Deathjump Spider: Difference between revisions
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{{Template:Monster | |||
| CR = 4 | |||
| MonsterName = Deathjump Spider | |||
| Image = deathjump_spider.png | |||
<!--Value: file name and extension only (e.g. "monster_picture.jpg")--> | |||
| Role = | |||
<!--Values: Heavy, Killer, Leader, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank--> | |||
= | | Description = Monstrous spiders are among the most spine-chilling foes you can encounter in a dark, horrible place, and among them, the Deathjump Spider holds a special place as a truly frightening thing to bump into. Their extremely high Stealth skill and ability to attack and retreat with incredible speed makes these terrors frightening far beyond their considerable abilities. | ||
| Alignment = Neutral | |||
<!--Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil--> | |||
| Size = Medium | |||
<!--Values: Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal, Titanic--> | |||
| Type = Vermin | |||
<!--Values: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin--> | |||
| Subtype = | |||
<!--If any--> | |||
| NudgeInit = | |||
<!--CR 4 INITIATIVE = +2 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | |||
| Senses = [[Tremorsense]] 30 ft. | |||
<!--List the sense type and distance (in feet). (E.g. "[[Darkvision]] 60 ft.") --> | |||
<!-- [[Standard Vision]], [[Low-Light Vision]], [[Darkvision]], [[Heartsight]] --> | |||
<!-- [[Standard Hearing]], [[Keen Hearing]], [[Precise Hearing]], [[Echolocation]] --> | |||
<!-- [[Standard Scent]], [[Scent]], [[Keen Scent]], [[Perfect Scent]] --> | |||
<!-- [[Tremorsense]], [[Blindsense]], [[Lifesense]] --> | |||
| NudgePerception = | |||
<!--CR 4 PERCEPTION = +6 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-8--> | |||
| NudgeAC = | |||
<!--CR 4 AC = 20 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeTouchAC = | |||
<!--CR 4 TOUCH AC = 13 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
== | | NudgeFFAC = | ||
<!--CR 4 FLAT-FOOTED AC = 17 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeHitPoints = | |||
<!--CR 4 HIT POINTS = 50 --> | |||
<!--Values: any positive or negative number, or leave blank. Added to the base HP total (after role, if any).--> | |||
<!-- SAVING THROWS --> | |||
| Fort = | |||
| Refl = S | |||
| Will = | |||
<!--CR 4 STRONG SAVE = +7; WEAK SAVE = +3 --> | |||
<!--Values: "S" (for Strong save), leave blank for Weak save | |||
* Most monsters have 1 strong save and 2 weak saves | |||
* Heavies, Tanks, Threats and Villains have 2 strong saves | |||
* Dragons have 3 strong saves--> | |||
| NudgeFort = | |||
| NudgeRefl = | |||
| NudgeWill = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | |||
| SR = | |||
<!--Values: Y (for Yes), or leave blank--> | |||
| NudgeSR = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | |||
| SpecialDefenses = | |||
<!--Put any DR or ER values here--> | |||
''' | | StrongAgainst = | ||
<!--Put any 'immunity' or 'hardened' values here; immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added--> | |||
''' | | WeakAgainst = | ||
<!--Put any 'vulnerable' or 'defenseless' values here; vulnerabilities based on type (e.g. Vermin) are automatically added--> | |||
| MoveTypes = Walk 30 ft., [[Greater Climb]] 30 ft. | |||
<!--List the move type and distance (in feet). (E.g. "[[Jet]] 60 ft.") --> | |||
<!-- [[Burrowing]], [[Tunneling]], [[Earth Glide]] --> | |||
<!-- [[Lesser Climb]], [[Greater Climb]], [[Brachiating]] --> | |||
<!-- [[Hover]], [[Lesser Flight]], [[Greater Flight]] --> | |||
<!-- [[Lesser Swim]], [[Greater Swim]], [[Jet]] --> | |||
<!-- [[Lesser Teleport]], [[Greater Teleport]] --> | |||
| NudgeReach = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.--> | |||
<!-- GENERAL ATTACK INFORMATION --> | |||
| MeleeOrNatural = Melee | |||
<!--REQUIRED; Values: "Melee" (for weapon-wielding monsters), or "Natural" (for natural attacks)--> | |||
; | | MultipliedDamageType = | ||
