Atticus Librewyrm: Difference between revisions
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Revision as of 19:40, 16 July 2016
Description
Name: Atticus Librewyrm
Class: Wizard 5 (Evoker, Enchant and Necromancy opposition)
Race: Male Human
Height: 5'11"
Weight: 185 lbs
Hair: Brown
Eyes: Brown
Alignment: NG
Languages: Common, pidgin ghoul, pidgin primal, Elvin, Dwarven, Orcish, Giantish, Gnomish, Goblin, Halfling, (Tiefling pending next level)
XP: 24,500/36,800
Abilities
Ability | Score | Modifier | Damaged | Current |
---|---|---|---|---|
Str | 10 | |||
Dex | 14 | +2 | ||
Con | 12 | +1 | ||
Int | 23 | +6 | ||
Wis | 12 | +1 | ||
Cha | 12 | +1 |
HP: 17 + 5 + 5 + 5(+1) + 4 = 37
- Damage: 17
Initiative: +4
Speed: 30
Defenses
AC: 12, Touch: 12, Flat-footed: 10
Saves
Fortitude: 1 + 1 + 1 = 3
Reflex: 1 + 2 + 1 = 4
Will: 4 + 1 + 1 = 6 (-3)
Attacks
BAB: +2
CMB: 2
CMD: 14
Weapon | Attack Bonus | Damage | Critical | Range | Ammunition |
---|---|---|---|---|---|
MW Quaterstaff (bonded item) | +3 | 1d6 | 20/x2 |
Feats
Trait: Reactionary +2 init
Trait: Focused Mind +2 concentration
Spell Focus Evocation
Spell Specialization - Burning Hands
Combat Casting +4 Concentration
Class Features
Concentration: d20+16 (+4 level +6 int +2 trait +4 feat)
Bonded Item - Staff - w/o concentration DC 20 + spell level to cast - 1/day cast an unprepared spell
- Intense Spells - +1/2 level on evocation damage (min 1)
- Bonus at 20th level
- Force Missile - 3+int mod/day - as Magic Missile - 1d4 + Intense Spells Damage (1d4+2) - used 3/8
- Elemental Wall (at 8th level)
Racial Abilities
Bonus Feat
Skills
Skill | Total Bonus | Ranks | Stat Bonus | Other |
---|---|---|---|---|
Acrobatics | 2 | 2 | ||
Barter | 5 | 5 | (class) | |
Bluff | 0 | |||
Climb | 0 | 0 | ||
Diplomacy | 0 | |||
Disguise | 0 | |||
Escape Artist | 2 | 2 | ||
Fly | 2 | 2 | ||
Handle Animal | 1 | 1 | ||
Heal | ||||
Intimidate | ||||
Knowledge (Arcana) | 12 | 4 | 5 | +3 class |
Knowledge (Dungeoneering) | 12 | 4 | 5 | +3 class |
Knowledge (Engineering) | 12 | 4 | 5 | +3 class |
Knowledge (Planes) | 12 | 4 | 5 | +3 class |
Knowledge (Religion) | 12 | 4 | 5 | +3 class |
Linguistics | 12 | 4 | 5 | +3 class |
Perception | 5 | 4 | 1 | |
Ride | 2 | |||
Sense Motive | 0 | |||
Spellcraft | 12 | 4 | 5 | +3 class |
Stealth | 2 | 2 | ||
Survival | 0 | |||
Swim | 0 | |||
Use Magic Device | 1 | 1 |
Items
Clothes - warm weather outfit - plain clothes
Spell Book with Spells
MW Quarterstaff - Bonded item
Backpack
Blank Journal, ink, ink pen, charcoal, chalk
Waterskin
Ioun Light
Nakar Clothing +2 armor, DR 2/piercing, +1 armor check, 0 spell failure, max dex +7
Headband of Vast Intellect (+2 Int)
Spells
Spells: 0:5 1:3+2+1=6 2:2+1+1=4
Spell Book
Lvl 0
Lvl 1
- Alarm
- Burning Hands DC18 5d4+2
- Comprehend Languages
- Enlarge Person
- Feather Fall
- Floating Disk
- Mage Armor
- Magic Missile
- Shocking Grasp 4d6+2
- Vanish
Lvl 2
- Scorching Ray 1 ray, 4d6+2 range 30
- Darkvision
- Flaming Sphere DC 19 3d6+2
- Blur
Scrolls to be Purchased with Zanril
- eagle's splendor
- fox's cunning
- owl's wisdom
- resist energy
- bear's endurance
- bull's strength
- cat's grace
- see invisibility
Spells Prepared
Lvl 0
- Detect Magic
- Read Magic
- Light
- Prestidigitation
- Mending
Powerful Cantrip
- Burning Hands
Lvl 1
- Mage Armor (cast)
- Vanish (cast)
- Feather Fall
- Shocking Grasp (cast)
- Enlarge (cast)
- Floating Disc
Lvl 2
- Blur
- Flaming Sphere x2 (1 cast)
- Darkvision (cast)