Stealth Spell (Feat): Difference between revisions
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| Category=[[Category:Epic Feats]][[Category:Metamagic Feats]][[Category:Cleric]][[Category:Druid]][[Category:Paladin]][[Category:Sorcerer]][[Category:Wizard]] | | Category=[[Category:Epic Feats]][[Category:Metamagic Feats]][[Category:Bard]][[Category:Cleric]][[Category:Druid]][[Category:Paladin]][[Category:Sorcerer]][[Category:Wizard]] | ||
| Flavor=No one would even know you were a caster if you'd only take off that ridiculous pointy hat. | | Flavor=No one would even know you were a caster if you'd only take off that ridiculous pointy hat. |
Revision as of 19:45, 24 April 2016
No one would even know you were a caster if you'd only take off that ridiculous pointy hat.
Prerequisites: Caster Level 21, Silent Spell (Feat), Still Spell (Feat)
Benefit: A stealth spell gains the benefits of both Silent Spell (Feat) and Still Spell (Feat). In addition, a stealth spell's visible magical effects are rendered invisible. Any visible aspect of the spell itself remains unseen, though its effects are still visible. For instance, a stealth fireball would have its explosion rendered invisible, but the effects of that detonation-people being tossed about, objects catching fire, and such-would still be visible. Targets take a -2 penalty against stealth spells that normally allow a Reflex saving throw.
Level Increase: +3 (A stealth spell uses up a spell slot three levels higher than the spell's actual level.)