Knowledge (Religion): Difference between revisions
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:* <sup>1</sup> <small>If the check succeeds, the character identifies the monster, its type and alignment and one significant fact about its abilities, defenses or vulnerabilities. If the check succeeds by 5 or more, the character recalls everything about the monster in question.</small> | :* <sup>1</sup> <small>If the check succeeds, the character identifies the monster, its type and alignment and one significant fact about its abilities, defenses or vulnerabilities. If the check succeeds by 5 or more, the character recalls everything about the monster in question.</small> | ||
===Modifiers=== | |||
* '''Familiar Religion''' -5 to the DC. | |||
* '''Religion found in your homeland''' -10 to the DC. | |||
* '''Religion based in a city or otherwise cosmopolitan location''': -5 to the DC | |||
* '''Religion of an unusual or rare culture''': A matriarchy, perfect pacifists, within the Unterwelt, etc. +10 to the DC | |||
* '''Very unusual or unique religion''': Personality cult Empire, non-humanoid society, magical post-scarcity society (wishes), +20 | |||
* '''Worship of an utterly alien culture''': Hive mind, fractal thinkers, higher-dimensional beings, deities, devils, demons, +30 | |||
* '''Religion based in a different plane of existence''': The Ether, the Plane of Shadow, The First World, etc. +20 to the DC | |||
* '''Religion based in a different, hostile, and alien plane of existence''': The Hells, the Abyss, the Deep Dark, Elysium, etc. +30 to the DC | |||
===Action=== | ===Action=== |