CR 1/2 Bogey Plans: Difference between revisions
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<!-- List the sense type and distance (in number of 50-ft squares) --> | <!-- List the sense type and distance (in number of 50-ft squares) --> | ||
<!-- If pilot/crew have senses with ranges greater than 100 ft, list them --> | <!-- If pilot/crew have senses with ranges greater than 100 ft, list them --> | ||
<!-- If bogey provides additional senses/sensors list them | <!-- If bogey provides additional senses/sensors list them --> | ||
<!-- [[Echolocation]], [[Tremorsense]], [[Perfect Tremorsense]], [[Blindsense]] --> | <!-- [[Echolocation]], [[Tremorsense]], [[Perfect Tremorsense]], [[Blindsense]] --> | ||
<!-- [[Lifesense]], [[Telepathy]], [[Cloudsense]] --> | <!-- [[Lifesense]], [[Telepathy]], [[Cloudsense]] --> | ||
| Nudge-Perception = | | Nudge-Perception = | ||
<!--CR 1/2 PERCEPTION = + | <!--CR 1/2 PERCEPTION = +4 --> | ||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-8--> | <!--Values: any positive or negative number, or leave blank. Max recommended is +/-8--> | ||
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| Nudge-Durability = | | Nudge-Durability = | ||
<!-- CR 1/2 Durability = | <!-- CR 1/2 Durability = 3 --> | ||
<!-- Values: any positive or negative number, or leave blank. Added to base Durability. Max recommended +/- 20%. --> | <!-- Values: any positive or negative number, or leave blank. Added to base Durability. Max recommended +/- 20%. --> | ||
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| Quick-Attack-Nudge-CMB = | | Quick-Attack-Nudge-CMB = | ||
<!-- CR 1/2 | <!-- CR 1/2 CMB = +2 --> | ||
<!-- Values: any positive or negative number, or leave blank. Added to base CMB. Max recommended +/- 4. --> | <!-- Values: any positive or negative number, or leave blank. Added to base CMB. Max recommended +/- 4. --> | ||
| Quick-Attack-Nudge-Siege-Dmg = | | Quick-Attack-Nudge-Siege-Dmg = | ||
<!-- CR 1/2 | <!-- CR 1/2 Siege Dmg = 1d2 --> | ||
<!-- Values: any positive or negative number, or leave blank. Added to base CMB. Max recommended +/- 4. --> | <!-- Values: any positive or negative number, or leave blank. Added to base CMB. Max recommended +/- 4. --> | ||
| Quick-Attack-Notes = | | Quick-Attack-Notes = | ||
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| Standard-Attack-Nudge-CMB = | | Standard-Attack-Nudge-CMB = | ||
<!-- CR 1/2 | <!-- CR 1/2 CMB = +2 --> | ||
<!-- Values: any positive or negative number, or leave blank. Added to base CMB. Max recommended +/- 4. --> | <!-- Values: any positive or negative number, or leave blank. Added to base CMB. Max recommended +/- 4. --> | ||
| Standard-Attack-Nudge-Siege-Dmg = | | Standard-Attack-Nudge-Siege-Dmg = | ||
<!-- CR 1/2 | <!-- CR 1/2 Siege Dmg = 1d2 --> | ||
<!-- Values: any positive or negative number, or leave blank. Added to base CMB. Max recommended +/- 4. --> | <!-- Values: any positive or negative number, or leave blank. Added to base CMB. Max recommended +/- 4. --> | ||
| Standard-Attack-Notes = | | Standard-Attack-Notes = | ||
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<!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below --> | <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below --> | ||
<!-- Available Variables: | <!-- Available Variables: | ||
