Rattled: Difference between revisions
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{{Template:StatusCondition | |||
| Severity = Moderate | |||
= | | Effects = A rattled character may take a single move action or standard action each round (but not both, nor can he take full-round actions). A rattled creature can still take free, swift, immediate actions and attacks of opportunity. | ||
: Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be Rattled. | |||
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}} | |||
| Strong|Stunned | |||
}}</onlyinclude> | |||
| Moderate=<onlyinclude>{{#ifeq:{{{transcludesection|Moderate}}} | |||
| Moderate|Rattled | |||
}}</onlyinclude> | |||
| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}} | |||
| Weak|Jostled | |||
}}</onlyinclude> | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | |||
| ShortDesc|Target may only take a standard or a move action. Full attack actions are right out. | |||
}}</onlyinclude> | |||
}} |
Revision as of 20:57, 23 June 2016
Condition Severity: Moderate
Effects
- A rattled character may take a single move action or standard action each round (but not both, nor can he take full-round actions). A rattled creature can still take free, swift, immediate actions and attacks of opportunity.
- Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be Rattled.
Ended By
If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:
- -