Monster Lore Checks: Difference between revisions
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Revision as of 16:00, 29 April 2017
Monster Lore Checks
Characters can use certain knowledge skills to identify monsters and recall details about their special powers or vulnerabilities. In general, the DC of such a check is double the monster's CR. A successful check allows them to remember a little bit of useful information about that monster. GM's should either read, or allow the character to read, the introductory text of the monster's bestiary entry. If a player instead beats a DC of 15 + double the monster's CR, their character knows quite a lot about the monster in question, and GM's should allow that player to look over the monster's bestiary entry in its entirety.
Basic Monster Lore: DC = double the monster's CR
Complete Monster Lore: DC = 15 + double the monster's CR
Warfare can also be used to identify information about a monster's CR, in addition to its offensive, defensive and tactics sections.
Reason may be used to determine the 'programming' of a mindless creature.
Knowledge Skill | Creature Type |
---|---|
Arcana | Constructs, dragons, magical beasts |
Dungeoneering | Aberrations, oozes |
Local | Humanoids, proteans |
Nature | Animals, fey, giants, monstrous humanoids, plants, vermin |
Planes | Outsiders |
Religion | Undead |