Monster Lore Checks: Difference between revisions
Line 3: | Line 3: | ||
<div style="padding-top:1em; padding-bottom:0.5em;"> | <div style="padding-top:1em; padding-bottom:0.5em;"> | ||
:{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;" | |||
! style="color:#7B68EE;" | Basic Monster Lore: DC = double the monster's CR | ! style="color:#7B68EE;" | Basic Monster Lore: DC = double the monster's CR | ||
|} | |} | ||
</div><div style="padding-top:0.5em; padding-bottom:1em;"> | </div><div style="padding-top:0.5em; padding-bottom:1em;"> | ||
:{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;" | |||
! style="color:#7B68EE;" | Complete Monster Lore: DC = 15 + double the monster's CR | ! style="color:#7B68EE;" | Complete Monster Lore: DC = 15 + double the monster's CR | ||
|} | |} | ||
Line 16: | Line 16: | ||
[[Reason]] may be used to determine the 'programming' of a mindless creature. | [[Reason]] may be used to determine the 'programming' of a mindless creature. | ||
: {| class="ep-default" | |||
|- | |- | ||
! Knowledge Skill || Creature Type | ! Knowledge Skill || Creature Type |
Revision as of 14:26, 2 May 2017
Monster Lore Checks
Characters can use certain knowledge skills to identify monsters and recall details about their special powers or vulnerabilities. In general, the DC of such a check is double the monster's CR. A successful check allows them to remember a little bit of useful information about that monster. GM's should either read, or allow the character to read, the introductory text of the monster's bestiary entry. If a player instead beats a DC of 15 + double the monster's CR, their character knows quite a lot about the monster in question, and GM's should allow that player to look over the monster's bestiary entry in its entirety.
Basic Monster Lore: DC = double the monster's CR
Complete Monster Lore: DC = 15 + double the monster's CR
Warfare can also be used to identify information about a monster's CR, in addition to its offensive, defensive and tactics sections.
Reason may be used to determine the 'programming' of a mindless creature.