Brilliant Energy (Melee Weapon Magic Property): Difference between revisions
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{{Magic Property | |||
=== | <!-- Enchantable On:--> | ||
| Melee Weapons = Y | |||
| Ranged Weapons = | |||
| Implements = | |||
| Armor = | |||
| Shields = | |||
| Limitations = | |||
<!-- e.g. "bludgeoning only"--> | |||
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | |||
| PlusCost|4 | |||
}}</onlyinclude> | |||
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}} | |||
| Aura|strong transmutation | |||
}}</onlyinclude> | |||
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}} | |||
| CL|16th | |||
}}</onlyinclude> | |||
| Weight = - | |||
| IsEpic = | |||
| Description = A brilliant energy weapon has its significant portion transformed into light, although this does not modify the item's weight. It always gives off light as a torch (30-foot radius). A brilliant energy weapon ignores non-living matter, causing all of its attacks to go against a target's Touch AC instead of regular AC. | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | |||
| ShortDesc|All attacks target your opponent's touch AC instead of regular AC. | |||
}}</onlyinclude> | |||
| Components = [[Gaseous Form (Spell)]], [[Continual Flame (Spell)]] | |||
}} |
Revision as of 21:08, 21 December 2016
Brilliant Energy (Melee Weapon Magic Property)
Enchant Cost: 4
A brilliant energy weapon has its significant portion transformed into light, although this does not modify the item's weight. It always gives off light as a torch (30-foot radius). A brilliant energy weapon ignores non-living matter, causing all of its attacks to go against a target's Touch AC instead of regular AC.
- Creation: Creator (Feat), Bailiwick Check (DC 37), a pale remnant (tier 2), and an item symbolic of the enchantment.