Knowledge (Arcana): Difference between revisions
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===Check=== | ===Check=== | ||
Answering a question on an Arcane topic has | Answering a question on an Arcane topic has an Easy DC for the CR of the topic for really easy questions, an Average DC against the CR of the topic for basic questions, a Challenging DC against the CR of the topic for really tough questions, or a Hard DC against the CR of the topic for really tough questions on narrow or specific topics. | ||
For example, knowing that the Peacock Throne is magical might be an Easy check against the CR of the Petal Empire (CR5), but knowing the exact enchantments laid by High Emperor Stamen when she created the Peacock Throne might be a Challenging check against a CR of 25 (her caster level when she made it). Knowing the exact runes she used to emplace the spells and where they are hidden upon the throne might be a Hard check against CR 25 instead. | |||
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| Identify the spells cast using a specific material component || 20 | | Identify the spells cast using a specific material component || 20 | ||
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| Identify constructs, magical beasts or dragons || | | Identify constructs, magical beasts or dragons || Double the monster's CR<sup>1</sup> | ||
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===Action=== | ===Action=== | ||
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====Identify constructs, magical beasts or dragons==== | ====:* <sup>1</sup> <small>Identify constructs, magical beasts or dragons==== | ||
You can use this skill to identify constructs, magical beasts or dragons and their special powers or vulnerabilities. In general, the DC of such a check is double the monster's CR. A successful check allows them to remember a little bit of useful information about that monster. GM's should either read, or allow the character to read, the introductory text of the monster's bestiary entry. If a player instead beats a DC of 15 + double the monster's CR, their character knows quite a lot about the monster in question, and GM's should allow that player to look over the monster's bestiary entry in its entirety. | You can use this skill to identify constructs, magical beasts or dragons and their special powers or vulnerabilities. In general, the DC of such a check is double the monster's CR. A successful check allows them to remember a little bit of useful information about that monster. GM's should either read, or allow the character to read, the introductory text of the monster's bestiary entry. If a player instead beats a DC of 15 + double the monster's CR, their character knows quite a lot about the monster in question, and GM's should allow that player to look over the monster's bestiary entry in its entirety. | ||