Unpredictable Trajectory (Feat): Difference between revisions
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| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | | Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
| Prerequisites|Proficiency with any weapon in the Flail group. (Nunchaku, Flail, War Flail, Dorn Dergar, Heavy Flail, Great Flail, Dire Flail, or Spiked Chain). | | Prerequisites|Proficiency with any weapon in the Flail group. ([[Nunchaku_(Weapon)|Nunchaku]], [[Flail_(Weapon)|Flail]], [[War Flail_(Weapon)|War Flail]], Dorn Dergar, Heavy Flail, Great Flail, Dire Flail, or Spiked Chain). | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 03:56, 21 August 2016
As you loop and swing your heavy, flexible weapon in unpredictable ways, foes seeking to attack you are daunted and confounded.
Prerequisites: Proficiency with any weapon in the Flail group. (Nunchaku, Flail, War Flail, Dorn Dergar, Heavy Flail, Great Flail, Dire Flail, or Spiked Chain).
Benefit: You gain a +1 untyped bonus to all AC types (normal, flat-footed, and touch) in any round in which you make an attack with one of these weapons.
Special: When making an attack with any weapon in the Flail group against an enemy with partial cover, you take no attack penalty.
Normal: You take a -4 penalty to attack rolls against enemies with partial cover.