Pushing Assault (Feat): Difference between revisions
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| Category= | | Category= | ||
| Flavor=A strike made with a two-handed weapon can push | | Flavor=A strike made with a two-handed weapon can push an opponent backward. | ||
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | | Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
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| Benefit=When you hit a creature | | Benefit=When you hit a creature two size categories larger than you or smaller with a two-handed weapon attack modified by [[Power Attack (Feat)]], you may choose to push the target 5 feet directly away from you instead of dealing the extra damage from Power Attack. If you score a critical hit, you can instead push the target 10 feet directly away from you. You may move up to five feet after your foe as a free action. | ||
Neither your movement or the targets provokes attacks of opportunity, and the target may elect to fall [[Prone]] voluntarily to end the movement at any point. You choose which effect to apply(damage or movement) after the attack roll has been made, but before the damage is rolled. | |||
'''Note''': This is forced movement and does NOT require a CMB vs CMD roll. | '''Note''': This is forced movement and does NOT require a CMB vs CMD roll. |
Revision as of 00:52, 17 August 2016
A strike made with a two-handed weapon can push an opponent backward.
Prerequisites: BAB +1, Str 15, Power Attack (Feat)
Benefit: When you hit a creature two size categories larger than you or smaller with a two-handed weapon attack modified by Power Attack (Feat), you may choose to push the target 5 feet directly away from you instead of dealing the extra damage from Power Attack. If you score a critical hit, you can instead push the target 10 feet directly away from you. You may move up to five feet after your foe as a free action.
Neither your movement or the targets provokes attacks of opportunity, and the target may elect to fall Prone voluntarily to end the movement at any point. You choose which effect to apply(damage or movement) after the attack roll has been made, but before the damage is rolled.
Note: This is forced movement and does NOT require a CMB vs CMD roll.