | Str 15 | Gain Str bonus when using two hands to throw a one or two-handed weapon |
Two-Weapon Defense | Combat | - | Two-Weapon Fighting | Gain +1 shield bonus when fighting with two weapons |
Two-Weapon Feint | Combat | - | Combat Expertise, Two-Weapon Fighting | Forgo first melee attack to feint |
Two-Weapon Feint, Improved | Combat | - | Combat Expertise, Improved Two-Weapon Fighting | Make a Bluff check instead of your first attack |
Two-Weapon Fighting | Combat | - | Dex 15 | Reduce two-weapon fighting penalties |
Two-Weapon Fighting, Greater | Combat | - | Dex 19, Improved Two-Weapon Fighting, BAB +11 | Gain a third off-hand attack |
Two-Weapon Fighting, Improved | Combat | - | Dex 17, Two-Weapon Fighting, BAB +6 | Gain additional off-hand attack |
Two-Weapon Fighting, Oversized | Combat | - | Fighter 9, Str 17, Two-Weapon Fighting, Weapon Focus, Weapon Specialization | Treat your off-hand weapon as if it is a light weapon, if you are specialized in it |
Two-Weapon Fighting, Perfect | Epic | - | Level 21, BAB +16, Dex 25, Two-Weapon Fighting, Greater (Feat) | Gain a fourth attack with your off-hand weapon. |
Two-Weapon Rend | Combat | - | Double Slice, Improved Two-Weapon Fighting, BAB +11 | Rend a foe hit by both your weapons |
-U-
Feat Name | Category | Level Increase | Prerequisites | Benefit |
---|---|---|---|---|
Ultimate Mastery | Epic | - | BAB +24, Meisterhau | Gain ultimate mastery with chosen weapon. |
Ultimate Resolve | General | - | Aura of Resolve class feature | Aura of resolve expands and does not fall when you do. |
Umbral Spell | Metamagic | +2 | Tenebrous Spell | Spell gains the darkness descriptor and target of the spell radiates darkness in 10-foot radius while the spell is in effect. |
Unarmed Strike, Improved | Combat | - | - | Always considered armed |
Undead Master | General | - | Spell Focus (necromancy), ability to cast animate dead or command undead, Evil alignment | Animate and command more undead. |
Under and Over | Combat | - | Agile Maneuvers, Small size or smaller | Failed grapples against you cause attacker to fall prone |
Underfoot | Combat | - | Dodge, Mobility, Small size or smaller | +4 bonus to Acrobatics to move past larger foes |
Undermining Exploit | General | - | Knowledge (dungeoneering) 4 ranks. | Gain +4 insight bonus on combat maneuvers vs. opponents in rocky, difficult terrain. |
Unholy Strike | Epic | - | Paladin 21, evil or neutral alignment, Smite class feature | Any weapon held treated as a unholy weapon. |
Unpredictable Trajectory | Combat | - | Proficiency with the War Flail or Dire Flail | Ignore partial cover penalties |
Unsanctioned Detection | General | - | Detect evil class feature | Use detect evil to gain bonuses on Perception and Sense Motive checks. |
Unsanctioned Knowledge | General | - | Int 13, must be able to cast 1st-level paladin spells | Add spells to your paladin spell list. |
Unseat | Combat | - | Improved Bull Rush, Mounted Combat | Knock opponents from their mounts |
Unseen Spell | Epic | +7 | Caster Level 21, Spell Focus (Feat): Illusion, Stealth Spell (Feat) | An illusion is put in place to hide the spell effects. |
Uplifting Assault | Epic | - | Cleric 21 | Your attacks heal all allies within 30 feet |
Urban Forager | General | - | Knowledge (Local) 4 ranks, Survival 4 ranks | You may use the Survival skill to forage and track in urban locations |
-V-
Feat Name | Category | Level Increase | Prerequisites | Benefit |
---|---|---|---|---|
Vacuum Slash | Epic | - | Level 21, Dex 23, Str 23, Weapon Supremacy (Feat) | Once per round, slide a struck foe 1 square. |
Valiant Steed | Animal | - | Animal or magical beast | Animal or familiar gains a +4 morale bonus versus fear |
Vast Spell | Epic | +6 | Caster Level 21, Widen Spell (Feat) | Spell area increased by an order of magnitude. |
Verdant Spell | Epic | +7 | Caster Level 21, Knowledge (Nature) 24 ranks | Spell causes plant life in the area of effect to grow. |
Vermin Heart | General | - | Wild Empathy class feature | Target vermin with spells as if they were animals |
Vice Grip | Combat | - | BAB +1 | You reduce the size penalty for wielding an over-sized weapon by 1 |
Vicious Stomp | Combat | - | Combat Reflexes (Feat), Unarmed Strike, Improved (Feat) | When opponent falls prone, it provokes an attack of opportunity from you |
Voice of the Sibyl | General | - | Cha 15 | Gain bonus to Bluff, Diplomacy, and Perform (oratory) checks. |
Void Palm | Epic | - | Level 21, Launching Palm (Feat), Void Step (Feat) | Follow targets and continue attacking as they go flying. |
Void Step | Epic | - | Level 21, Dex 27, Blinding Speed (Feat) | Move once per encounter as a swift action. |
Volcanic Rage | Epic | - | Barbarian 21, Primal Rage (Feat) | The power of the Volcano drives you. |
-W to Z-