<!--Roles only (leave blank if no role); Values: "Attacks" (+atks/rnd), "Damage" (+damage/rnd), or "Hybrid" (default; both +atks/+dmg)--> | |||
| IgnoreSecondary = | |||
<!--Values: "Y" to hide, or leave blank to show; Hides all information about a secondary attack, in the event that the monster doesn't have one (e.g. swarms)--> | |||
<!-- PRIMARY ATTACK INFORMATION --> | |||
| PriAtkName = Bite | |||
<!--name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite")--> | |||
=== | | PriAtkNotes = plus Poisonous Bite | ||
Deathjump Spiders are quite simple. They hide with their very good Stealth skill and as soon as they sense creatures with their | <!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | ||
| PriAtkNotes-FullAtkOnly = | |||
<!--use if Primary Attack does something different during a full attack; replaces PriAtkNotes value if not blank--> | |||
| PriAtkVSTouchAC = | |||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | |||
| PriAtkIsAuto-Hit = | |||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | |||
| NudgePriToHit = | |||
<!--CR 4 PRIMARY TO-HIT = +8 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgePriDamage = | |||
<!--CR 4 PRIMARY NATURAL DAMAGE = 1d8+4 --> | |||
<!--CR 4 PRIMARY MELEE DAMAGE = 1d8+4 --> | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- SECONDARY ATTACK INFORMATION --> | |||
| SecAtkName = | |||
<!--name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none--> | |||
| SecAtkNotes = | |||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | |||
| SecAtkVSTouchAC = | |||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | |||
| SecAtkIsAuto-Hit = | |||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | |||
| NudgeSecToHit = | |||
<!--CR 4 SECONDARY TO-HIT = +8 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeSecDamage = | |||
<!--CR 4 SECONDARY NATURAL DAMAGE = 1d6+1 --> | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- TERTIARY ATTACK INFORMATION --> | |||
| TerAtkName = | |||
<!--Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none--> | |||
| TerAtkNotes = | |||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | |||
| TerAtkNotes-FullAtkOnly = | |||
<!--use if Tertiary Attack does something different during a full attack; replaces TerAtkNotes value if not blank--> | |||
| TerAtkVSTouchAC = | |||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | |||
| TerAtkIsAuto-Hit = | |||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | |||
| NudgeTerToHit = | |||
<!--CR 4 TERTIARY TO-HIT = +8 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeTerDamage = | |||
<!--CR 4 TERTIARY NATURAL DAMAGE = 1d8+4 --> | |||
<!--CR 4 TERTIARY MELEE DAMAGE = 1d8+4 --> | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- QUATERNARY ATTACK INFORMATION --> | |||
| QuaAtkName = | |||
<!--Roles w/natural attacks only; name of quaternary attack (e.g. "Wing Slam"); damage equal to secondary attack; leave blank for none--> | |||
| QuaAtkNotes = | |||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | |||
| QuaAtkNotes-FullAtkOnly = | |||
<!--use if Quaternary Attack does something different during a full attack; replaces QuaAtkNotes value if not blank--> | |||
| QuaAtkVSTouchAC = | |||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | |||
| QuaAtkIsAuto-Hit = | |||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | |||
| NudgeQuaToHit = | |||
<!--CR 4 QUATERNARY TO-HIT = +8 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeQuaDamage = | |||
<!--CR 4 QUATERNARY NATURAL DAMAGE = 1d6+1 --> | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- RANGED ATTACK INFORMATION --> | |||
| RangedAtkName = | |||
<!--Name of ranged attack (e.g. "Longbow" or "Hurled Rock"); if blank, monster has no ranged attack--> | |||
| HasRangedFullAttack = | |||
<!--Values: Y (for yes), or leave blank (for no)--> | |||
| RangedAtkNotes = | |||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | |||
| RangedAtkNotes-FullAtkOnly = | |||
<!--use if Ranged Attack does something different during a full attack; replaces RangedAtkNotes value if not blank--> | |||