{{#var:Special-1-CMB}} CMB @ CR 1/2 = + | {{#var:Special-1-CMB}} CMB @ CR 1/2 = +2 | ||
{{#var:Special-1-Minor-Siege-Dmg}} Usually includes an effect @ CR 1/2 = | {{#var:Special-1-Minor-Siege-Dmg}} Usually includes an effect @ CR 1/2 = 1d2 | ||
{{#var:Special-1-Standard-Siege-Dmg}} Normal or AOE Damage @ CR 1/2 = | {{#var:Special-1-Standard-Siege-Dmg}} Normal or AOE Damage @ CR 1/2 = 1d2 | ||
{{#var:Special-1-Heavy-Siege-Dmg}} Alpha Strike Damage @ CR 1/2 = | {{#var:Special-1-Heavy-Siege-Dmg}} Alpha Strike Damage @ CR 1/2 = 1d3 | ||
{{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | {{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | ||
{{#var:Average-Skill-DC}} @ CR 1/2 = 12 | {{#var:Average-Skill-DC}} @ CR 1/2 = 12 | ||
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<!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below --> | <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below --> | ||
<!-- Available Variables: | <!-- Available Variables: | ||
{{#var:Special-2-CMB}} CMB @ CR 1/2 = + | {{#var:Special-2-CMB}} CMB @ CR 1/2 = +2 | ||
{{#var:Special-2-Minor-Siege-Dmg}} Usually includes an effect @ CR 1/2 = | {{#var:Special-2-Minor-Siege-Dmg}} Usually includes an effect @ CR 1/2 = 1d2 | ||
{{#var:Special-2-Standard-Siege-Dmg}} Normal or AOE Damage @ CR 1/2 = | {{#var:Special-2-Standard-Siege-Dmg}} Normal or AOE Damage @ CR 1/2 = 1d2 | ||
{{#var:Special-2-Heavy-Siege-Dmg}} Alpha Strike Damage @ CR 1/2 = | {{#var:Special-2-Heavy-Siege-Dmg}} Alpha Strike Damage @ CR 1/2 = 1d3 | ||
{{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | {{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | ||
{{#var:Average-Skill-DC}} @ CR 1/2 = 12 | {{#var:Average-Skill-DC}} @ CR 1/2 = 12 | ||
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<!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below --> | <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below --> | ||
<!-- Available Variables: | <!-- Available Variables: | ||
{{#var:Special-3-CMB}} CMB @ CR 1/2 = + | {{#var:Special-3-CMB}} CMB @ CR 1/2 = +2 | ||
{{#var:Special-3-Minor-Siege-Dmg}} Usually includes an effect @ CR 1/2 = | {{#var:Special-3-Minor-Siege-Dmg}} Usually includes an effect @ CR 1/2 = 1d2 | ||
{{#var:Special-3-Standard-Siege-Dmg}} Normal or AOE Damage @ CR 1/2 = | {{#var:Special-3-Standard-Siege-Dmg}} Normal or AOE Damage @ CR 1/2 = 1d2 | ||
{{#var:Special-3-Heavy-Siege-Dmg}} Alpha Strike Damage @ CR 1/2 = | {{#var:Special-3-Heavy-Siege-Dmg}} Alpha Strike Damage @ CR 1/2 = 1d3 | ||
{{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | {{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | ||
{{#var:Average-Skill-DC}} @ CR 1/2 = 12 | {{#var:Average-Skill-DC}} @ CR 1/2 = 12 | ||
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<!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below --> | <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below --> | ||
<!-- Available Variables: | <!-- Available Variables: | ||
{{#var:Special-4-CMB}} CMB @ CR 1/2 = + | {{#var:Special-4-CMB}} CMB @ CR 1/2 = +2 | ||
{{#var:Special-4-Minor-Siege-Dmg}} Usually includes an effect @ CR 1/2 = | {{#var:Special-4-Minor-Siege-Dmg}} Usually includes an effect @ CR 1/2 = 1d2 | ||
{{#var:Special-4-Standard-Siege-Dmg}} Normal or AOE Damage @ CR 1/2 = | {{#var:Special-4-Standard-Siege-Dmg}} Normal or AOE Damage @ CR 1/2 = 1d2 | ||
