Knowledge (Local): Difference between revisions
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Revision as of 14:43, 2 May 2017
Description
Ability Score Used: Intelligence Usable Untrained? No Armor Check Penalty Applies? No
You are educated in the ways of the common man and how to get along in civilized places, which allows you to answer both simple and complex questions on that topic. Specifically, Knowledge (Local) allows you to make checks to reveal information on inhabitants, laws, customs, traditions and superstitions.
Despite its name, Knowledge (Local) is not knowledge specific to a single locale. Instead, it is the street-level know-how of navigating cities, knowing the right people to talk to for gossip, the right people to sell goods of questionable origin, and the right way to behave without calling attention to yourself. A person trained in this skill can do this is nearly any city, intuitively knowing how to seek out the right people or places.
At extremely high levels of skill, a use of this skill blend in among the angels in Elysium as easily as you walk among the demons in the Abyss.
You cannot make an untrained Knowledge check with a DC higher than 10. If you have access to a library that covers a specific skill, this limit is removed. The time to make checks using a library, however, increases to 1d4 hours. Particularly complete libraries might even grant a research bonus on Knowledge checks pertaining to topics that they cover.
Characters who have the bailiwick skill Spycraft from their character class (or some other source) gain ranks in Knowledge (Local) automatically, at a rate of one rank per rank placed in Spycraft. A character can never have more ranks in a skill than his character level.
As with all skills, the uses below are merely suggestions, and by no means the full gamut of possible ways a skill can be used. Players and GM's are encouraged to find additional ways to use each skill.
General Knowledge
You know the answers to questions pertaining to local customs, traditions, superstitions, | |||||||||||||||
Action Required: |
Free action | ||||||||||||||
DC of Check: |
Answering a question on a local topic has an Easy DC for the CR of the topic for really easy questions, an Average DC against the CR of the topic for basic questions, a Challenging DC against the CR of the topic for really tough questions, or a Hard DC against the CR of the topic for really tough questions on narrow or specific topics. Some examples of basic tasks include:
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Modifiers to Check |
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Take 10? / Take 20? |
No | ||||||||||||||
Allows Assists? |
Yes (up to 5 allies) | ||||||||||||||
Results of Success |
You are familiar with the topic, and have useful information relating to it. The GM will tell you what you know. If you exceed the target DC by a significant amount (typically, reaching a higher difficulty threshold than what was required for the check), the GM may provide additional information to you than would be revealed by a merely successful roll. | ||||||||||||||
Consequences of Failure |
You don't know enough about the topic to provide any useful insight. | ||||||||||||||
Retry Allowed? |
No. The check represents what you know, and thinking about a topic a second time doesn't let you know something that you never learned in the first place. | ||||||||||||||
Provokes AOO? |
No. |
Monster Lore: Humanoids, Proteans
You can use this skill to identify humanoids, and protean creatures, and potentially even recall detailed information regarding their special powers or vulnerabilities. Creatures of other types than these require different knowledge skills to identify. | |
Action Required: |
Free action |
DC of Check: |
|
Modifiers to Check |
Some monsters have different target DC's. Refer to the monster's bestiary entry for details. These altered DC's are typically because the monster in question is so well known that the check is easier, or so rare that few have ever heard of them. |
Take 10? / Take 20? |
If you are not in combat (or in immediate danger of combat), you can take 10, but you cannot take 20. |
Allows Assists? |
Yes (up to 5 allies) |
Results of Success |
|
Consequences of Failure |
You don't know enough about the creature to provide any useful information. |
Retry Allowed? |
No. The check represents what you know, and thinking about a topic a second time doesn't let you know something that you never learned in the first place. |
Provokes AOO? |
No |
Gather Information
You can use Knowledge (Local) to gather information about a specific topic, event or individual. Note that you may also use Diplomacy to perform this task. Success gets you information about the person, topic or event. It is assumed that multiple sources are consulted during the investigation, to weed out contradictory information, and get a broader picture of the topic. This means you get more than a simple "Yep, he lives in the hollow over there", and more of a big-picture summary of the individual, object or event. | |||||||||||||||
Action Required: |
1d4 hours, as you canvas people at local taverns, markets and gathering places. Gathering information in settlements of size "Large City" or larger takes 1d4 days, instead. | ||||||||||||||
DC of Check: |
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Modifiers to Check |
| ||||||||||||||
Take 10? / Take 20? |
Yes | ||||||||||||||
Allows Assists? |
Yes (up to 5 allies). | ||||||||||||||
Results of Success |
You discover information about the specific topic, event or individual you are seeking, sufficient to suggest at least one course of action related to the topic. If you exceed the target DC by 5 or more, you gain significant information about the topic, or perhaps a useful warning about something you should watch out for. | ||||||||||||||
Consequences of Failure |
If you fail by less than 5, you uncover only the most basic of information about the topic. If you fail by 5 or more, you are unable to find any reliable sources of information on the topic. | ||||||||||||||
Retry Allowed? |
Yes | ||||||||||||||
Provokes AOO? |
No |
Contemplate Answers (Epic)
You can take some time to reflect on what you do know in order to draw conclusions about what you don't know. You can contemplate the foundational knowledge of civilized locales that you possess, and apply it to a particular question or puzzle you were previously unable to answer. By exerting your will and taking a moment to really think things through, you might discover an answer you never knew you had.
Contemplate answers allows you to make a second attempt at a general knowledge check, at the cost of taking a bit longer to consider the problem. This is an epic skill use, and requires at least 21 ranks in the skill before it may be attempted. | |
Action Required: |
Full-round action |
DC of Check: |
Unchanged from general knowledge: an Easy DC for the CR of the topic for really easy questions, an Average DC against the CR of the topic for basic questions, a Challenging DC against the CR of the topic for really tough questions, or a Hard DC against the CR of the topic for really tough questions on narrow or specific topics. |
Modifiers to Check |
|
Take 10? / Take 20? |
No |
Allows Assists? |
Yes (up to 5 allies) |
Results of Success |
You are able to piece together an answer from the scraps of knowledge you do possess. |
Consequences of Failure |
Despite really trying, you still just don't know. |
Retry Allowed? |
No |
Provokes AOO? |
No |