| RangedAtkVSTouchAC = | |||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | |||
| RangedAtkIsAuto-Hit = | |||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | |||
| NudgeRangedToHit = | |||
<!--CR 4 RANGED TO-HIT = +8 --> | |||
<!--any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeRangedDamage = | |||
<!--CR 4 RANGED DAMAGE = 1d8+4 --> | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- ABILITY SCORES --> | |||
| Str = 17 | |||
| Dex = 18 | |||
| Con = 15 | |||
| Int = 1 | |||
| Wis = 14 | |||
| Cha = 8 | |||
| NudgeCMB = | |||
<!--CR 4 CMB = +7 --> | |||
| CMBNotes = | |||
<!--Values: Text about specific bonuses to CMB (e.g. "+2 on Trips")--> | |||
| NudgeCMD = | |||
<!--CR 4 CMD = 18 --> | |||
| CMDNotes = | |||
<!--Values: Text about specific bonuses to CMD (e.g. "+4 vs Grapples")--> | |||
<!-- FEATS --> | |||
| Feat1 = | |||
| Feat2 = | |||
| Feat3 = | |||
| Feat4 = | |||
<!--Just the feat name; will be autolinked, and ShortDesc added--> | |||
<!-- SKILLS --> | |||
| Skill1 = Athletics | |||
| Skill2 = Stealth | |||
| Skill3 = | |||
| Skill4 = | |||
| NudgeSkill1 = 4 | |||
| NudgeSkill2 = 5 | |||
| NudgeSkill3 = | |||
| NudgeSkill4 = | |||
<!--CR 4 SKILLS = +6 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-8--> | |||
| Skill1Notes = +10 when jumping | |||
| Skill2Notes = | |||
| Skill3Notes = | |||
| Skill4Notes = | |||
<!--Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass")--> | |||
<!-- LANGUAGES --> | |||
| Languages = | |||
<!--Comma-separated list--> | |||
<!-- SPECIAL ABILITIES --> | |||
<!-- ROLE-BASED SPECIAL ABILITIES --> | |||
| HideRoleReminder1 = | |||
<!--Roles only; Values: "Y" (for yes) or leave blank (to leave reminder (if any) displayed)--> | |||
| HideRoleReminder2 = | |||
<!--Roles only; Values: "Y" (for yes) or leave blank (to leave reminder (if any) displayed)--> | |||
| HideRoleReminder3 = | |||
<!--Roles only; Values: "Y" (for yes) or leave blank (to leave reminder (if any) displayed)--> | |||
| HideRoleReminder4 = | |||
<!--Roles only; Values: "Y" (for yes) or leave blank (to leave reminder (if any) displayed)--> | |||
<!-- SPECIAL ABILITY 1 --> | |||
| Ability-1-Name = Poisonous Bite | |||
| Ability-1-Type = Ex | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-1-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it--> | |||
| Ability-1-Description = Any time the spider makes a bite attack, the victim must make a Fortitude save, DC {{#var:Special1SaveDC}}, or they gain [[Bleed]] 3 and the [[Torpid]] condition. They may make a new save at the end of each of their turns, and if successful, the Torpid condition ends, though the Bleed continues until treated. | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special1ToHit}} To-Hit @ CR 4 = +8 | |||
{{#var:Special1TouchAttack}} Touch To-Hit @ CR 4 = +4 | |||
{{#var:Special1SaveDC}} Save DC @ CR 4 = 13 | |||
{{#var:Special1StandardDmg}} Std Damage @ CR 4 = 2d6+1 | |||
{{#var:Special1SwiftDmg}} Swift Damage @ CR 4 = 1d6 | |||
{{#var:Special1AlphaDmg}} Alpha Damage @ CR 4 = 4d6 | |||
--> | |||
| NudgeAbility1ToHit = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility1TouchAttack = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility1SaveDC = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | |||
| NudgeAbility1StandardDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility1SwiftDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility1AlphaDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- SPECIAL ABILITY 2 --> | |||
| Ability-2-Name = Prodigious Leap | |||
| Ability-2-Type = Su | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-2-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-2-Description = Once per encounter, as a move action, the spider may move 50 feet without provoking attacks of opportunity. This movement is treated exactly like a 5-foot step, except much further. | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special2ToHit}} To-Hit @ CR 4 = +8 | |||
