Catch on fire: Difference between revisions

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(Created page with "Characters exposed to burning oil, bonfires, and non-instantaneous magic fires might find their clothes, hair, or equipment on fire. Spells with an instantaneous duration don...")
 
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Reflex
Characters at risk of catching fire are allowed a DC 15 [[REFL]] [[REFL]] [[saving throw]]


A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus.
A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus.


Those whose clothes or equipment catch fire must make DC 15 REFL saves for each item. Flammable items that fail take the same amount of damage as the character.
Those whose clothes or equipment catch fire must make DC 15 [[REFL]] saves for each item. Flammable items that fail take the same amount of damage as the character.

Revision as of 14:05, 14 June 2017