{{#var:Special-4-Heavy-Siege-Dmg}} Alpha Strike Damage @ CR 1/2 = | {{#var:Special-4-Heavy-Siege-Dmg}} Alpha Strike Damage @ CR 1/2 = 1d3 | ||
{{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | {{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | ||
{{#var:Average-Skill-DC}} @ CR 1/2 = 12 | {{#var:Average-Skill-DC}} @ CR 1/2 = 12 | ||
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<!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below --> | <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below --> | ||
<!-- Available Variables: | <!-- Available Variables: | ||
{{#var:Special-5-CMB}} CMB @ CR 1/2 = + | {{#var:Special-5-CMB}} CMB @ CR 1/2 = +2 | ||
{{#var:Special-5-Minor-Siege-Dmg}} Usually includes an effect @ CR 1/2 = | {{#var:Special-5-Minor-Siege-Dmg}} Usually includes an effect @ CR 1/2 = 1d2 | ||
{{#var:Special-5-Standard-Siege-Dmg}} Normal or AOE Damage @ CR 1/2 = | {{#var:Special-5-Standard-Siege-Dmg}} Normal or AOE Damage @ CR 1/2 = 1d2 | ||
{{#var:Special-5-Heavy-Siege-Dmg}} Alpha Strike Damage @ CR 1/2 = | {{#var:Special-5-Heavy-Siege-Dmg}} Alpha Strike Damage @ CR 1/2 = 1d3 | ||
{{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | {{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | ||
{{#var:Average-Skill-DC}} @ CR 1/2 = 12 | {{#var:Average-Skill-DC}} @ CR 1/2 = 12 | ||
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<!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below --> | <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below --> | ||
<!-- Available Variables: | <!-- Available Variables: | ||
{{#var:Special-6-CMB}} CMB @ CR 1/2 = + | {{#var:Special-6-CMB}} CMB @ CR 1/2 = +2 | ||
{{#var:Special-6-Minor-Siege-Dmg}} Usually includes an effect @ CR 1/2 = | {{#var:Special-6-Minor-Siege-Dmg}} Usually includes an effect @ CR 1/2 = 1d2 | ||
{{#var:Special-6-Standard-Siege-Dmg}} Normal or AOE Damage @ CR 1/2 = | {{#var:Special-6-Standard-Siege-Dmg}} Normal or AOE Damage @ CR 1/2 = 1d2 | ||
{{#var:Special-6-Heavy-Siege-Dmg}} Alpha Strike Damage @ CR 1/2 = | {{#var:Special-6-Heavy-Siege-Dmg}} Alpha Strike Damage @ CR 1/2 = 1d3 | ||
{{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | {{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | ||
{{#var:Average-Skill-DC}} @ CR 1/2 = 12 | {{#var:Average-Skill-DC}} @ CR 1/2 = 12 | ||
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<!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below --> | <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below --> | ||
<!-- Available Variables: | <!-- Available Variables: | ||
{{#var:Special-7-CMB}} CMB @ CR 1/2 = + | {{#var:Special-7-CMB}} CMB @ CR 1/2 = +2 | ||
{{#var:Special-7-Minor-Siege-Dmg}} Usually includes an effect @ CR 1/2 = | {{#var:Special-7-Minor-Siege-Dmg}} Usually includes an effect @ CR 1/2 = 1d2 | ||
{{#var:Special-7-Standard-Siege-Dmg}} Normal or AOE Damage @ CR 1/2 = | {{#var:Special-7-Standard-Siege-Dmg}} Normal or AOE Damage @ CR 1/2 = 1d2 | ||
{{#var:Special-7-Heavy-Siege-Dmg}} Alpha Strike Damage @ CR 1/2 = | {{#var:Special-7-Heavy-Siege-Dmg}} Alpha Strike Damage @ CR 1/2 = 1d3 | ||
{{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | {{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | ||
{{#var:Average-Skill-DC}} @ CR 1/2 = 12 | {{#var:Average-Skill-DC}} @ CR 1/2 = 12 | ||
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<!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below --> | <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below --> | ||