{{#var:Special2TouchAttack}} Touch To-Hit @ CR 4 = +4 | |||
{{#var:Special2SaveDC}} Save DC @ CR 4 = 13 | |||
{{#var:Special2StandardDmg}} Std Damage @ CR 4 = 2d6+1 | |||
{{#var:Special2SwiftDmg}} Swift Damage @ CR 4 = 1d6 | |||
{{#var:Special2AlphaDmg}} Alpha Damage @ CR 4 = 4d6 | |||
--> | |||
| NudgeAbility2ToHit = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility2TouchAttack = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility2SaveDC = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | |||
| NudgeAbility2StandardDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility2SwiftDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility2AlphaDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- SPECIAL ABILITY 3 --> | |||
| Ability-3-Name = Death From Above | |||
| Ability-3-Type = Su | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-3-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-3-Description = Once per encounter, as a standard action, the deathjump spider leaps at its prey and attacks with a poisonous bite. This leap can be up to 30 feet in length, and does not provoke attacks of opportunity. On a hit, Death from Above does the normal Bite damage listed above, including the poison. If the target is flat-footed, Death from Above also does {{#var:Special3StandardDmg}} of precision damage and knocks the target [[Prone]]. A Reflex save, DC {{#var:Special3SaveDC}}, can be made to avoid the Prone condition. | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special3ToHit}} To-Hit @ CR 4 = +8 | |||
{{#var:Special3TouchAttack}} Touch To-Hit @ CR 4 = +4 | |||
{{#var:Special3SaveDC}} Save DC @ CR 4 = 13 | |||
{{#var:Special3StandardDmg}} Std Damage @ CR 4 = 2d6+1 | |||
{{#var:Special3SwiftDmg}} Swift Damage @ CR 4 = 1d6 | |||
{{#var:Special3AlphaDmg}} Alpha Damage @ CR 4 = 4d6 | |||
--> | |||
| NudgeAbility3ToHit = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility3TouchAttack = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility3SaveDC = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | |||
| NudgeAbility3StandardDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility3SwiftDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility3AlphaDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- SPECIAL ABILITY 4 --> | |||
| Ability-4-Name = Soft Fall | |||
| Ability-4-Type = Ex | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-4-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-4-Description = Deathjump Spiders ignore the first 30 feet of all falls for calculating falling damage. This allows them to use Death From Above from directly above their prey with no penalties. | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special4ToHit}} To-Hit @ CR 4 = +8 | |||
{{#var:Special4TouchAttack}} Touch To-Hit @ CR 4 = +4 | |||
{{#var:Special4SaveDC}} Save DC @ CR 4 = 13 | |||
{{#var:Special4StandardDmg}} Std Damage @ CR 4 = 2d6+1 | |||
{{#var:Special4SwiftDmg}} Swift Damage @ CR 4 = 1d6 | |||
{{#var:Special4AlphaDmg}} Alpha Damage @ CR 4 = 4d6 | |||
--> | |||
| NudgeAbility4ToHit = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility4TouchAttack = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility4SaveDC = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | |||
| NudgeAbility4StandardDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility4SwiftDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility4AlphaDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- SPECIAL ABILITY 5 --> | |||
| Ability-5-Name = | |||
| Ability-5-Type = | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-5-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-5-Description = | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special5ToHit}} To-Hit @ CR 4 = +8 | |||
{{#var:Special5TouchAttack}} Touch To-Hit @ CR 4 = +4 | |||
{{#var:Special5SaveDC}} Save DC @ CR 4 = 13 | |||
{{#var:Special5StandardDmg}} Std Damage @ CR 4 = 2d6+1 | |||
{{#var:Special5SwiftDmg}} Swift Damage @ CR 4 = 1d6 | |||
