Still Spell, Automatic (Feat): Difference between revisions

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| Category=[[Category:Epic Feats]][[Category:Metamagic Feats]][[Category:Wizard]][[Category:Sorcerer]][[Category:Bard]][[Category:Druid]][[Category:Paladin]][[Category:Cleric]]
| Category=[[Category:Epic Feats]][[Category:Metamagic Feats]][[Category:Wizard]][[Category:Sorcerer]][[Category:Bard]][[Category:Druid]][[Category:Paladin]][[Category:Cleric]]


| Flavor=
| Flavor=Your mighty will forces magical effects into being without moving even a muscle.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}

Revision as of 02:16, 18 April 2016


Your mighty will forces magical effects into being without moving even a muscle.

Prerequisites: Caster Level 23, Still Spell (Feat)

Benefit: You may cast all 0-, 1st-, 2nd-, and 3rd-level spells as stilled spells without using higher-level spell slots.

Special: You can gain this feat multiple times. Each time you take the feat, the spells of your next three lowest spell levels can now be stilled with no adjustment to their spell slots. This feat doesn't increase the casting time for those spells that normally become full-round actions when cast in metamagic form.