Perception: Difference between revisions
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* '''Notice Trap:''' To find a hidden trap, the DC varies by trap, but usually a [[Skill DC|Challenging DC]] for campaign level | * '''Notice Trap:''' To find a hidden trap, the DC varies by trap, but usually a [[Skill DC|Challenging DC]] for campaign level | ||
| Modifiers = * '''Distance to target:''' distance between you and the thing you are attempting to perceive increases the DC by +1 per 10 feet. | | Modifiers = * '''Quick Scan:''' You can attempt to make a spot check using a swift action (instead of a move action), by increasing the DC by +10. | ||
* '''Distance to target:''' distance between you and the thing you are attempting to perceive increases the DC by +1 per 10 feet. | |||
* '''Through a door:''' if the thing you are attempting to perceive is behind a closed door, the DC is increased by +5. | * '''Through a door:''' if the thing you are attempting to perceive is behind a closed door, the DC is increased by +5. | ||
* '''Through a wall:''' if the thing you are attempting to perceive is through a wall, the DC is increased by +10 per foot of thickness. | * '''Through a wall:''' if the thing you are attempting to perceive is through a wall, the DC is increased by +10 per foot of thickness. | ||
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* '''Unfavorable conditions:''' If the surrounding environment is not very conducive to the sense you are using, such as dim light when using (normal) sight, light misty rain falling, background noise while trying to listen to something, etc., the DC is increased by +2. | * '''Unfavorable conditions:''' If the surrounding environment is not very conducive to the sense you are using, such as dim light when using (normal) sight, light misty rain falling, background noise while trying to listen to something, etc., the DC is increased by +2. | ||
* '''Terrible conditions:''' If the surrounding environment is extremely bad for the sense you are using, such as being amidst overpowering stench while trying to smell something specific, or trying to eavesdrop on a whispered conversation while a bard plays a trumpet next to your table, etc., the DC is increased by +5. | * '''Terrible conditions:''' If the surrounding environment is extremely bad for the sense you are using, such as being amidst overpowering stench while trying to smell something specific, or trying to eavesdrop on a whispered conversation while a bard plays a trumpet next to your table, etc., the DC is increased by +5. | ||
* '''Distracted:''' If you are doing something else, such as reading or engaged in a deep conversation, you normally cannot make a spot check. You must instead rely on your passive perception to notice things going on nearby. | * '''Distracted:''' If you are doing something else, such as reading or engaged in a deep conversation, you normally cannot make a spot check. You must instead rely on your passive perception to notice things going on nearby. | ||
* '''Asleep:''' If you are asleep, you cannot make a spot check. You must instead rely on your passive perception to notice things going on nearby. | * '''Asleep:''' If you are asleep, you cannot make a spot check. You must instead rely on your passive perception to notice things going on nearby. |
Revision as of 14:34, 29 May 2017
Description
Ability Score Used: Wisdom Usable Untrained? Yes Armor Check Penalty Applies? No
Your senses allow you to notice fine details and alert you to danger. Perception is the skill of using those senses to their maximum effect, keenly finding the minute details that others miss. Perception covers all five senses, including sight, hearing, touch, taste, and smell.
Passive Perception
All creatures have a passive perception, which is equal to their perception skill's total bonus plus 10. Passive perception is always on (unless you are unconscious or your senses are somehow impaired), and is a free action to use. This is the equivalent of taking 10, except that it can be used at any time, even during combat.
Passive perception has a number of drawbacks, due to the fact that you're not really looking around terribly hard, or truly prepared for surprises or danger. For example, invisible creatures, generic disguises, and traps cannot be detected with passive perception checks at all. Passive perception is subject to the same modifiers as a spot action (below), due to distance, poor lighting, etc. | |
Action Required: |
Free action |
DC of Check: |
There are too many different uses for passive perception to list every possible DC here. Instead, the following list provides example DC's for various checks, ranging from very easy to very difficult.
|
Modifiers to Check |
|
Take 10? / Take 20? |
No (you are effectively already taking 10) |
Allows Assists? |
No. Allies can never assist someone who is taking 10. |
Results of Success |
You become aware of the stimulus which triggered the passive perception check. |
Consequences of Failure |
You fail to notice anything out of the ordinary. |
Retry Allowed? |
No, though you can attempt a spot check by using an action |
Provokes AOO? |
No |
Spot
Perception can also be used actively, representing your character taking a moment to really look around, search for particular things, or generally be hyper-aware of their surroundings.
A very common use of the spot action is to oppose an opponent's Stealth. If you are successful, you notice the opponent and can react accordingly. If you fail, your opponent can take a variety of actions, including sneaking past you or making an attack against your flat-footed AC. You can also use a spot action to quickly look around you for interesting or noteworthy details in your surroundings. This is not sufficient to actually locate the mechanism to open a secret door, but it is enough to let you know that there is something funny about the way that wall looks, and you might want to go look at it more closely. Finally, you can use a spot action to try to notice a trap before you set it off. Finding a trap requires you to be adjacent to the square you are checking for traps (unless there are feats, abilities, magic items, etc which modify that task). The difference between a spot action and a search action is that spot actions are intended to be quick, focused looks around, while a search is a more careful, methodical examination of an area or object. Spot actions are generally done in combat, and search actions are generally done out of combat, though there is no rule preventing either from being used at any time. In general, a spot action is used when you want to become alerted to a particular stimulus or circumstance, while a search action is used to carefully review and learn the details of something. | |
Action Required: |
Move action |
DC of Check: |
There are too many different uses for a spot action to list every possible DC here. Instead, the following list provides example DC's for various spot checks, ranging from very easy to very difficult.
|
Modifiers to Check |
|
Take 10? / Take 20? |
You can take 10 as long as you are not in combat. You can take 20 as long as the stimulus is present for at least the next 20 rounds. |
Allows Assists? |
No. Having friends nearby does not help, although if they notice something with a separate roll, they may certainly point it out to you. |
Results of Success |
You notice the stimulus in question and may take actions based upon it. |
Consequences of Failure |
You do not notice the stimulus in question and may not take actions based upon it. |
Retry Allowed? |
Special. If the stimulus is fleeting, then if you miss it, it is gone. If the stimulus is ongoing (a faint humming in the air, for example) you may retry up to once per round you are exposed to the stimulus. |
Provokes AOO? |
No. |
Search
Perception can be used to more thoroughly scour an area for details or information. Most commonly, characters will search an area to find treasure, hidden doors or compartments, or find some specific thing within the midst of a mess of other things (the classic needle in a haystack).
Search checks take considerably longer than spot checks, but they can still be performed during combat, if you feel a need to do so. You must be adjacent to the square (or squares) you are searching, even if this means you have to move around to complete your search. | |
Action Required: |
Standard action per 5 foot square searched. |
DC of Check: |
|
Modifiers to Check |
|
Take 10? / Take 20? |
Yes |
Allows Assists? |
Yes (up to 5 allies). |
Results of Success |
You locate the object(s) you are searching for. |
Consequences of Failure |
You fail to find the object(s) you are searching for. |
Retry Allowed? |
Yes |
Provokes AOO? |
Yes |