{{#var:Special5AlphaDmg}} Alpha Damage @ CR 4 = 4d6 | |||
--> | |||
| NudgeAbility5ToHit = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility5TouchAttack = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility5SaveDC = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | |||
| NudgeAbility5StandardDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility5SwiftDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility5AlphaDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- SPECIAL ABILITY 6 --> | |||
| Ability-6-Name = | |||
| Ability-6-Type = | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-6-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-6-Description = | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special6ToHit}} To-Hit @ CR 4 = +8 | |||
{{#var:Special6TouchAttack}} Touch To-Hit @ CR 4 = +4 | |||
{{#var:Special6SaveDC}} Save DC @ CR 4 = 13 | |||
{{#var:Special6StandardDmg}} Std Damage @ CR 4 = 2d6+1 | |||
{{#var:Special6SwiftDmg}} Swift Damage @ CR 4 = 1d6 | |||
{{#var:Special6AlphaDmg}} Alpha Damage @ CR 4 = 4d6 | |||
--> | |||
| NudgeAbility6ToHit = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility6TouchAttack = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility6SaveDC = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | |||
| NudgeAbility6StandardDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility6SwiftDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility6AlphaDamage = | |||
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| Ability-7-Name = | |||
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| Ability-7-Concentration = | |||
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| Ability-7-Description = | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special7ToHit}} To-Hit @ CR 4 = +8 | |||
{{#var:Special7TouchAttack}} Touch To-Hit @ CR 4 = +4 | |||
{{#var:Special7SaveDC}} Save DC @ CR 4 = 13 | |||
{{#var:Special7StandardDmg}} Std Damage @ CR 4 = 2d6+1 | |||
{{#var:Special7SwiftDmg}} Swift Damage @ CR 4 = 1d6 | |||
{{#var:Special7AlphaDmg}} Alpha Damage @ CR 4 = 4d6 | |||
--> | |||
| NudgeAbility7ToHit = | |||
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| NudgeAbility7TouchAttack = | |||
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| NudgeAbility7SaveDC = | |||
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| NudgeAbility7StandardDamage = | |||
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| NudgeAbility7SwiftDamage = | |||
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| NudgeAbility7AlphaDamage = | |||
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| Ability-8-Name = | |||
| Ability-8-Type = | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-8-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-8-Description = | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special8ToHit}} To-Hit @ CR 4 = +8 | |||
{{#var:Special8TouchAttack}} Touch To-Hit @ CR 4 = +4 | |||
{{#var:Special8SaveDC}} Save DC @ CR 4 = 13 | |||
{{#var:Special8StandardDmg}} Std Damage @ CR 4 = 2d6+1 | |||
{{#var:Special8SwiftDmg}} Swift Damage @ CR 4 = 1d6 | |||
{{#var:Special8AlphaDmg}} Alpha Damage @ CR 4 = 4d6 | |||
--> | |||
| NudgeAbility8ToHit = | |||
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| NudgeAbility8TouchAttack = | |||
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| NudgeAbility8SaveDC = | |||
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| NudgeAbility8StandardDamage = | |||
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| NudgeAbility8SwiftDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility8AlphaDamage = | |||
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| Ability-9-Name = | |||
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| Ability-9-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-9-Description = | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special9ToHit}} To-Hit @ CR 4 = +8 | |||
{{#var:Special9TouchAttack}} Touch To-Hit @ CR 4 = +4 | |||
