Magic Item Crafting Rules: Difference between revisions

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; [[Magic Item Enchant - Natural AC|Natural AC]]: Magic items can be enchanted to provide an enhancement bonus to your Natural Armor. The classic example of this is the Amulet of Natural Armor.
; [[Magic Item Enchant - Natural AC|Natural AC]]: Magic items can be enchanted to provide an enhancement bonus to your Natural Armor. The classic example of this is the Amulet of Natural Armor.


; [[Magic Item Enchant - Saving Throws|Saving Throws]]: Magic items can be enchanted to provide a permanent bonus to one or more saving throws. It is also possible to enchant an item to provide a bonus to one or more saving throws only under specific circumstances (such as 'while already afflicted with a status condition'), or when making the saving throw against specific effects (such as "when saving against fear" or "when resisting illusions").
; [[Magic Item Enchant - Saving Throws|Saving Throws]]: Magic items can be enchanted to provide a permanent resistance bonus to one or more saving throws. It is also possible to enchant an item to provide a bonus to one or more saving throws only under specific circumstances (such as 'while already afflicted with a status condition'), or when making the saving throw against specific effects (such as "when saving against fear" or "when resisting illusions").


; [[Magic Item Enchant - Shield Enhancement Bonus|Shield Enhancement Bonus]]: Shields (and rarely, an item held in the off-hand which isn't a shield) can be enchanted to provide an enhancement bonus to Shield AC. This enhancement bonus stacks with a shield's existing shield bonus to AC.
; [[Magic Item Enchant - Shield Enhancement Bonus|Shield Enhancement Bonus]]: Shields (and rarely, an item held in the off-hand which isn't a shield) can be enchanted to provide an enhancement bonus to Shield AC. This enhancement bonus stacks with a shield's existing shield bonus to AC.

Revision as of 15:16, 2 May 2017