Absolute Spell (Feat): Difference between revisions
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| ShortDesc| | | ShortDesc|Make a spell much more powerful in many ways. | ||
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Revision as of 13:57, 16 April 2016
Prerequisites: Caster level 28, Perfect Spell (Feat)
Benefit: The spell becomes charged with magical energy, gaining the following benefits:
- All random variables are maximized and doubled as if by the Perfect Spell feat.
- All non-variable numbers (size of effect, number of creatures affected, maximum hit die affected, heal spell healing, duration, etc.) are doubled.
- Any DCs associated with the spell gain a +4 bonus.
- Any attempts to overcome Spell Resistance gain a +6 bonus.
- Attempts to dispel or counterspell the spell receive a -6 penalty.
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Level Increase: +8 (An absolute spell uses up a spell slot eight levels higher than the spell's actual level.)