Monster Lore Checks: Difference between revisions
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| [[Knowledge (Nature)|Nature]] || Animals, fey, giants, monstrous humanoids, plants, vermin | | [[Knowledge (Nature)|Nature]] || Animals, fey, giants, monstrous humanoids, plants, vermin | ||
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| [[Knowledge (Planes)|Planes]] || Outsiders | | [[Knowledge (Planes)|Planes]] || Elementals, Demons, Devils, Outsiders | ||
|- | |- | ||
| [[Knowledge (Religion)|Religion]] || Undead | | [[Knowledge (Religion)|Religion]] || Undead | ||
|} | |} |
Revision as of 14:45, 2 May 2017
Monster Lore Checks
Characters can use certain knowledge skills to identify monsters and recall details about their special powers or vulnerabilities. In general, the DC of such a check is double the monster's CR. A successful check allows them to remember a little bit of useful information about that monster. GM's should either read, or allow the character to read, the introductory text of the monster's bestiary entry. If a player instead beats a DC of 15 + double the monster's CR, their character knows quite a lot about the monster in question, and GM's should allow that player to look over the monster's bestiary entry in its entirety.
Basic Monster Lore: DC = double the monster's CR
Complete Monster Lore: DC = 15 + double the monster's CR
Warfare can also be used to identify information about a monster's CR, in addition to its offensive, defensive and tactics sections.
Reason may be used to determine the 'programming' of a mindless creature.