<!-- Available Variables: | <!-- Available Variables: | ||
{{#var:Special-8-CMB}} CMB @ CR 1/2 = + | {{#var:Special-8-CMB}} CMB @ CR 1/2 = +2 | ||
{{#var:Special-8-Minor-Siege-Dmg}} Usually includes an effect @ CR 1/2 = | {{#var:Special-8-Minor-Siege-Dmg}} Usually includes an effect @ CR 1/2 = 1d2 | ||
{{#var:Special-8-Standard-Siege-Dmg}} Normal or AOE Damage @ CR 1/2 = | {{#var:Special-8-Standard-Siege-Dmg}} Normal or AOE Damage @ CR 1/2 = 1d2 | ||
{{#var:Special-8-Heavy-Siege-Dmg}} Alpha Strike Damage @ CR 1/2 = | {{#var:Special-8-Heavy-Siege-Dmg}} Alpha Strike Damage @ CR 1/2 = 1d3 | ||
{{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | {{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | ||
{{#var:Average-Skill-DC}} @ CR 1/2 = 12 | {{#var:Average-Skill-DC}} @ CR 1/2 = 12 | ||
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<!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below --> | <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below --> | ||
<!-- Available Variables: | <!-- Available Variables: | ||
{{#var:Special-9-CMB}} CMB @ CR 1/2 = + | {{#var:Special-9-CMB}} CMB @ CR 1/2 = +2 | ||
{{#var:Special-9-Minor-Siege-Dmg}} Usually includes an effect @ CR 1/2 = | {{#var:Special-9-Minor-Siege-Dmg}} Usually includes an effect @ CR 1/2 = 1d2 | ||
{{#var:Special-9-Standard-Siege-Dmg}} Normal or AOE Damage @ CR 1/2 = | {{#var:Special-9-Standard-Siege-Dmg}} Normal or AOE Damage @ CR 1/2 = 1d2 | ||
{{#var:Special-9-Heavy-Siege-Dmg}} Alpha Strike Damage @ CR 1/2 = | {{#var:Special-9-Heavy-Siege-Dmg}} Alpha Strike Damage @ CR 1/2 = 1d3 | ||
{{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | {{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | ||
{{#var:Average-Skill-DC}} @ CR 1/2 = 12 | {{#var:Average-Skill-DC}} @ CR 1/2 = 12 |
Revision as of 20:22, 7 February 2017
(CR 1/2)
- -
General
- Lore Check: Knowledge (Logic) (Basic: DC 1; Full: DC 16)
- Init: +1
- Senses: Standard Vision
- Perception: +4
Defense
- Maneuver Defense (MD): -2
- Durability: 3 sunder successes
- Bogey Siege DR:
- Crew Siege DR:
- Special Defenses:
- Cannot take hit point damage; Durability can only be reduced by sunders or siege damage
- Immune to critical hits
- Immune to most status conditions (but not forced movement)
- Always succeeds on all saving throws (including harmless or beneficial effects)
- Special Limitations:
- Cannot make attacks of opportunity
- Cannot take immediate actions
- Does not threaten squares
- Cannot flank
- Cannot inflict critical hits
Movement
- Size / Space: 0
- Speed: squares
- Maneuverability Profile: Poor
Offense
Close Range: Medium Range: Long Range:
- Quick Attack:
- 1x Auxiliary Weapons +Expression error: Unrecognized punctuation character "[". vs. Maneuver Defense (MD) (1d2 siege damage on hit)
- Standard Attack:
- 1x Main Battery Weapons +Expression error: Unrecognized punctuation character "[". vs. Maneuver Defense (MD) (1d2 siege damage on hit)
Available Actions
- Swift Actions:
-
- (used for: additional facing changes, firing outside of forward firing arc, sudden halts, activating special abilities)
-
- Standard Actions:
Special Abilities
Combat Tactics
Out of Combat
Rewards
- XP: 200
- Salvage: Sell value of 109 gp.
* - indicates value has been adjusted from the base value for the bogey's CR.