Miscellaneous Equipment: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Text replacement - "CMD" to "Resilience") |
||
Line 227: | Line 227: | ||
** '''Check DC:''' 5 | ** '''Check DC:''' 5 | ||
A simple leather thong attached to the spine of a book, and secured around the wrist of the owner, to keep the book from being dropped during vigorous activity such as combat. Provides a +1 circumstance bonus to the wearer's | A simple leather thong attached to the spine of a book, and secured around the wrist of the owner, to keep the book from being dropped during vigorous activity such as combat. Provides a +1 circumstance bonus to the wearer's Resilience versus disarm attempts made on the book it is attached to. | ||
===Book, Holy Text=== | ===Book, Holy Text=== | ||
Line 331: | Line 331: | ||
:* Shades: while so configured, the cap provides a +2 circumstance bonus to saving throws against attacks which inflict the Blind or Dazzled status conditions. | :* Shades: while so configured, the cap provides a +2 circumstance bonus to saving throws against attacks which inflict the Blind or Dazzled status conditions. | ||
The wearer of this cap is subject to a -2 penalty to his | The wearer of this cap is subject to a -2 penalty to his Resilience versus Sunder combat maneuvers, and suffers a -5 penalty to any Intimidate and Diplomacy checks while wearing the cap. This cap takes up the "head" magic item slot, even though it is not a magic item. | ||
===Cards, Fortune-Telling=== | ===Cards, Fortune-Telling=== | ||
Line 711: | Line 711: | ||
** '''Check DC:''' 15 | ** '''Check DC:''' 15 | ||
This thick iron gauntlet is more an encasing than a piece of armor. It has only a few moving joints, and the position of its fingers and wrist must be adjusted and locked into place before the wielder can properly slip it over her arm. When wearing a metal glove, it is impossible to manipulate one's digits (meaning the wearer cannot hold anything in that hand), but that hand and forearm are completely protected from injury, making it easy to reach into a trapped hole or a deadly animal's cage. Any trap or creature attempting to damage an arm wearing a metal glove must break through the glove before reaching the wearer. Heavy objects that would normally crush the wearer's hand rest harmlessly on the glove instead, likely trapping the item but allowing her to pull her hand out as normal. A metal glove has a maximum sunder DC of 30 (or the wearer's | This thick iron gauntlet is more an encasing than a piece of armor. It has only a few moving joints, and the position of its fingers and wrist must be adjusted and locked into place before the wielder can properly slip it over her arm. When wearing a metal glove, it is impossible to manipulate one's digits (meaning the wearer cannot hold anything in that hand), but that hand and forearm are completely protected from injury, making it easy to reach into a trapped hole or a deadly animal's cage. Any trap or creature attempting to damage an arm wearing a metal glove must break through the glove before reaching the wearer. Heavy objects that would normally crush the wearer's hand rest harmlessly on the glove instead, likely trapping the item but allowing her to pull her hand out as normal. A metal glove has a maximum sunder DC of 30 (or the wearer's Resilience, if it is lower) and a hardness of 3, and can withstand 2,000 pounds of pressure before crumpling. It does not protect the wearer from injury to other parts of her body. | ||
===Gloves, Fancy (Cold Weather)=== | ===Gloves, Fancy (Cold Weather)=== |