Template:MonsterStrongAgainst: Difference between revisions
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| Animal = | | Animal = | ||
| Construct = {{#!: | | Construct = {{#!: | ||
::* (Construct) Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) | ::* (Construct 1) Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) | ||
::* (Construct) Immune: disease, poison, ability damage, ability drain, energy drain | ::* (Construct 2) Immune: disease, poison, ability damage, ability drain, energy drain | ||
::* (Construct) Immune: death effects, necromancy effects, sleep effects | ::* (Construct 3) Immune: death effects, necromancy effects, sleep effects | ||
::* (Construct) Immune: nonlethal damage | ::* (Construct 4) Immune: nonlethal damage | ||
::* (Construct) Immune: paralysis, stunning, fatigue, exhaustion | ::* (Construct 5) Immune: paralysis, stunning, fatigue, exhaustion | ||
::* (Construct) Immune: any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless) | ::* (Construct 6) Immune: any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless) | ||
}} | }} | ||
| Dragon = {{#!: | | Dragon = {{#!: | ||
::* (Dragon) Immune: magical sleep, paralysis | ::* (Dragon 1) Immune: magical sleep, paralysis | ||
}} | }} | ||
| Fey = | | Fey = | ||
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| Monstrous Humanoid = | | Monstrous Humanoid = | ||
| Ooze = {{#!: | | Ooze = {{#!: | ||
::* (Ooze) Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) (an ooze with an Int score loses this trait) | ::* (Ooze 1) Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) (an ooze with an Int score loses this trait) | ||
::* (Ooze) Immune: gaze attacks, visual effects, illusions, and other attack forms that rely on sight | ::* (Ooze 2) Immune: gaze attacks, visual effects, illusions, and other attack forms that rely on sight | ||
::* (Ooze) Immune: poison, sleep, polymorph, paralysis, stunning | ::* (Ooze 3) Immune: poison, sleep, polymorph, paralysis, stunning | ||
::* (Ooze) Immune: flanking, critical hits | ::* (Ooze 4) Immune: flanking, critical hits | ||
::* (Ooze) Hardened (half damage): precision damage | ::* (Ooze 5) Hardened (half damage): precision damage | ||
}} | }} | ||
| Outsider = | | Outsider = | ||
| Plant = {{#!: | | Plant = {{#!: | ||
::* (Plant) Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) (a plant with an Int score loses this trait) | ::* (Plant 1) Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) (a plant with an Int score loses this trait) | ||
::* (Plant) Immune: poison, sleep, polymorph, paralysis, stunning | ::* (Plant 2) Immune: poison, sleep, polymorph, paralysis, stunning | ||
::* (Plant) Immune: Trip, Drag, Reposition, Forced Movement (a plant with any sort of movement loses this trait) | ::* (Plant 3) Immune: Trip, Drag, Reposition, Forced Movement (a plant with any sort of movement loses this trait) | ||
}} | }} | ||
| Protean = | | Protean = | ||
| Swarm = {{#!: | | Swarm = {{#!: | ||
::* (Swarm) Hardened (half damage): Slashing and Piercing weapons | ::* (Swarm 1) Hardened (half damage): Slashing and Piercing weapons | ||
::* (Swarm) Immune: Critical Hits and Flanking | ::* (Swarm 2) Immune: Critical Hits and Flanking | ||
::* (Swarm) Immune: Trips, Grapples and Bull Rushes | ::* (Swarm 3) Immune: Trips, Grapples and Bull Rushes | ||
::* (Swarm) Immune: any spell which targets a specific number of creatures, except mind-affecting spells (if this creature has an Int score). | ::* (Swarm 4) Immune: any spell which targets a specific number of creatures, except mind-affecting spells (if this creature has an Int score). | ||
}} | }} | ||
| Troop = {{#!: | | Troop = {{#!: | ||
::* (Troop) Immune: flanking (but NOT critical hits or precision damage) | ::* (Troop 1) Immune: flanking (but NOT critical hits or precision damage) | ||
::* (Troop) Immune: any attack which targets CMD | ::* (Troop 2) Immune: any attack which targets CMD | ||
::* (Troop) Immune: any spell which targets a specific number of creatures, except mind-affecting spells | ::* (Troop 3) Immune: any spell which targets a specific number of creatures, except mind-affecting spells | ||
}} | }} | ||
| Undead = {{#!: | | Undead = {{#!: | ||
::* (Undead) Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) | ::* (Undead 1) Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) | ||
::* (Undead) Immune: disease, poison, ability damage, ability drain, energy drain | ::* (Undead 2) Immune: disease, poison, ability damage, ability drain, energy drain | ||
::* (Undead) Immune: death effects, necromancy effects, sleep effects | ::* (Undead 3) Immune: death effects, necromancy effects, sleep effects | ||
::* (Undead) Immune: nonlethal damage | ::* (Undead 4) Immune: nonlethal damage | ||
::* (Undead) Immune: paralysis, stunning, fatigue, exhaustion | ::* (Undead 5) Immune: paralysis, stunning, fatigue, exhaustion | ||
::* (Undead) Immune: any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless) | ::* (Undead 6) Immune: any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless) | ||
}} | }} | ||
| Vermin = {{#!: | | Vermin = {{#!: | ||
::* (Vermin) Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) (vermin with an Int score loses this trait) | ::* (Vermin 1) Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) (vermin with an Int score loses this trait) | ||
}} | }} | ||
| #default = | | #default = | ||
}} | }} |