Knowledge (Geography): Difference between revisions
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===Check=== | ===Check=== | ||
Answering a question on a | Answering a question on a Geographical topic has an [[Skills,_Saves_and_Ability_Checks#Skill_Check_Target_DC.27s_By_Player_Character_Level|Easy]] DC for the CR of the topic for really easy questions, an [[Skills,_Saves_and_Ability_Checks#Skill_Check_Target_DC.27s_By_Player_Character_Level|Average]] DC against the CR of the topic for basic questions, a [[Skills,_Saves_and_Ability_Checks#Skill_Check_Target_DC.27s_By_Player_Character_Level|Challenging]] DC against the CR of the topic for really tough questions, or a [[Skills,_Saves_and_Ability_Checks#Skill_Check_Target_DC.27s_By_Player_Character_Level|Hard]] DC against the CR of the topic for really tough questions on narrow or specific topics. | ||
You can use this skill to identify Ground and Water-based surface-traveling enemy vehicles, and recall their special powers or vulnerabilities. In general, the DC of such a check equals the bogey's CR times 2, and allows you to read the first section of the blueprint, but no specific information below that first section. If you make a roll of 15 + 2x the CR of the bogey, you may read the entire blueprint of the bogey. | You can use this skill to identify Ground and Water-based surface-traveling enemy vehicles, and recall their special powers or vulnerabilities. In general, the DC of such a check equals the bogey's CR times 2, and allows you to read the first section of the blueprint, but no specific information below that first section. If you make a roll of 15 + 2x the CR of the bogey, you may read the entire blueprint of the bogey. |