Absolute Spell (Feat): Difference between revisions

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| ShortDesc|Make a spell much more powerful in many ways.
| ShortDesc|Make a spell much more powerful in many ways.test
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Revision as of 13:49, 21 April 2016



Prerequisites: Caster level 28, Perfect Spell (Feat)

Benefit: The spell becomes charged with magical energy, gaining the following benefits:

  • All random variables are maximized and doubled as if by the Perfect Spell feat.
  • All non-variable numbers (size of effect, number of creatures affected, maximum hit die affected, heal spell healing, duration, etc.) are doubled.
  • Any DCs associated with the spell gain a +4 bonus.
  • Any attempts to overcome Spell Resistance gain a +6 bonus.
  • Attempts to dispel or counterspell the spell receive a -6 penalty.

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Level Increase: +8 (An absolute spell uses up a spell slot eight levels higher than the spell's actual level.)