Initiative: Difference between revisions
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(Created page with "==Initiative== '''Initiative Checks:''' At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. Each character applies h...") |
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==Initiative== | ==Initiative== | ||
At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. Each character rolls a d20 and applies their Dexterity modifier to the roll, as well as other modifiers from feats, spells, and other effects. Characters act in order, counting down from the highest result to the lowest. After all creatures in the encounter have taken their turn, the round is considered over, and a new round begins, granting each creature a new turn resolved in the same order (unless a character takes an action that results in his or her initiative changing). | |||
If two or more combatants have the same initiative check result, ties are resolved as follows: | |||
:* The creature with the highest initiative modifier acts first | |||
If two or more combatants have the same initiative check result, the | :* if still tied, the creature with the highest dexterity modifier acts first | ||
:* if still tied, both creatures roll a tie-breaking d20. This die roll only determines which of these tied creatures goes first; it does not alter their initiative in relation to all of the other creatures in the encounter. | |||
'''Flat-Footed:''' | '''Flat-Footed:''' | ||
At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are [[Flat-Footed]][[Combat Reflexes]] feat. | |||
At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are | |||
'''Inaction:''' | '''Inaction:''' | ||