Barter: Difference between revisions
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* '''Ability Score Used:''' | * '''Ability Score Used:''' Wisdom | ||
* '''Usable Untrained?''' Yes | * '''Usable Untrained?''' Yes | ||
* '''Armor Check Penalty Applies?''' | * '''Armor Check Penalty Applies?''' No | ||
Barter is the ability to accurately estimate the value of an item, and either buy or sell it to a merchant. Unlike diplomacy, this is the art of haggling, rather than charming or establishing long-term relationships. | |||
{{Template:SkillUse | {{Template:SkillUse | ||
| Skill-Use = | | Skill-Use = Appraise Value of Common Item | ||
| Benefit = | | Benefit = A DC 20 Appraise check determines the value of a common item. If you succeed by 5 or more, you also determine if the item has magic properties, although this success does not grant knowledge of the magic item's abilities. If you fail the check by less than 5, you determine the price of that item to within 20% of its actual value. If you fail this check by 5 or more, the price is wildly inaccurate, subject to GM discretion. Particularly rare or exotic items might increase the DC of this check by 5 or more. | ||
You can also use this check to determine the most valuable item visible in a treasure hoard. The DC of this check is generally 20 but can increase to as high as 30 for a particularly large hoard. | |||
| | | Action = Standard action | ||
| | | DC = 20 | ||
| | | Modifiers = Particularly rare or exotic items might increase the DC of this check by 5 or more. | ||
| | | Failure = If you fail by less than 5, you determine the price of that item to within 20% of its actual value. If you fail this check by 5 or more, the price is wildly inaccurate, subject to GM discretion. | ||
| Provokes = | | Retry = No, since you have no reason to believe you are wrong. | ||
| Provokes = Yes | |||
}} | }} |
Revision as of 19:07, 16 July 2016
- Ability Score Used: Wisdom
- Usable Untrained? Yes
- Armor Check Penalty Applies? No
Barter is the ability to accurately estimate the value of an item, and either buy or sell it to a merchant. Unlike diplomacy, this is the art of haggling, rather than charming or establishing long-term relationships.
A DC 20 Appraise check determines the value of a common item. If you succeed by 5 or more, you also determine if the item has magic properties, although this success does not grant knowledge of the magic item's abilities. If you fail the check by less than 5, you determine the price of that item to within 20% of its actual value. If you fail this check by 5 or more, the price is wildly inaccurate, subject to GM discretion. Particularly rare or exotic items might increase the DC of this check by 5 or more.
You can also use this check to determine the most valuable item visible in a treasure hoard. The DC of this check is generally 20 but can increase to as high as 30 for a particularly large hoard. | |
Action Required: |
Standard action |
DC of Check: |
20 |
Modifiers to Check |
Particularly rare or exotic items might increase the DC of this check by 5 or more. |
Take 10? / Take 20? |
{{{Take10-Take20}}} |
Allows Assists? |
{{{Assist}}} |
Results of Success |
{{{Success}}} |
Consequences of Failure |
If you fail by less than 5, you determine the price of that item to within 20% of its actual value. If you fail this check by 5 or more, the price is wildly inaccurate, subject to GM discretion. |
Retry Allowed? |
No, since you have no reason to believe you are wrong. |
Provokes AOO? |
Yes |
Action Required: | |
DC of Check: | |
Modifiers to Check | |
Take 10? / Take 20? |
{{{Take10-Take20}}} |
Allows Assists? |
{{{Assist}}} |
Results of Success |
{{{Success}}} |
Consequences of Failure | |
Retry Allowed? | |
Provokes AOO? |
Action Required: | |
DC of Check: | |
Modifiers to Check | |
Take 10? / Take 20? |
{{{Take10-Take20}}} |
Allows Assists? |
{{{Assist}}} |
Results of Success |
{{{Success}}} |
Consequences of Failure | |
Retry Allowed? | |
Provokes AOO? |