Hooked Axe (Weapon): Difference between revisions
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| Quality1 = Disarm | | Quality1 = Disarm | ||
| Quality2 = | | Quality2 = Pilfering | ||
| Quality3 = | | Quality3 = Trip | ||
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| Quality5 = | | Quality5 = |
Revision as of 21:07, 8 March 2017
Axe, Hooked | 1-Hand / Exotic | [edit] | |||||||
---|---|---|---|---|---|---|---|---|---|
Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
20 gp | 1d6 | 1d8 | 2d6 | x3 | - | 7 lbs | Slashing | ||
Weapon Qualities: Disarm, Pilfering, Trip | |||||||||
Like many exotic weapons, the hooked axe looks deceptively simple. It's just a battleaxe with a funny blade, right? Indeed, a character with martial weapons skill can use a hooked axe just fine, and it acts exactly as a battleaxe when so used. In the hands of a skilled user, however, the hooked axe is revealed as a grappling hook of deadly ability. The hooked axe can catch a wrist to disarm a foe, or catch an ankle to trip, and it looks darn good doing it, too. The Hooked Axe belongs to the "Axes" weapon group. |