Unpredictable Trajectory (Feat): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 6: | Line 6: | ||
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | | Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
| Prerequisites|Proficiency with the Nunchaku, Flail, War Flail, Dorn Dergar, Heavy Flail, Dire Flail, or Spiked Chain. | | Prerequisites|Proficiency with any weapon in the Flail group. (Nunchaku, Flail, War Flail, Dorn Dergar, Heavy Flail, Great Flail, Dire Flail, or Spiked Chain). | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Line 12: | Line 12: | ||
| Benefit=You gain a +1 untyped bonus to all AC types (normal, flat-footed, and touch) in any round in which you make an attack with one of these weapons. | | Benefit=You gain a +1 untyped bonus to all AC types (normal, flat-footed, and touch) in any round in which you make an attack with one of these weapons. | ||
'''Special''': When making an attack with the | '''Special''': When making an attack with any weapon in the Flail group against an enemy with partial cover, you take no attack penalty. | ||
'''Normal:''' You take a -4 penalty to attack rolls against enemies with partial cover. | '''Normal:''' You take a -4 penalty to attack rolls against enemies with partial cover. | ||
Line 18: | Line 18: | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc|Gain +1 AC while fighting with | | ShortDesc|Gain +1 AC while fighting with any flail weapon, ignore partial cover penalties. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
}} | }} |
Revision as of 03:54, 21 August 2016
As you loop and swing your heavy, flexible weapon in unpredictable ways, foes seeking to attack you are daunted and confounded.
Prerequisites: Proficiency with any weapon in the Flail group. (Nunchaku, Flail, War Flail, Dorn Dergar, Heavy Flail, Great Flail, Dire Flail, or Spiked Chain).
Benefit: You gain a +1 untyped bonus to all AC types (normal, flat-footed, and touch) in any round in which you make an attack with one of these weapons.
Special: When making an attack with any weapon in the Flail group against an enemy with partial cover, you take no attack penalty.
Normal: You take a -4 penalty to attack rolls against enemies with partial cover.