Monster Lore Checks: Difference between revisions
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==Monster Lore Checks== | |||
Characters can use certain knowledge skills to identify monsters and recall details about their special powers or vulnerabilities. In general, the DC of such a check is double the monster's CR. A successful check allows them to remember a little bit of useful information about that monster. GM's should either read, or allow the character to read, the introductory text of the monster's bestiary entry. If a player instead beats a DC of 15 + double the monster's CR, their character knows quite a lot about the monster in question, and GM's should allow that player to look over the monster's bestiary entry in its entirety. | |||
{{: | <div style="padding-top:1em; padding-bottom:0.5em;"> | ||
::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;" | |||
! style="color:#7B68EE;" | Basic Monster Lore: DC = double the monster's CR | |||
|} | |||
</div><div style="padding-top:0.5em; padding-bottom:1em;"> | |||
::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;" | |||
! style="color:#7B68EE;" | Complete Monster Lore: DC = 15 + double the monster's CR | |||
|} | |||
</div> | |||
[[Warfare]] can also be used to identify information about a monster's CR, in addition to its offensive, defensive and tactics sections. | |||
[[Reason]] may be used to determine the 'programming' of a mindless creature. | |||
{| class="ep-default" | |||
|- style="Background:#DEB887; Color:#000;" | |||
! Knowledge Skill || Creature Type | |||
|- | |||
| [[Knowledge (Arcana)|Arcana]] || Constructs, dragons, magical beasts | |||
|- | |||
| [[Knowledge (Dungeoneering)|Dungeoneering]] || Aberrations, oozes | |||
|- | |||
| [[Knowledge (Local)|Local]] || Humanoids, proteans | |||
|- | |||
| [[Knowledge (Nature)|Nature]] || Animals, fey, giants, monstrous humanoids, plants, vermin | |||
|- | |||
| [[Knowledge (Planes)|Planes]] || Outsiders | |||
|- | |||
| [[Knowledge (Religion)|Religion]] || Undead | |||
|} |
Revision as of 23:11, 21 February 2017
Monster Lore Checks
Characters can use certain knowledge skills to identify monsters and recall details about their special powers or vulnerabilities. In general, the DC of such a check is double the monster's CR. A successful check allows them to remember a little bit of useful information about that monster. GM's should either read, or allow the character to read, the introductory text of the monster's bestiary entry. If a player instead beats a DC of 15 + double the monster's CR, their character knows quite a lot about the monster in question, and GM's should allow that player to look over the monster's bestiary entry in its entirety.
Basic Monster Lore: DC = double the monster's CR
Complete Monster Lore: DC = 15 + double the monster's CR
Warfare can also be used to identify information about a monster's CR, in addition to its offensive, defensive and tactics sections.
Reason may be used to determine the 'programming' of a mindless creature.
Knowledge Skill | Creature Type |
---|---|
Arcana | Constructs, dragons, magical beasts |
Dungeoneering | Aberrations, oozes |
Local | Humanoids, proteans |
Nature | Animals, fey, giants, monstrous humanoids, plants, vermin |
Planes | Outsiders |
Religion | Undead |