Siege Commander (Feat): Difference between revisions
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| Benefit=When you lead a siege weapon crew, you add your number of ranks in the skill you used to qualify for this feat to your banked pips each interval. If you have line of sight to other allies also leading siege weapon crews, this bonus accrues to them as well. You also halve the time required to assemble a siege | | Benefit=When you lead a siege weapon crew, you add your number of ranks in the skill you used to qualify for this feat to your banked pips each interval. If you have line of sight to other allies also leading siege weapon crews, this bonus accrues to them as well. You also halve the time required to assemble a siege weapon. | ||
'''Special''': Any Siege Weapon being used by your allies that you have line of sight to no longer suffers a Mishap on a roll of a 1. You keep busy on the semaphore flags, yes you do.... | '''Special''': Any Siege Weapon being used by your allies that you have line of sight to no longer suffers a Mishap on a roll of a 1. You keep busy on the semaphore flags, yes you do.... |
Revision as of 21:29, 19 August 2016
Under your leadership, a siege proceeds rapidly and professionally.
Prerequisites: Profession (Siege Engineer) 7 ranks -or- Knowledge (Engineering) 7 ranks, Siege Engineer (Feat)
Benefit: When you lead a siege weapon crew, you add your number of ranks in the skill you used to qualify for this feat to your banked pips each interval. If you have line of sight to other allies also leading siege weapon crews, this bonus accrues to them as well. You also halve the time required to assemble a siege weapon.
Special: Any Siege Weapon being used by your allies that you have line of sight to no longer suffers a Mishap on a roll of a 1. You keep busy on the semaphore flags, yes you do....