Feat Name | Category | Level Increase | Prerequisites | Benefit |
---|---|---|---|---|
Walk on Water | Epic | - | Level 21, Blinding Speed, Epic Speed | Don't sink while moving across liquids |
Wand Dancer | General | - | Dex 13, Dodge, Mobility, Perform (Dance) 5 ranks | You can move both before and after triggering a spell trigger item. |
War Whip Finesse | Combat | - | Proficiency with War Whip | Treat war whip as light weapon |
Warp Spell | Epic | +6 | Caster Level 21, Spell Focus (Feat): Conjuration | Spell uses dimension door once before activating. |
Warrior Priest | General | - | Ability to cast divine spells | +1 bonus to initiative and +2 on concentration checks when casting defensively. |
Wave Strike | Combat | - | Quick Draw, Bluff 1 rank | Spend a swift action to make a Bluff check to feint |
Weapon Aficionado | Epic | - | Level 21, BAB +15 | Receive attack and damage bonus with one weapon group. Qualify for fighter-only feats. |
Weapon Finesse | Combat | - | - | Gain a +1 to hit with melee attacks when using a Finesse or Light weapon. |
Weapon Focus | Combat | - | Proficiency with weapon | +1 bonus on attack rolls with one weapon |
Weapon Focus, Epic | Epic | - | Level 21, Greater Weapon Focus | +2 bonus on attack rolls with one weapon. |
Weapon Focus, Greater | Combat | - | Level 8, Weapon Focus | +1 bonus on attack rolls with one weapon |
Weapon Specialization | Combat | - | Fighter 4, Weapon Focus | +1 base weapon damage with one weapon |
Weapon Specialization, Epic | Epic | - | Fighter 21, Epic Weapon Focus, Greater Weapon Specialization | +2 base weapon damage with one weapon. |
Weapon Specialization, Greater | Combat | - | Fighter 12, Weapon Specialization | +1 base weapon damage with one weapon |
Weapon Supremacy | Epic | - | Level 21, Epic Weapon Focus, Epic Weapon Specialization | Gain bonuses with chosen weapon. |
Weightless Step | Epic | - | Dex 21, Acrobatics 21 ranks | Soften your falls from any height. |
Welcome Pain | General | - | Iron Will | Whenever an ongoing, or repeating, damage effect would reduce you to 0 or fewer hit points, make a Will save to ignore the damage |
Wheeling Charge | Combat | - | Mounted Combat, Ride-By Attack, Ride 5 ranks | Mount can turn 90 degrees when charging and you may attack during this move. |
Whip Mastery | Combat | - | Weapon Focus (one of the whip weapons), BAB +2 | Gain access to Fighter-only feats that require Weapon Focus |
Whirlwind Attack | Combat | - | Dex 13, Combat Expertise, Spring Attack, BAB +4 | Make one melee attack against all foes within reach |
Whirlwind Attack, Improved | Epic | - | Level 25, Int 13, Dex 23, Whirlwind Attack | Whirlwind Attack is now a standard action. |
White Gale | Epic | - | Dex 25, Str 25, Vacuum Slash | Once per round, slide a struck foe 1 square. |
Wide Stance | Combat | - | Proficiency with a massive weapon | Weapon uses 2x STR mod for damage instead of 1.5x |
Widen Aura | Epic | - | Level 21, Cha 25, Aura class feature | The radius of your aura expands by 5 feet per 5 Paladin levels |
Widen Spell | Metamagic | +3 | Caster Level 7 | Double spell area |
Wild Empathy, Greater | General | - | Knowledge (Nature) 5 ranks, Wild Empathy class feature | Use wild empathy to intimidate and expand the creatures it can affect. |
Wild Shape, Colossal | Epic | - | Druid 26, Gargantuan Wild Shape | Wild shape into an animal of colossal size. |
Wild Shape, Fine | Epic | - | Druid 21 | Wild shape into an animal of fine size. |
Wild Shape, Gargantuan | Epic | - | Druid 23 | Wild shape into an animal of gargantuan size. |
Wild Shape, Quick | General | - | Druid 8, Wild Shape class feature | Wild shape quickly into a less powerful form. |
Wild Speech | Combat | - | Druid 6, Wild shape class feature | Speak while in wild shape. |
Will, Epic | Epic | - | Level 21 | Gain a +4 bonus on all Will saves. |
Willful Fortitude | Epic | - | Level 21, Wis 25 | Use Will save in place of a Fortitude save. |
Willful Reflexes | Epic | - | Level 21, Wis 25 | Use Will save in place of a Reflex save. |
Wind Stance | Combat | - | Dex 15, Dodge, BAB +6 | Gain 20% concealment if you move |
Wings of Radiance | Epic | - | Cleric 25, Wis 25, neutral or good alignment | You are wrapped in wings of radiant light, gaining radiant abilities. |
Wise Channeling | Epic | - | Cleric 21 | Channel Divinity an additional number of times per day equal to your Wisdom bonus. |
Word of Healing | General | - | Lay on hands class feature | Use lay on hands from a distance. |
World Breaker | Epic | - | Fighter 21, Str 28, Foe Breaker (Feat) | Reduce a struck foe's damage by your Combat Edge. |
Wrecking Pick | Combat | - | Level 10+, Proficiency with a sunder weapon, Rent Asunder | Grants bonus damage to Sunder weapons |
Zen Focus | Epic | - | Monk 26, Wis 26, Timeless Body class feature | Restore ki points by meditating. |