{{#var:Special9SaveDC}} Save DC @ CR 4 = 13 | |||
{{#var:Special9StandardDmg}} Std Damage @ CR 4 = 2d6+1 | |||
{{#var:Special9SwiftDmg}} Swift Damage @ CR 4 = 1d6 | |||
{{#var:Special9AlphaDmg}} Alpha Damage @ CR 4 = 4d6 | |||
--> | |||
| NudgeAbility9ToHit = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility9TouchAttack = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility9SaveDC = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | |||
| NudgeAbility9StandardDamage = | |||
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| NudgeAbility9SwiftDamage = | |||
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| NudgeAbility9AlphaDamage = | |||
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<!-- COMBAT TACTICS --> | |||
| CombatTactics = Deathjump Spiders are quite simple. They hide with their very good Stealth skill and as soon as they sense creatures with their Tremorsense, they attack with Death From Above. If they gain surprise they will concentrate on their prone victim. If they are taking damage and few of their victims are prone, they will use Prodigious Leap to disengage and then withdraw. | |||
<!-- OUT OF COMBAT --> | |||
| OutOfCombat = | |||
}} |
Revision as of 22:43, 23 June 2016
Deathjump Spider (CR 4)
Neutral - Medium - Vermin |
---|
Lore: | Know (Nature) | ||
8 | 23 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
17 | +7 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
61 | 30 | 6 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +2 |
Refl: | +7 |
Will: | +2 |
Strong Against:
Offense
Standard Attack (Melee):
- 1x Bite +7 (1d8+3/19-20 x2)
as undefined damage type
plus Poisonous Bite
Full Attack (Melee):
- 3x Bite +7 (1d8+3/19-20 x2)
as undefined damage type
plus Poisonous Bite
Standard Attack (Ranged):
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
17 |
STR |
18 |
DEX |
15 |
CON |
1 |
INT |
14 |
WIS |
8 |
CHA |
Special Abilities
Poisonous Bite (Ex) |
Any time the spider makes a bite attack, the victim must make a Fortitude save, DC , or they gain Bleed 3 and the Torpid condition. They may make a new save at the end of each of their turns, and if successful, the Torpid condition ends, though the Bleed continues until treated. |
Prodigious Leap (Su) |
Once per encounter, as a move action, the spider may move 50 feet without provoking attacks of opportunity. This movement is treated exactly like a 5-foot step, except much further. |
Death From Above (Su) |
Once per encounter, as a standard action, the deathjump spider leaps at its prey and attacks with a poisonous bite. This leap can be up to 30 feet in length, and does not provoke attacks of opportunity. On a hit, Death from Above does the normal Bite damage listed above, including the poison. If the target is flat-footed, Death from Above also does of precision damage and knocks the target Prone. A Reflex save, DC , can be made to avoid the Prone condition. |
Soft Fall (Ex) |
Deathjump Spiders ignore the first 30 feet of all falls for calculating falling damage. This allows them to use Death From Above from directly above their prey with no penalties. |
Deathjump Spider
Monstrous spiders are among the most spine-chilling foes you can encounter in a dark, horrible place, and among them, the Deathjump Spider holds a special place as a truly frightening thing to bump into. Their extremely high Stealth skill and ability to attack and retreat with incredible speed makes these terrors frightening far beyond their considerable abilities.
Combat Tactics
Deathjump Spiders are quite simple. They hide with their very good Stealth skill and as soon as they sense creatures with their Tremorsense, they attack with Death From Above. If they gain surprise they will concentrate on their prone victim. If they are taking damage and few of their victims are prone, they will use Prodigious Leap to disengage and then withdraw.
Out of Combat
Rewards
XP: 1,200
Treasure: Sellable Goods worth 1,188 gp.
- Weight: 40 lbs. Volume: 1.6 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |