Impervious (Melee Weapon Magic Property): Difference between revisions
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{{Magic Property | |||
<!-- Enchantable On:--> | |||
| Melee Weapons = Y | |||
| Ranged Weapons = | |||
| Implements = | |||
| Armor = | |||
| Shields = | |||
| Limitations = | |||
<!-- e.g. "bludgeoning only"--> | |||
| PlusCost = 1 | |||
| Aura = moderate transmutation | |||
| CL = 7th | |||
| Weight = - | |||
| IsEpic = | |||
| Description = An impervious weapon is warded from damage and decay. A metallic weapon cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means. An impervious weapon grants a bonus equal to twice the weapon's enhancement bonus to the wielder's combat maneuver defense against [[Combat_Maneuvers#Sunder|Sunder combat maneuvers]]. If an impervious weapon gains the [[Broken]] condition, it is automatically made whole again one hour later, as long as the weapon is not destroyed. If it is destroyed, the effect is lost. | |||
| ShortDesc = An impervious weapon is warded from damage and decay. | |||
| Components = [[Fabricate (Spell)]], [[Make Whole (Spell)]] | |||
}} |
Revision as of 02:13, 20 December 2016
Impervious (Melee Weapon Magic Property)
Enchant Cost: 1
An impervious weapon is warded from damage and decay. A metallic weapon cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means. An impervious weapon grants a bonus equal to twice the weapon's enhancement bonus to the wielder's combat maneuver defense against Sunder combat maneuvers. If an impervious weapon gains the Broken condition, it is automatically made whole again one hour later, as long as the weapon is not destroyed. If it is destroyed, the effect is lost.
- Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.